Loop Stricken said:
The Lugz said:
oh well, they sell 1 copy less. serves them right imo
You're... 'punishing' a company because they're trying to make sure their login servers don't get overloaded on release day?
Well done.
You look like this:
You're... 'quoting' part of a post because you do not like context
Well done.
Mocking people rarely pays off with a good response, however;
I shall be more plain, i vote with my wallet and i do not like the always active internet method of current game development, the point is blizzard made their own problem and expect gamers to put up with it, and they will because everyone wants to feel powerful in diablo and to do that most players will need/want a head-start to feel ahead of the pack
blizzard knows they need more login server bandwidth they could easily rent some extra space or set up a service staggered by a few seconds as anyone that knows about computers can tell you a login server needs only to clear it's bandwidth input to operate normally
they wont do this, because they don't want to pay for it that's called greed, and is at least disingenuous
( setting up a service you know very well is near or over it's limit of functionality )
that is, in-fact the exact opposite of
"trying to make sure their login servers don't get overloaded on release day"
they've 'tacked on' multi-player systems to squeeze pennies out of the auction and ruin the in game economy with a pay-for-advantage system
( you know someone is going to buy super rare items for $500 and parade around as if they are somehow king of the game, and the second the pvp arena arrives they'll have an unfair advantage at competing there, too )
what i object to is paying for, waiting for and supporting this system.
the result is degraded game-play and degraded service for the average customer
( why should you, as a legitimate paying customer have to log in and wait to play the single-player game component of any game, ever? )
if blizzard cared about the gamer you could have synchronous on-line / offline mode that required play-through of the starter area locally and only forcing you to log onto the server when you want to play multi-player, or to access high end content / powerful items
honestly this is a thing 'EVERY' game should have by now to ensure 1 super-server-crunch is never an issue
( self-gating load balancing )
personally i'd be entirely metaphoric and make the first playable loading bar. imagine if you will, your starter area 'is' the loading screen for a game and the door out is literally the door into the game server
when you've completed the starter area you'd be at the door each time you load the game up
you're going to need to load your character files anyway, right? 'nod'
that's the gamer response to the situation