Dissing Mass Effect Andromeda because it has diversity and equality

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Dizchu

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Redryhno said:
Depends on what you mean by avoiding diversity honestly. Some people just don't want to bother with the baggage that comes with it the moment you say that word, especially in the tech industry as of late.
Well by avoiding diversity you're going to be primarily focusing on characters of a certain demographic. If the story calls for it that's one thing, if it doesn't then it'll raise questions. Of course you have to look at it on a case-by-case basis, some settings (like a sci-fi one) make a lack of diversity hard to justify while a medieval fantasy one might not. A lack of diversity can also be justified thematically or aesthetically, but whatever justification you use will make some sort of statement. It's up to the developer to be responsible for that.

I'm making it sound really complicated but it's really not. Just avoid cynical marketing, overused tropes and stereotypes and have self-awareness and you'll be fine.
 

Redryhno

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Dizchu said:
Redryhno said:
Depends on what you mean by avoiding diversity honestly. Some people just don't want to bother with the baggage that comes with it the moment you say that word, especially in the tech industry as of late.
Well by avoiding diversity you're going to be primarily focusing on characters of a certain demographic. If the story calls for it that's one thing, if it doesn't then it'll raise questions. Of course you have to look at it on a case-by-case basis, some settings (like a sci-fi one) make a lack of diversity hard to justify while a medieval fantasy one might not. A lack of diversity can also be justified thematically or aesthetically, but whatever justification you use will make some sort of statement. It's up to the developer to be responsible for that.

I'm making it sound really complicated but it's really not. Just avoid cynical marketing, overused tropes and stereotypes and have self-awareness and you'll be fine.
I think there's a marked difference between avoiding diversity and not wanting diversity though.
 

Dizchu

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Redryhno said:
I think there's a marked difference between avoiding diversity and not wanting diversity though.
Sure, "avoiding" suggests that you're doing it dishonestly/cynically and "not wanting" suggests that, for a justified reason or not, you're being honest about it.
 

Redryhno

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Dizchu said:
Redryhno said:
I think there's a marked difference between avoiding diversity and not wanting diversity though.
Sure, "avoiding" suggests that you're doing it dishonestly/cynically and "not wanting" suggests that, for a justified reason or not, you're being honest about it.
Pretty negative way of seeing it if you ask me. Avoiding it would mean you're not trying to make it about diversity, not wanting it would just mean you don't want it.

Why go with the thought process that people are being dicks first when it comes to diversity or someone's lack of interest in it?
 

Dizchu

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Redryhno said:
Pretty negative way of seeing it if you ask me. Avoiding it would mean you're not trying to make it about diversity, not wanting it would just mean you don't want it.

Why go with the thought process that people are being dicks first when it comes to diversity or someone's lack of interest in it?
What do you mean "not trying to make it about diversity"? It doesn't matter what the intention was, the end result is that the characters are either diverse or they are not. Forget about gender, sexuality, race etc. for a moment. Imagine if all the Transformers were Volkswagen Beetles. Imagine if Jurassic Park only had velociraptors. Imagine if all the levels in your game consisted of brown corridors. Imagine if all the weapons in your game were slight variations of the same gun. Whether or not the designer intended to have diversity or not in the design doesn't matter, the end result is something that lacks diversity.

Now when it comes to games with a heavy focus on characters, a lack of diversity needs to be justified. For example I can understand why the latest Final Fantasy game focuses on male protagonists, from what I can tell it has a fraternal theme and exploring the relationships between male characters is quite fertile ground for storytelling. Now imagine if a sci-fi game like Mass Effect only had straight white male characters. That would be extremely weird if you think about it and the only reason many games with similar settings in the past got away with it was because video games were just assumed to be something aimed at men teenage boys.

It's not necessarily about being a dick, it's about trying to cover your ass. Imagine how ridiculous it's be if Rob Liefeld justified the nonsensical ways he avoids drawing feet by saying "I'm not interested in feet".
 

The Lunatic

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erttheking said:
*Sigh* We're playing this game? Ok. I fail to see any positives to a game dedicated to killing non-whites and Jews, nor do I see how people could be faulted for lashing out against it. Considering it's a hateful little game that boils ethnic minorities down to stereotypes that need to be killed.

I wouldn't. I really have a hard time lashing out at diversity as anything other than just having a problem with it as a concept, having a problem with people outside of their race/gender/whatever in stories. A very close minded mindset to have.

Yeah, it was a time where you could compare being gay to being a pedophile, considering that around that time, some people said that if you were putting homosexuals in Mass Effect, you would have to put in pedophiles as well. Also question, what did that comment have to do with our conversation in the slightest?
Well, that's your opinion.

But, in say, Palestine, for example, a game about killing Jews would probably be well received. Unless you've some evidence your morality is more righteous than theirs, it's just a matter of opinion, and you really can't be too surprised when opinions clash.

No matter how much you call people "Closed minded" and so on, unless you can actually say with any reason why one game featuring one morality is objectively better than another, it's completely weightless.

It seems very strawman to compare people accusing homosexuals of being the same as paedophiles and people who take offence to the statement "You don't need class whilst killing white people".

As to what it has to do with this conversation is, it's a quote from one of the developers of Mass Effect in context of killing people over usage of some dumb word.



Dizchu said:
Avoiding diversity is also a political statement, though not necessarily an explicit one and perhaps not even an intentional one.
Not particularly.

ARMA 2 for example is a military simulation game in which, the factions are based on real life countries, feature the races of those countries. Does not feature women in combat and so on.

It completely avoids diversity, because it depicts reality.

If you were to make a realistic medieval combat game where women could fight, but due to lower muscle mass were less effective and generally people were a bit "Lol, what are you doing?" it'd just be based on reality, not making any statement.

Likewise, if you made the same game, but women were no longer sexually dimorphic to men, nobody in that time period held negative views towards women in combat and people of all races ran freely across medieval England, then, yeah, you'd be making a statement. Or a fantasy game.


Dizchu said:
Depends what you mean by painting "diversity" in a negative light. If you mean opting to focus on characters from a certain demographic (men, women, Africans, etc.) that's not necessarily a bad thing and if the setting justifies it there probably won't be any controversy.

If you mean explicitly saying that "diversity" is bad then a negative response is completely justified as the game itself will alienate groups of people. Not only will it alienate those that the developer explicitly wants to neglect, but it will also alienate those from groups the developer wants to represent who think it's a shitty move.
Well, I don't really have an example to hand.

But, imagine there's a game set in the future, and off-hand it makes some comment about refugees, and how a nation shielding themselves from it prevented bad things from happening. Maybe name-dropped Merkle in there or something and painted them as being deranged and desiring death on those who opposed them.

That'd be painting a political opinion in a negative light.

By comparison, here is what painting it in a positive light would look like.

http://horizonzerodawn.wikia.com/wiki/Refugee_museum_opens

MHR said:
Honestly, when I first saw that character, I legitimately thought that Bioware were making it so Asari could be male now, and it depended on the sexual preference of their partner.
 

Erttheking

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The Lunatic said:
No. I am not fucking playing this game. If you want to honestly say "Well in Palestinian they'll like it,", if you're saying I need proof that my morality is superior when my morality includes depicting Jews as subhuman is a bad thing, then I think it's pretty clear you're not arguing in good faith. If you wanted to tell me to go fuck myself, I'd rather you just say that.

Why is one game morally objectively better than the other? Yeah, I would need proof. IF I HAD ACTUALLY FUCKING SAID THAT! One day, one day I'll actually get to the point where people don't need to lie about what I say in order to argue against my points.

I was not talking about that quote at all, can you stop putting words in my mouth for three fucking seconds?

Oh wow, cool, I don't fucking care because it has nothing to do with the specific topic that we were talking about. Not everything ME:A developers said is part of this conversation and I'd greatly appreciate it if you stayed on topic.
 

Redryhno

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Dizchu said:
Redryhno said:
Pretty negative way of seeing it if you ask me. Avoiding it would mean you're not trying to make it about diversity, not wanting it would just mean you don't want it.

Why go with the thought process that people are being dicks first when it comes to diversity or someone's lack of interest in it?
What do you mean "not trying to make it about diversity"? It doesn't matter what the intention was, the end result is that the characters are either diverse or they are not. Forget about gender, sexuality, race etc. for a moment. Imagine if all the Transformers were Volkswagen Beetles. Imagine if Jurassic Park only had velociraptors. Imagine if all the levels in your game consisted of brown corridors. Imagine if all the weapons in your game were slight variations of the same gun. Whether or not the designer intended to have diversity or not in the design doesn't matter, the end result is something that lacks diversity.

Now when it comes to games with a heavy focus on characters, a lack of diversity needs to be justified. For example I can understand why the latest Final Fantasy game focuses on male protagonists, from what I can tell it has a fraternal theme and exploring the relationships between male characters is quite fertile ground for storytelling. Now imagine if a sci-fi game like Mass Effect only had straight white male characters. That would be extremely weird if you think about it and the only reason many games with similar settings in the past got away with it was because video games were just assumed to be something aimed at men teenage boys.

It's not necessarily about being a dick, it's about trying to cover your ass. Imagine how ridiculous it's be if Rob Liefeld justified the nonsensical ways he avoids drawing feet by saying "I'm not interested in feet".
And you're now taking the obtuse route for diversity to justify your argument. Neither of us said a damn thing about diversity of gameplay or environments before this post.

I have never once said that not being interested in diversity meant that there would be no attempt at diversity. Simply that the moment you start making diversity of things like skin tone and orientation a priority instead of something that you work into a set mold, you stop trying to actually be diverse and are simply trying to fill a box.

Hell, when was the last time you remember a non-straight character being anything other than a largely idealized human being? I'm not saying they can't be that, just that the number of outright villainous non-straight characters compared to even non-white women villains is in the single digits. But that's getting into another debate.
 

Dizchu

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The Lunatic said:
Not particularly.

ARMA 2 for example is a military simulation game in which, the factions are based on real life countries, feature the races of those countries. Does not feature women in combat and so on.

It completely avoids diversity, because it depicts reality.
Exactly, what's not political about that? Its design philosophy is presumably to strive for authenticity, though the lack of female combatants is a small component of this it's nevertheless part of this design philosophy. Warfare is an extremely political thing, depictions of warfare seek to present war through the author's perspective to the reader. You cannot avoid politics and while I'd agree that sometimes the definition of "politics" is used too pedantically sometimes in discussions like these, I think it's hard to argue that war is anything but political.

Also I'm no military expert but I'm pretty sure there are armies that recruit women in combat roles. Actually I just looked it up and recent developments in the USA and UK actually permit female combatants so if the ARMA series is to continue it might want to brush up on that a bit. ;)

If you were to make a realistic medieval combat game where women could fight, but due to lower muscle mass were less effective and generally people were a bit "Lol, what are you doing?" it'd just be based on reality, not making any statement.
Basing it on reality (or to be more accurate, the perceived reality of the designer) is a statement though. Actually the use of a historical setting adds another dimension of interpretation because it will rely on the historical understanding of the designer, the sources the designer used, the biases the designer and historians have, etc. The further back in time you go the more alien the setting becomes and the harder it is to understand. Even if making the setting accessible for the player was of zero concern, the designer will always be at odds with their 21st century perspective.

Likewise, if you made the same game, but women were no longer sexually dimorphic to men, nobody in that time period held negative views towards women in combat and people of all races ran freely across medieval England, then, yeah, you'd be making a statement. Or a fantasy game.
Yes that'd also be a statement. A different statement and yes, unless the setting is presented in a way that'll suspend the player's disbelief (fantasy/comedy/surealism/etc.) it'll probably be extremely jarring.


But, imagine there's a game set in the future, and off-hand it makes some comment about refugees, and how a nation shielding themselves from it prevented bad things from happening. Maybe name-dropped Merkle in there or something and painted them as being deranged and desiring death on those who opposed them.

That'd be painting a political opinion in a negative light.
"Diversity" is not a political opinion though, it is a description. It is how it is or isn't used that makes a political statement.
 

Dizchu

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Redryhno said:
And you're now taking the obtuse route for diversity to justify your argument. Neither of us said a damn thing about diversity of gameplay or environments before this post.
Uhh no, I am explaining why the lack of diversity can harm an experience even if it's "intentional". The reason people want diversity in their characters is the same reason why people want diversity when it comes to level design and gameplay. It just makes things more interesting, more dynamic. People dislike samey characters and samey environments because they display a very tiny range of experiences and without anything to spice it up, it just becomes stagnant.

I have never once said that not being interested in diversity meant that there would be no attempt at diversity. Simply that the moment you start making diversity of things like skin tone and orientation a priority instead of something that you work into a set mold, you stop trying to actually be diverse and are simply trying to fill a box.
What's interesting is that including female characters, LGBT characters, non-white characters etc. is considered "filling a box" but having a straight white dude with brown hair and a stubble is not. Keep in mind, publishers are hesitant about this kind of stuff. They didn't want Elizabeth on the box art of Bioshock Infinite because dudebro focus testers wanted Booker. Life is Strange struggled to get made because publishers didn't think a game with a female protagonist would sell... and wow, it actually sold millions and cornered a niche market.

The thing is, I never suggested that it should be a priority. It should be an important consideration in certain kinds of games (for example sci-fi games and any game that has fully-customisable characters). If you're only doing it to "fill a mold" then as far as I'm concerned that's only marginally better than relying on the "chiseled white dude" mold.

To me, Overwatch does this masterfully and should set an example for other games to follow and actually, in that game it was a priority to have a diverse cast. It took TF2's design philosophy to the next step and I think that's cool, and so do most people actually. There's good ways and bad ways of doing it but I would much rather that people even attempt it at all than go back to the zero-risk cookie-cutter approach of the past.

Hell, when was the last time you remember a non-straight character being anything other than a largely idealized human being? I'm not saying they can't be that, just that the number of outright villainous non-straight characters compared to even non-white women villains is in the single digits. But that's getting into another debate.
There's multiple ways to approach this. First of all I think the reason why you're having a hard time thinking of these "non-idealised" characters is because there simply aren't many LGBT or non-white female characters in general. Certainly not compared to white, straight and/or male characters.

Secondly given the small number of these characters, people become hyper-conscious of depicting minority/female characters if they are not often seen elsewhere. I don't doubt that idealised characters arise because of this, but to me it seems completely understandable aaaand the best way to remedy this is to have more diversity! Like, in general. You might be complaining now that there are too many idealised LGBT or non-white characters but it wasn't long ago when the reverse was true.

Personally I'd love to see more non-white female or LGBT villains, that'd be great. I guarantee that there'll be plenty in the future if trends continue the way they're going. The thing is, if you cast the only gay person in your story as the bad guy in a time where LGBT characters are quite uncommon, it kinda contributes to the stigma/stereotyping of gay people (well, unless it's handled very well). Does that suck? Sure. But as I said, the best remedy is to just let diversity happen.
 

TheMysteriousGX

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Redryhno said:
Hell, when was the last time you remember a non-straight character being anything other than a largely idealized human being? I'm not saying they can't be that, just that the number of outright villainous non-straight characters compared to even non-white women villains is in the single digits. But that's getting into another debate.
Anders in Dragon Age 2 leaps to mind. Forcefully and immediately.

Gay Tony, of course, not being a role model.

Past that, a lot of the stereotypical example of "gay villains" tended to get cut out of games when they crossed the pond. Like this guy:


I mean, yeah, there are a lot of straight villains. Probably as many as there are straight heros.
 

Redryhno

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altnameJag said:
Redryhno said:
Hell, when was the last time you remember a non-straight character being anything other than a largely idealized human being? I'm not saying they can't be that, just that the number of outright villainous non-straight characters compared to even non-white women villains is in the single digits. But that's getting into another debate.
Anders in Dragon Age 2 leaps to mind. Forcefully and immediately.

Gay Tony, of course, not being a role model.

Past that, a lot of the stereotypical example of "gay villains" tended to get cut out of games when they crossed the pond. Like this guy:


I mean, yeah, there are a lot of straight villains. Probably as many as there are straight heros.
Anders? The Alistair replacement from Awakenings? It's truly a shame that he never appeared in the series again...

Gay Tony is still portrayed as a sympathetic character however much of a "villain" he may be. Which in terms of GTA, he's nearly a fucking saint if I'm remembering correctly.

And I'm going to admit, I have no idea who that is supposed to be.

And my point is not that there are alot of straight villains or straight heroes, simply that in comparison to other minority groups, non-straight characters that are villains are few and far between compared to non-straight heroes or people you're supposed to feel - in the worst case scenarios - pity for far more than anger or annoyance.

Dizchu said:
Redryhno said:
And you're now taking the obtuse route for diversity to justify your argument. Neither of us said a damn thing about diversity of gameplay or environments before this post.
Uhh no, I am explaining why the lack of diversity can harm an experience even if it's "intentional". The reason people want diversity in their characters is the same reason why people want diversity when it comes to level design and gameplay. It just makes things more interesting, more dynamic. People dislike samey characters and samey environments because they display a very tiny range of experiences and without anything to spice it up, it just becomes stagnant.
Then explain to me what a gay character brings that an ambiguous orientation character brings to a game in terms of narrative beyond them simply being "lazy" writing. Note that I'm not saying including gay characters is lazy, simply that in terms of writing, I find it boring and ground that's been tread far too often, especially in recent years. What does the story of a gay kid being ostracized bring that the story of say, a kid inhabited by a demon or even something as simple as just being from a family that has different values being ostracized doesn't?



What's interesting is that including female characters, LGBT characters, non-white characters etc. is considered "filling a box" but having a straight white dude with brown hair and a stubble is not. Keep in mind, publishers are hesitant about this kind of stuff. They didn't want Elizabeth on the box art of Bioshock Infinite because dudebro focus testers wanted Booker. Life is Strange struggled to get made because publishers didn't think a game with a female protagonist would sell... and wow, it actually sold millions and cornered a niche market.

The thing is, I never suggested that it should be a priority. It should be an important consideration in certain kinds of games (for example sci-fi games and any game that has fully-customisable characters). If you're only doing it to "fill a mold" then as far as I'm concerned that's only marginally better than relying on the "chiseled white dude" mold.
That's because white guy with brown hair can be anything without it mattering to anyone. It's because white guy with brown hair is sorta the Clint Eastwood of gaming. You can put him in any situation and nobody gives a shit about him because he's just your avatar in the gameworld the majority of the time. Sure, it's lazy here too, but it's lazy in the way that is safe, and it's simpler to have a "safe" avatar than it is to not have white dude with brown hair. Allows more space that is socially acceptable.

And can we stop bringing up Infinite? It's a game that IS a dudebro shooter, I don't care how often anyone tries to say it isn't. The story stops making what little sense it had around the time you start universe jumping and all you're really left with is shooting shit and before that so much of it could've been avoided by literally any thought on the part of Booker, so much talk about the "mark" the traitor has and he never thinks "hey, I've got a fantastically odd tattoo, maybe I should cover it up in this city full of people that are very much not tattoo appreciators".

As for LiS, it's more one of those games that got made at the right time, Telltale hadn't gone completely off the deepend with their crap and weren't fully trying to write original stories in established settings and their engine was still being praised. And I still don't believe that piece of crap sold as much as it did. I largely consider it an exception and a perfect storm of luck more than anything.

To me, Overwatch does this masterfully and should set an example for other games to follow and actually, in that game it was a priority to have a diverse cast. It took TF2's design philosophy to the next step and I think that's cool, and so do most people actually. There's good ways and bad ways of doing it but I would much rather that people even attempt it at all than go back to the zero-risk cookie-cutter approach of the past.
And yet again, Overwatch. Of course. The stereotype game of stereotypes. Not saying it's a bad example, just that it is ridiculously shallow to the point that the majority of the fan-art, both porn and non-porn that came out before the game launched, has become canon in some way or another. In terms of characters, the game doesn't have much depth or sense of adventure when it comes to characters. They are what they are, the rest is window-dressing in a multiplayer title.

There's multiple ways to approach this. First of all I think the reason why you're having a hard time thinking of these "non-idealised" characters is because there simply aren't many LGBT or non-white female characters in general. Certainly not compared to white, straight and/or male characters.

Secondly given the small number of these characters, people become hyper-conscious of depicting minority/female characters if they are not often seen elsewhere. I don't doubt that idealised characters arise because of this, but to me it seems completely understandable aaaand the best way to remedy this is to have more diversity! Like, in general. You might be complaining now that there are too many idealised LGBT or non-white characters but it wasn't long ago when the reverse was true.
I believe I covered this when I said "even when compared to non-white female characters". I know how few characters there are. I'm just saying that we need more gay villains that don't play the "I'm gay so you have to feel some manner of pity for my choices in life" card. And we need less gay heroes/randos that play the "I'm gay, therefore you need to feel sorry/admiration for me and my choices in life" card. We need more characters that aren't defined by their gayness or lack thereof. We need more non-straight characters that are actually called out on any bullshit they try to pull without it being the Evilbad McTerribad option. Hell, I'd even settle for more characters that become your best friend like Garrus and the way many JRPGs handle non-sexual relationships between members of the opposite sex.

I'm all for gay characters, provided it isn't a centerpiece of who they are or a major storyline involving said gayness. Because it's boring and has been done to death. I can't be bothered to care about the kid that got kicked out because he was gay, because it's not something that I can connect with anymore.

Call it hypocritical if you want when it comes to my views on the white guy with brown hair debate, but I like to think there's a difference between a texture and writing.

Personally I'd love to see more non-white female or LGBT villains, that'd be great. I guarantee that there'll be plenty in the future if trends continue the way they're going. The thing is, if you cast the only gay person in your story as the bad guy in a time where LGBT characters are quite uncommon, it kinda contributes to the stigma/stereotyping of gay people (well, unless it's handled very well). Does that suck? Sure. But as I said, the best remedy is to just let diversity happen.
And that's what I'm saying as well. Don't go looking for diversity initially, just let it happen as it happens. And a request to not throw a fit if it doesn't appear is all I've ever asked for. I mean, just look at how people are now treating Cora for a fucking haircut. A haircut and general style that I still don't really get(like seriously, just cut your hair short or shave your head, quit half-assing it).
 

TheMysteriousGX

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Redryhno said:
altnameJag said:
Redryhno said:
Hell, when was the last time you remember a non-straight character being anything other than a largely idealized human being? I'm not saying they can't be that, just that the number of outright villainous non-straight characters compared to even non-white women villains is in the single digits. But that's getting into another debate.
Anders in Dragon Age 2 leaps to mind. Forcefully and immediately.

Gay Tony, of course, not being a role model.

Past that, a lot of the stereotypical example of "gay villains" tended to get cut out of games when they crossed the pond. Like this guy:


I mean, yeah, there are a lot of straight villains. Probably as many as there are straight heros.
Anders? The Alistair replacement from Awakenings? It's truly a shame that he never appeared in the series again...

Gay Tony is still portrayed as a sympathetic character however much of a "villain" he may be. Which in terms of GTA, he's nearly a fucking saint if I'm remembering correctly.

And I'm going to admit, I have no idea who that is supposed to be.

And my point is not that there are alot of straight villains or straight heroes, simply that in comparison to other minority groups, non-straight characters that are villains are few and far between compared to non-straight heroes or people you're supposed to feel - in the worst case scenarios - pity for far more than anger or annoyance.
In that case, I'm not sure what you're asking for. You wanted non-straight characters who weren't largely idealized human beings, I gave you non-straight characters who weren't largely idealized. You wanted non-straight villains, I gave you non-straight villains. Hell, I even stuck to the most stereotypical, because I can guarantee that if I merely included villains who were merely flamboyant and off-putting, like Ghirahim, they wouldn't count. Hell, have a tvtropes page, click on video games: http://tvtropes.org/pmwiki/pmwiki.php/Main/DepravedHomosexual

That's a fair bit more than "single digits", and that's only a particularly squicky subset of them. (Besides, how often do "straight" bad guys go "bee tee dubs, I'm totally straight" before you fight them. Be weird as shit for most villains to announce what plumbing they're into before trying to take over the world. I'd imagine Ganondorf's sexuality never really comes into play all that much. Which is a shame, as "only male-identifying member of an all female tribe who is destined to bring ruin to the world" could be a very interesting story hook if used with tact.)

So I don't really know what you want.
 

Dragonlayer

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Ah, now I remember why it's a terrible idea to use the internet for finding any Mass Effect information beyond official news.

Now granted, I made the awful mistake of reading a FunnyJunk sourced article and attached comments about a less then brilliant character creation system, so I'm fully prepared to accept it's a bunch of fearmongering bullshit from a site whose usual highest rated content is along the lines of "SWEDISH CUCK REALISES HE LOVES TAKING IT UP THE ASS FROM SAND ****** FEMINAZIS!". But as someone who would take a bullet for their repeatedly bought ME trilogy box-set, Andromeda not sucking is *kinda* important to me (look Bioware, it doesn't even have to be Witcher 3 godly, just make it better then Inquisition - for the love of God, please let it be better then Inquisition!).

So, I have one very important question for anyone in the know.

Is Andromeda's character-creation system simply code for White Genocide Can I still make a hideously white, freakishly tall bearded git self-insert? And have they finally learnt how to make decent facial hair yet?

[small]Ok, technically that was two questions but shut up.[/small]
 

bartholen_v1legacy

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Dragonlayer said:
And have they finally learnt how to make decent facial hair yet?
I have no interest in playing Andromeda, but I want to take this opportunity to express my disgust for how hideous the male main character's(?) facial hair looks.



Seriously, WHAT THE FUCK WERE THEY GOING FOR HERE??? This guy has the hair of a 50's greaser, the armor of a badass space soldier, and the facial hair of a guy you'd have serious second thoughts about if you were buying a used car from them. Fuck me, SHAVE IT FOR FUCK'S SAKE!!!!!!

Cultural lesson: here in Finland we have a term called "amis mustache", which has nothing to do with the amish. The slang term "amis" refers to a man around 16-19 years old who's obsessed with cars, drinking, getting stupidly oversized loudspeakers and who doesn't have many other interests or aspirations in life. The amis moustache is the hideous, wispy, weak mustache they grow as a result of either trying to look manly, or just being unkempt. And this is the first time I've seen a AAA studio have the amis moustache on their game's main character. Good for them, but for me it's enough reason to not touch this game with a 100 foot pole.
 

Avnger

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bartholen said:
Dragonlayer said:
And have they finally learnt how to make decent facial hair yet?
I have no interest in playing Andromeda, but I want to take this opportunity to express my disgust for how hideous the male main character's(?) facial hair looks.



Seriously, WHAT THE FUCK WERE THEY GOING FOR HERE??? This guy has the hair of a 50's greaser, the armor of a badass space soldier, and the facial hair of a guy you'd have serious second thoughts about if you were buying a used car from them. Fuck me, SHAVE IT FOR FUCK'S SAKE!!!!!!

Cultural lesson: here in Finland we have a term called "amis mustache", which has nothing to do with the amish. The slang term "amis" refers to a man around 16-19 years old who's obsessed with cars, drinking, getting stupidly oversized loudspeakers and who doesn't have many other interests or aspirations in life. The amis moustache is the hideous, wispy, weak mustache they grow as a result of either trying to look manly, or just being unkempt. And this is the first time I've seen a AAA studio have the amis moustache on their game's main character. Good for them, but for me it's enough reason to not touch this game with a 100 foot pole.
It comes across to me as more of a "guy who can't really grow facial hair tries to anyway." There's waaaaaaaaay too much patchiness going on. They clearly could have gone for a more stubbled look. The hair itself looks decent; it's the application that all janky.
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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bartholen said:
Dragonlayer said:
And have they finally learnt how to make decent facial hair yet?
I have no interest in playing Andromeda, but I want to take this opportunity to express my disgust for how hideous the male main character's(?) facial hair looks.



Seriously, WHAT THE FUCK WERE THEY GOING FOR HERE??? This guy has the hair of a 50's greaser, the armor of a badass space soldier, and the facial hair of a guy you'd have serious second thoughts about if you were buying a used car from them. Fuck me, SHAVE IT FOR FUCK'S SAKE!!!!!!

Cultural lesson: here in Finland we have a term called "amis mustache", which has nothing to do with the amish. The slang term "amis" refers to a man around 16-19 years old who's obsessed with cars, drinking, getting stupidly oversized loudspeakers and who doesn't have many other interests or aspirations in life. The amis moustache is the hideous, wispy, weak mustache they grow as a result of either trying to look manly, or just being unkempt. And this is the first time I've seen a AAA studio have the amis moustache on their game's main character. Good for them, but for me it's enough reason to not touch this game with a 100 foot pole.
MY EYES!!!

Ugh, that is just some downright pug-fugly scruff right there! In England that would be considered "bum-fluff", the kind of nearly transparent, "coming or going?" attempt at growing facial hair by juveniles in order to cover the squeaky voice and sweaty armpits of not-quite-manhood-yet. And while there could be a good larf in the novelty of playing as wispy-tached version of the Squeaky Voiced Teen from the Simpsons, I consider it essential for a game to allow me to recreate my luscious face covering; if not in full, then at least *something*. To be fair, this is probably what the developers intended to be standard-issue heroic stubble, and if the previous games were anything to go by, there'll be a (limited) range of options on offer: I just hope it looks better then the tache-and-sideburns combo my Commander Shepard had to apply every morning with a black felt-tip pen!
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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Dragonlayer said:
MY EYES!!!

Ugh, that is just some downright pug-fugly scruff right there! In England that would be considered "bum-fluff", the kind of nearly transparent, "coming or going?" attempt at growing facial hair by juveniles in order to cover the squeaky voice and sweaty armpits of not-quite-manhood-yet. And while there could be a good larf in the novelty of playing as wispy-tached version of the Squeaky Voiced Teen from the Simpsons, I consider it essential for a game to allow me to recreate my luscious face covering; if not in full, then at least *something*. To be fair, this is probably what the developers intended to be standard-issue heroic stubble, and if the previous games were anything to go by, there'll be a (limited) range of options on offer: I just hope it looks better then the tache-and-sideburns combo my Commander Shepard had to apply every morning with a black felt-tip pen!
It only becomes both more laughable and gag-worthy when the launch trailer tries to frame this guy like an ultra-super badass space mofo, perhaps best illustrated at the 1:07 mark.


Just that thumbnail alone is a magical combination of unintentional comedy, cringeworthy embarrassment and slight revulsion. And thanks for the image of the squeaky voiced teen's voice coming out of Commander Shepard, I won't be able to shake that from my mind for quite a while, and now I'm trying to keep my voice down while giggling by myself at work.