I was just saying that the environments matched the faces in alot of ways so there was consistency in things not looking quite lifelike, but passable at the worst and alot of the face animation mishaps were avoided by using more than one camera angle.votemarvel said:The Mass Effect 2 engine was the Unreal Engine 3. The same one ME1 and ME3 used.Redryhno said:I think part of it is the engine. ME2's engine kinda gave everything that sorta classically terrible looking(in ways) sci-fi feel and you find out pretty early on that Miranda was literally designed to look the way she was in-universe. There's a reason she looks the way she does and you can come to terms with her appearance in that department. Also they used more than face-to-face camera angles(not an ass joke, however nice people do or do not find it). Andromeda sorta focuses on the faces and doesn't have people facing away from the camera all that much to give you that voice actor immersion factor.
The same engine that the first four Gears of War games used. The same engine the Batman Arkham games used. Hell as issues went the facial animations of Arkham Knight were not considered an issue, they were considered at the worst 'acceptable.'
So I do find it funny that last generation engines can seemingly do better than current gen tech. Unreal 3 from 2004.
Unless I missed what you were saying here.