Rooster Cogburn said:
It's not uncommon for multiplayer games like this to be totally unplayable upon release. We don't know how bad it will be, but apparently Blizzard anticipates it will be bad enough to give us a head's up.
Now that's a bolony argument if I ever heard one.
Blizzard announce throttling measures that will actually prevent log in servers from being overloaded. And people read this as THIS LAUNCH WILL BE UNPLAYABLE! Yet they are saying: "We took measures to prevent log in server overload and this is what we did."
How the hell does that make any sense? One log in from same IP per 40 seconds just means people cannot connect spam the server in eagerness. Basically same as chat spam prevention system used in public chat within game. It's not even new.
Of course Themis Media yellow press style does not help at all in getting the message across.