You know, when I saw the title of this thread, I thought, naievely perhaps, that it would be coming from someone who'd actually played the game, but I suppose that was too much to hope for.
Now by itself that wouldn't dictate me posting here, but considering some of the posts here, feel I need to jump in, so...
It's basically the steakhouse analogy. As in, people tell you months ahead that they're taking you to a steakhouse, you nod, then when you go, you berate the waiters for serving you steak.
Leoric isn't the first boss of the game (that's Ifriss, or if you want to pull a "technically," Eskarra). The only way you can call Leoric a "first boss" is that he's the boss of the first dungeon.
Now, I actually agree with you in a sense, in that it's overkill to bring Leoric back again, but that's not the main issue, it's more that it messes up Malachi's words in D3 regarding his "final death." Since Leoric's presence here is part of Lethes's story, it's somewhat mitigated, though that said, still overkill.
First, the idea of Blizzard making a new game every 2-3 years is a statement that's really ignorant of how Blizzard's operated since, I'd argue, World of Warcraft - make a game, update the game ad infinitum. If we're discounting expansion packs, 2004 is the real turning point in this philosphy. You can bemoan this approach to games development (which is odd to be, because most of the time people lament annual releases - see Assassin's Creed and Call of Duty), but it's a lament that's 20 years out of date. The fact that there was a brief period of back-to-back releases from 2014-2016 (Hearthstone, Heroes, Overwatch) is an oddity, not a norm.
-You mention Overwatch and StarCraft. First, Overwatch was released in 2016, and had a stream of updates, and they only started to dry up because of Overwatch 2 (a different game that many would argue, myself included, shouldn't have been separate, even if it's techically an update of Overwatch 1.0). Second, comparing the 'ages' of SC1 and SC2 is missing a lot of context. SC1 was released in 1998, and got additional content until about 2001 (barring the SC: Remastered patch update). SC2 was released in 2010, and stopped getting new content in 2020 (and overall, much more content). The development cycles of SC1 and 2 aren't equivalent.
-Much as I'd love Warcraft IV, that wouldn't revitalize Warcraft. WoW's dominated the IP since it came out, RTS games are niche, and Reforged, justifiably, left a sour taste in peoples' mouths.
-Yes, HotS is in maintenance mode, but again, is still being supported. Actually, that's the thing about the 2-3 year thing, because it seems to imply that Blizzard has a "one and done" approach to games. It hasn't. The last "one and done" game it released was Lost Vikings 2.
-A new IP was confirmed earlier this year, remember?
-Diablo IV is almost certainly going to be released in 2023, given how the D3 release cycle worked in regards to the sourcebooks (there's usually a six month gap between the sourcebook and game, so considering that Tales of the Horadric Library will be released in October, 2022, if the pattern holds, you can expect D4 in April, 2023.
Also, the statement that "next to nothing is known about Diablo 4" is a flat out lie.
If that's "next to nothing," then I'm not sure what level of information would be required to count as "something."
-I don't know where you heard the rumour of a Soulslike StarCraft game. You might be thinking of Project Hades, which was a Soulslike Diablo game.
Working backwards, the list of announcements have gone:
-2021: Warcraft Arclight Rumble
-2021: Untitled survival game (note: for ease of reference I'm referring to this as Fenway from here on out, as it's almost certainly Project Fenway, which was leaked even earlier)
-2019: Overwatch 2
-2017: Diablo Immortal
That's not even including the leaks that have occurred in that time for other games besides the ones officially announced. But regardless, the only way you can claim that the last two announcements have been for mobile games is to cut a lot of stuff out of existence.
Second of all, you get loot after defeating Leoric regardless of anything.
Third, 99c is hardly egregious in a F2P game, especially since it's common for such offers to be made in such models.
Second, you realize that the whole "fuck mobile gaming" thing is similar to how PC elitists have treated console players, right?
Again, though, and no-one's ever been able to give me a serious response, considering that it was already known that a Diablo mobile game was in development before Immortal was announced, and that the announcement explicitly WOULDN'T be Diablo IV, I don't get the reaction. I can get being disappointed by a mobile game's existence ipso facto, but not to that extent.
Now by itself that wouldn't dictate me posting here, but considering some of the posts here, feel I need to jump in, so...
Yes, you can. The majority of gear you get is based on grinding.Wow that is crazy. Can you not grind the resources needed to obtain gear?
You mean the gamers who went to BlizzCon knowing ahead of time that D4 wouldn't be announced, and that a mobile Diablo game almost certainly would?Also I wanna see all those writers who criticized gamers universally for the angry reaction at that famous blizzcon try to defend this game now lol.
It's basically the steakhouse analogy. As in, people tell you months ahead that they're taking you to a steakhouse, you nod, then when you go, you berate the waiters for serving you steak.
[/QUOTE]This is your reward for beating the first boss of the game (which is the Skeleton King again because fuck originality)
Leoric isn't the first boss of the game (that's Ifriss, or if you want to pull a "technically," Eskarra). The only way you can call Leoric a "first boss" is that he's the boss of the first dungeon.
Now, I actually agree with you in a sense, in that it's overkill to bring Leoric back again, but that's not the main issue, it's more that it messes up Malachi's words in D3 regarding his "final death." Since Leoric's presence here is part of Lethes's story, it's somewhat mitigated, though that said, still overkill.
Alright, there's a lot wrong with that paragraph. And yes, I know that's a big thing to say, but it seems rooted in a number of misconceptions.Anyway, as far as blizzard goes. I think if they were still making game on a semi regular basis (say one new game every 2-3 year) immortal being a mobile cash grab wouldn't be that big of a deal. But the problem is that this is their first new game since fucking Overwatch 6 years ago. Starcraft 2 is now older than starcraft 1 was when it released. Diablo 4 is probably years away and almost no detail are known about it and 3 is a decade old. WoW is slowly dying with not even an hint that a warcraft 4 might be under consideration to revitalize the franchise. HoTS was abandoned long ago with no new heroes in years. And lets not even consider the possibility of a new IP. It's just weird how easy it would have been for blizzard to remain relevant with even the most basic of steps, but its almost like they've been trying to sabotage themselves.
First, the idea of Blizzard making a new game every 2-3 years is a statement that's really ignorant of how Blizzard's operated since, I'd argue, World of Warcraft - make a game, update the game ad infinitum. If we're discounting expansion packs, 2004 is the real turning point in this philosphy. You can bemoan this approach to games development (which is odd to be, because most of the time people lament annual releases - see Assassin's Creed and Call of Duty), but it's a lament that's 20 years out of date. The fact that there was a brief period of back-to-back releases from 2014-2016 (Hearthstone, Heroes, Overwatch) is an oddity, not a norm.
-You mention Overwatch and StarCraft. First, Overwatch was released in 2016, and had a stream of updates, and they only started to dry up because of Overwatch 2 (a different game that many would argue, myself included, shouldn't have been separate, even if it's techically an update of Overwatch 1.0). Second, comparing the 'ages' of SC1 and SC2 is missing a lot of context. SC1 was released in 1998, and got additional content until about 2001 (barring the SC: Remastered patch update). SC2 was released in 2010, and stopped getting new content in 2020 (and overall, much more content). The development cycles of SC1 and 2 aren't equivalent.
-Much as I'd love Warcraft IV, that wouldn't revitalize Warcraft. WoW's dominated the IP since it came out, RTS games are niche, and Reforged, justifiably, left a sour taste in peoples' mouths.
-Yes, HotS is in maintenance mode, but again, is still being supported. Actually, that's the thing about the 2-3 year thing, because it seems to imply that Blizzard has a "one and done" approach to games. It hasn't. The last "one and done" game it released was Lost Vikings 2.
-A new IP was confirmed earlier this year, remember?
-Diablo IV is almost certainly going to be released in 2023, given how the D3 release cycle worked in regards to the sourcebooks (there's usually a six month gap between the sourcebook and game, so considering that Tales of the Horadric Library will be released in October, 2022, if the pattern holds, you can expect D4 in April, 2023.
Also, the statement that "next to nothing is known about Diablo 4" is a flat out lie.
Diablo IV
Diablo IV is the fourth main installment in the Diablo series. The story is centered around Lilith, Mephisto's daughter, who has been summoned into Sanctuary. The game was announced at BlizzCon 2019 and released on January 11th, 2024. In October 8th, 2024, the game received its first expansion...
diablo.fandom.com
If that's "next to nothing," then I'm not sure what level of information would be required to count as "something."
-WoW 2 is a terrible idea. That's an opinion, granted, but has splitting an MMO worked, ever? Remember EverQuest 2? Remember EverQuest Next, how that never even got to release? I'd honestly say that there's a bigger chance of Warcraft IV than WoW 2, and the chance of the former is extremely slim.Imagine if things were slightly different and at this point Diablo 4 had come out a year ago and was on the cusp of getting its first big expansion. WoW sub number were going down but leak of Warcraft 4 started showing up and people were speculating on how it would possibly be setting up WoW 2. Overwatch 2 hype would be building up because the Overwatch anime third season was just around the corner. There were some rumor that blizzard was maybe making some soul like game, possibly setup in starcraft world. Immortal being a cash grab would barely register in people mind. None of these are some sort of 47D-chess moves that require amazing business skill, they literally just involved blizzard doing what they've done for most of their existence, and somehow that was too hard fro them to do.
-I don't know where you heard the rumour of a Soulslike StarCraft game. You might be thinking of Project Hades, which was a Soulslike Diablo game.
I've already covered this with meiam, but Blizzard hasn't "reguarly pumped out games" since the early 2000s, unless you include the brief blip in the mid-2010s. But this is still fundamentally misjudging how Blizzard's operated in ages. It's also discounting how many of their games are still receiving content (Diablo 2, Diablo 3, World of Warcraft, Hearthstone, Overwatch), were receiving content until very recently (Heroes of the Storm, StarCraft II), plus the maintained servers for everything else (StarCraft 1, Warcraft 3).But everything you said is spot on. Blizzard has gone up it's ass so far it hasn't made a new game since Metzen was still there.....fuck, they haven't made a game since EVERY member of the "old guard" was still at the company. So did all the talent leave with them? Maybe. Maybe they just cut and ran and left the interns in place to figure shit out.
Things would be different if Blizzard was regularly pumping out games.
You do realize a new IP was announced earlier this year, right?Either new IP's or just sequels, either would be fine.
I agree, but that's true of countless game IPs. I mean, I'd like those things produced, especially since Blizzard's been producing EU material since 2000, but there's no obligation for Netflix stuff, not to mention the free animated shorts that have been produced for all of their IPs, plus how the Warcraft movie bombed.Their universes are ripe for Netflix anime series, or HBO adaptations,
That's false. That's blatantly false. Even discarding expansions and remasters, that's false.And the last two announcements have been for mobile games,
Working backwards, the list of announcements have gone:
-2021: Warcraft Arclight Rumble
-2021: Untitled survival game (note: for ease of reference I'm referring to this as Fenway from here on out, as it's almost certainly Project Fenway, which was leaked even earlier)
-2019: Overwatch 2
-2017: Diablo Immortal
That's not even including the leaks that have occurred in that time for other games besides the ones officially announced. But regardless, the only way you can claim that the last two announcements have been for mobile games is to cut a lot of stuff out of existence.
First of all, it's not the first boss.So lemme get this straight. The reward for beating the first boss... is a chance to buy something?
I don't see how anyone but the most indoctrinated Blizzard fanboys can possibly defend this.
Second of all, you get loot after defeating Leoric regardless of anything.
Third, 99c is hardly egregious in a F2P game, especially since it's common for such offers to be made in such models.
Alright, but why were people caught offguard the first time? It was known ahead of time that Diablo IV wouldn't be announced, and that a mobile Diablo game almost certainly would.In that last "Blizzard Direct" that's dedicated to Wacraft it was announced earlier that a Warcraft Mobile game was about to be revealed, so at least they didn't catch people off guard with a mobile announcement.
First of all, it's on PC, so not sure how that's an issue.Well don't expect me to buy this because 1. My phone is not up to par.
2. I don't use my phone for gaming, Just for listening to music and watching youtube.
3. Fuck Mobile gaming, and to gaming youtubers that promotes mobile gaming at all in their "before this video begins, let me introduce you to Sword Art Online" or something, you guys are part of the problem in validating mobile gaming with your promotions.
Second, you realize that the whole "fuck mobile gaming" thing is similar to how PC elitists have treated console players, right?
Per the beta, most people who've played the game have played it for quite awhile.You know what's funny? Those same YouTubers and streamers who scream "OMG HOLY FUCKING SHIT, I'm gonna play this forever!!!" are usually the first ones to drop the game within the first week or two.
Yes, it did. Though technically it was Wyatt Chang, who was taken aback by the response.Wait, is this the one that Blizzard basically asked "Do you not have phones?" because man this is feeling everr more awkward if it is.
Again, though, and no-one's ever been able to give me a serious response, considering that it was already known that a Diablo mobile game was in development before Immortal was announced, and that the announcement explicitly WOULDN'T be Diablo IV, I don't get the reaction. I can get being disappointed by a mobile game's existence ipso facto, but not to that extent.
Um, who said that? There was plenty of discussion about the prospect of a battle royal in Halo Infinite, I never saw anyone suggesting that the game should just BE a battle royale.The same people who said that Halo Infinite would have been better, if if the entire game was a battle royale like PUBG, Fortnite, or War Zone.
No, you get rewards as you would in any ARPG. The thing you're seeing there is a discount for beating the first dungeon.I'm not sure I get this.
Do you do the quest/boss and then earn the option to buy the drop it drops? Like if you don't buy this do you get nothing or what?