QFTrembrandtqeinstein said:My interest dropped to 0 when I found out the always online requirement.
Binding of Isaac expansion at the end of the month, time to drop another 80 hours into that one. I still have Dungeons of Dredmor to finish post-expansion. Legend of Grimrock has at least 40 hours in it. Torchlight 2 will be out soon enough.
Plenty of other stuff to do and plenty places to spend money that don't contribute to Bobby Kotick's hooker and blow fund.
Totally agree, However I for one will be helping Blizzard's server issues by not buying their game, therefore not clogging their systems. As will the rest of my co workers, friends, family and vaguely close acquaintances. I'm predicting the Torchlight devs have blizzard beat on the release plans, by releasing 30 days after D3 they will scoop up all the dissatisfied players in one fell swoop.rembrandtqeinstein said:My interest dropped to 0 when I found out the always online requirement.
Torchlight 2 will be out soon enough.
The entire game is about getting better gear. That's Diablo in a nutshell. If you don't want to buy it, stack magic find and farm for whatever counts as legendaries.Dexter111 said:They're entire game system is built around getting people to use the RMAH for equipment, they removed all the stats and skills so there won't be any "imba builds" they can't control and the only way your character can get "better" in the game is through better equipment.Loop Stricken said:And whom exactly are you affecting by that? You're making your own game easier and... that's it.
Seeing as the hardest difficulty is with monsters starting above the max. character level that seems to be the most likely way to "progress" in the end-game.
As odd as the terminology sounds, this is in fact possible, and it's happened to Blizzard's digital store products before. Essentially, the redemption codes are not automatically generated by the store, only retrieved from a cache. Once they're gone, someone has to manually generate a shit-tonne more.Kalezian said:or like how Darkfall 'ran out' of digital 'copies' in the months leading up until it finally stabilized.Soviet Heavy said:Oh goody, another insane launch because they underestimate the demand. Just like TOR trying to limit how many people could play at launch and failing utterly.
Citation needed.NameIsRobertPaulson said:Diablo has always been about you and your party finding great gear, either to bargain with or use. The way D3 has been configured, you will NEVER find the top pieces of gear in the game. They will be RMAH exclusive.
Okay?NameIsRobertPaulson said:In Diablo 2, out of about 170 legendary pieces of equipment, and about 90 rune words, only a handful of them are useful in the hardest difficulty. I can name all of them off the top of my head. Everything else is so much trash.
Stack magic find.NameIsRobertPaulson said:My friends and I spent about 300 hours in Hell difficulty farming for items. Of that list, we found 2 items and 1 rune. THAT'S IT. And now the drops are being manipulated to drive up the value of the most important items because it's an easy way to sucker people like you into paying MONEY.
That's unfortunate for you, truly. Have you thought about switching your ISP?NameIsRobertPaulson said:And as far as internet goes, my internet dies every hour or so, and I need to reset the router. Makes playing a game like D3 (which you usually play for hours straight) REALLY REALLY HARD.
I was more referring to when Blizzard added the Celestial Steed to the store, but fair enough.Kalezian said:that was the first explanation, then they right out said they were only selling a set number of subscriptions per day...
Adam Jensen said:Guess who won't have a log-in problem?
i tend to vote with my wallet when company's pull this bs, if consumers would wise up for a moment they'd realise we could simply buy the game a day lateNurb said:Blizzard is creating their own damn headache just to have complete control over customers. If they had a regular game with offline mode and reasonable drop rate that isn't manipulated to increase demand on their auction house, people could just play the damn thing without accounts or logins or all other sorts of corporate money grubbing bullshit.
I might not be giving them money, but the way they and others do business now just drives me nuts.
^ Been doing this myself recently, my network isn't the best even when there are no problems or delays so i prefer single-player games these dayssamsonguy920 said:I will be sitting back and enjoying my zero delays on the games that don't require me to be online, which will include Torchlight on Steam. Hell, I will set Steam to offline mode on that day, all day, and enjoy every minute of it.
I love the power of choice.
You're... 'punishing' a company because they're trying to make sure their login servers don't get overloaded on release day?The Lugz said:oh well, they sell 1 copy less. serves them right imo
Welcome to the Escapist. Let me give you a little primer on DRM. It isn't just to combat piracy as the publishers want you to believe. Many developers and publishers have so much love for their game they refuse to believe in the concept where they are selling the game to you. Instead they are giving you limited control so you only receive only what they want you to receive.AntonMTL said:Stop complaining about the DRM and Online only issues. If there were't so many thieving douchebags around this would not be necessary. What do you expect? This is the future of PC games. Its not Blizzards fault. They do deserve to get payed for there work and if you are so dead set against it don't by it. Its a free country.
I have many other issues with D3, such as the cartoon art style and lack of skill tree, but the mild annoyance of online only to prevent cheaters and pirates I support.
Well since I don't have a problem with DRM, the "always-online" part is because of the real money auction house which they have a pretty good reason for, LAN I don't care about, I think the real money auction house is interesting, there is no pay2win in this, don't care about mods, and the "Dumbification" is completely subjective, I find what they've done with the skills/stats more interesting and refreshing (and I played alot of Diablo 2 so I know what the old system is like), and since I like to support the developers and publishers I see no harm at all in me buying this game, and I for one cannot wait for it to get released.Dexter111 said:Just know, that by buying this game you're supporting Always-Online DRM without an Offline Mode, No LAN, Real Money Auction House / Pay2Win, No Mods, Dumbification by removal of Skills/Stats and you're directly feeding your money to this guy if you do that...
If other games "learn" from Diablo III and move even more towards that way, if you see increasing Always-On DRM or Auction House Ripoffs know that YOU, YES YOU are responsible.
Online games like these are pretty hard to crack when compared to a single-player game since the authentication happens on the server, not through encryption process right on the user's machine. Plus, if Blizzard is smart (which they are), they would have every player's character account saved on the server like a typical MMORPG. So the chance of a potentially malicious user hacking/cheating in the game might be minimal at best.cursedseishi said:Which... Has nothing at all to do with my post or my point. I'm not talking about some system that won't get rid of the 3rd party sites, I'm talking about the decision to enforce an Online-only policy on a game that has never needed it.
Not to mention, of course, a policy that's going to be cracked within days of the games release to allow for offline single-player.