The_root_of_all_evil said:
Because making money off the illegal activities of others is usually seen in a bad light?
Specifically which illegal activity? I'm asking purely so I know exactly what we're talking about.
The gold farming sweatshops in SE Asia?
Or teenagers using their parents credit cards?
These two things seem to operate in different realms of moral space, at least to me, so I just want to make sure which one I'm addressing.
In regards to profiting off gold farmers:
Who is to say that the new policy won't be more effective in stopping gold farming than their old policies? The FAQ states that in order to receive cash for selling a gold or item on the AH, you'll need to pay blizzard three separate "nominal" fees which will be adjusted per region. Since the gold farmers are forced to act dependently on Blizzard, Blizzard might be able to completely shut them down by leveraging those fees, or other additional control structures.
That's all theoretical, mind. Have other games tried this approach? Do we have any track record for how gold farmers fare? I admit that I do not know.
The quote you found, wherein they compare farmers to dedicated players, might have indicated a desire to profit off of sweatshops, though this is your paraphrase and not stated directly. I am not convinced that this was an intentional implication of the quote. I would need to see this attitude in multiple quotes before I believe that it was more than poor word choice.
In regards to stealing credit cards and not reimbursing them:
Two things, strike me here:
ONE:
My take on reading the FAQ was that Blizzard has blanket reimbursement policies, and only does reimbursements in the case of serious fraud. Reimbursing parents seems to exist under the blanket of non-fraudulent purchases.
Having a blanket non-reimbursement policy seems to make sense to me, since it requires man hours and resources to process and investigate reimbursement claims, and because as a business model these micro-transactions often depend on impulse buys. If you don't have a relatively high threshold for which reimbursement claims you will consider, then you will quickly devote a lot of resources and man hours to losing money.
TWO:
These transactions are between players, and not between a player and Blizzard. Blizzard has, in my opinion, different responsibilities if it is the vendor and it refuses to reimburse a purchase directly from Blizzard itself. It has a different set of responsibilities when it is asked to preform a reimbursement for a trade between two players through the auction house.
To discuss the issue any further would seem, to me, to start to talk about RMT and micro transactions in general and whether or not it is fair to consumers. Since that discussion isn't really about Diablo 3 specifically, I'm not inclined to discuss it here
See above, and the parenting argument, and the Californian attack due to 18+ games.
Above I believe I addressed. Parenting argument doesn't seem to apply, and the California attack failed.
For you, you've said so. For me, everyone was still using pound notes.
Well then.
So, from what I can gather, the entire onus of payment/age lies in the hands of the parent/guardian. An admirable notion, but not one the court supports at the moment.
If that is the case then someone will take Blizzard to court and win. Nothing said here will affect that.
Quick question: Do you think that the no-reimbursement policy is borne of some greedy philosophy of Blizzard's, or do you think it's a pretty fair and understandable policy given the nature of the electronic goods they are selling?
Would you say the same about Apple's policy of allowing you to use the same credit card for purchases up to 15 minutes later? Or Steam's ability to save the credit card permanently?
Steam CAN re-imburse. Apple...well...we all know Apple.
Personally, I don't think they're greedy at all. I meant, if I can state it more civilly and directly, do you think that there are legitimate or logistic reasons for a non-reimbursement policy? Could you be convinced that there were?
But you can win faster with money. You are buying the ability to win. Therefore PTW. Simply having ways of doing it without money is swapping timesinks (And RNG drops) for dosh.
Well...are you disputing that Gold Farmers do wrong? or that they exist? Or that desperate first world players won't pay second/third world players to grind for them? I think I can find a number of articles for all of them. Duping etc. is even easier.
You're mixing what I'm saying. The players develop a PayToWin, get frustrated (as any MMO GM can tell you), and then go to "CheatToWin".
You're right, I was. I thought that you were arguing that Blizzard as a company had adopted a PayToWin philosophy by virtue of selling player achievement, which in my defense, is an argument being made in this thread.
Do players who begin to PTW necessarily jump to CTW? I don't think so. I think there might exist a slippery slope for some individuals, but certainly not for anyone. Certainly not for so many as to say boradly that if you have a PTW attitude you also likely have a CTW attitude.
I'm also not certain that one adopts a PTW attitude prior to a CTW attitude. Certainly many individuals jump straight to cheating.
We already know that cheaters, hackers, dupers exist in all games, no matter what the security. Now, if this is happening with real money instead of fake money, then that's in the realms of theft. And if Blizzard bans someone unfairly (and a false positive is highly likely) then they've just "stolen" from that person.
Now that is interesting, and not something I'd considered as of yet. And I suppose I could see how this would be an ethical problem for Blizzard if they continue to profit by it. Are you suggesting that they won't attempt to stop people from cheating, jacking and duping?
Would the attempt to control it mitigate the effect of profiting by it, even if it sill occurs?
And I've no problem with that. I'm just stating a likely scenario that Blizzard haven't sought to address as of yet.
And not one I had even thought of until you mentioned it directly. Though of course, we're talking about a couple of articles, so we do not know the full extent to which they've sought to address it.
Certainly, I would agree, something they
should seek to address.
Given the size of this, you would have thought that any company dealing with large amounts of real money would put their security first. Blizzard seem to have said "We let criminals bank with us as well."
You can see why people are concerned.
I'm not sure they haven't. They haven't publicly addressed the issue, that is for sure.
Ultimately, your take on the whole issue has been about 100x more complicated than I initially assumed, so I apologized if my initial responses seemed over simplified to you.
Do you think that not using a RMT Auction House and allowing a 3rd party black market to creep up around the game is a better solution? Or do you think that the RMT Auction House could work if implemented better?