Are, not is.Theo Rob said:1.Is companies abusing DLC for personal gain?
But yes, they are.
Are, not is.Theo Rob said:1.Is companies abusing DLC for personal gain?
I fully concur with your statement about it all being a double edges sword and I'm actually only replying in order to say that I can't take my eyes off your avatar. Please change it, as it is possibly life-ruining on a global scale.MercurySteam said:There's been some really good DLC such as Minerva's Den for Bioshock 2, and all the ME2 DLC (bar Arrival) so its not a total waste of money, but the number of map packs pumped out is almost criminal. Double edged sword indeed.
It's not satire when it beats you over the head with the message. This game is straight up farce.Windcaler said:Also to add some humor you should check out DLC quest. Its a nice satire with where DLC is going
http://www.youtube.com/watch?v=_36SSx0inBE
Sorry dude, no dice. I know that some people have their issues with Jessica Chobot after ME3 but as far as I know, she was an excellent reporter before that. I couldn't really find anything better to use as my avatar this month so you're just gonna have to bear with me.Skoldpadda said:I'm actually only replying in order to say that I can't take my eyes off your avatar. Please change it, as it is possibly life-ruining on a global scale.
I'm extremely surprised you haven't been quoted to death for this post. Get ready for a shitstorm.Draech said:Dont like it. Dont buy it.
If you think that the game isn't complete without all the extras, then you just got to calculate the price as such.
A good example is Dungeon Defenders. Sold with the intend of making dlc and selling it. The models were available on launch, but has only resently been finished as DLC. Do we deserve them because the models were there?
No we get an offer, and we can take or leave it. We dont go into McDonalds and pay for a hamburger then expect a cheeseburger. You get what you pay for. Inform yourself what you are buying, and in this case what you arn't buying.
I'll show you: http://store.steampowered.com/app/24010nikki191 said:there is an interesting experiment being run on steam at the moment by microsoft of all people.. their new fight game.. a single player fight sim that is free to download and play they get the money from plane and mission dlc packs.
something like that has serious potential and im curious to see how it goes
So you're one of those people who don't think criminals shouldn't have to resist an unlocked door but that people who don't lock their door are to blame if they are robbed?SirBryghtside said:The idea of DLC abuse is inherently flawed. If people buy it, then it's entirely their fault. I hate what it's become, but the companies are only riding the wave of money that the consumers provide.
Disc locked content? Holy brown stuff, you bought "it's still DLC if it's on the disc" hook, line and sinker didn't you?Joccaren said:1. Yes. Not necessarily all companies, but a lot - yes.
2. No. Digital Distribution is great, DLC [Which can mean either DownLoadable Content or Disk Locked Content if I remember correctly] is not great.
You dislike the very idea of content created months after a game has been released? You would rather the game developers not bother rather than have them create the content and provide you with the option purchasing it?isometry said:My problem with DLC is not the price, it's the inconvenience. I don't mind having the option to pay a bit more for cheese on my burger, but if the cheese has to be served separately, cold and wrapped by itself, than it's not worth bothering with at any price and the burger as a whole is less for it.
Yes because developers starting content after the base game is done and in final testing phase and working on it for the 5 or so weeks between when the the game is done and sent off for certification, and when it finally comes out in stores is a "lie"?TorqueConverter said:You dislike the very idea of content created months after a game has been released? You would rather the game developers not bother rather than have them create the content and provide you with the option purchasing it?
I like it myself. Any content that can enrich my gaming experience in an aging game is great in my book. If that content gives a bunch of developers sitting around twiddling their thumbs after the game has been released a chance develop more content for the game and earn a buck or two while doing it, then great.
Day one DLC is a lie in it's very nature and something we need to squash under our heels.
No, I don't feel that way about all post-release content. I like full-sized proper expansions, which used to be more common (on PC) before the DLC era. The difference is that expansions make an old game feel new, it's not just tacked on "more", it's another retouching pass over everything to make it "better", in addition to adding "more."TorqueConverter said:You dislike the very idea of content created months after a game has been released? You would rather the game developers not bother rather than have them create the content and provide you with the option purchasing it?isometry said:My problem with DLC is not the price, it's the inconvenience. I don't mind having the option to pay a bit more for cheese on my burger, but if the cheese has to be served separately, cold and wrapped by itself, than it's not worth bothering with at any price and the burger as a whole is less for it.
I like it myself. Any content that can enrich my gaming experience in an aging game is great in my book. If that content gives a bunch of developers sitting around twiddling their thumbs after the game has been released a chance develop more content for the game and earn a buck or two while doing it, then great.
Day one DLC is a lie in it's very nature and something we need to squash under our heels.
Yeah, it is. What's a "base game"? Are we going to allow the game devs and pubs such a thing? A base game. What's "final testing phase"? Where are the other testing phases and why can't DLC be developed during those times too? Certification time? It sounds plausible on the surface, but its' only a few weeks long. How do we know content was indeed created in the certification time? Take their word for it?SajuukKhar said:Yes because developers starting content after the base game is done and in final testing phase and working on it for the 5 or so weeks between when the the game is done and sent off for certification, and when it finally comes out in stores is a "lie"?TorqueConverter said:You dislike the very idea of content created months after a game has been released? You would rather the game developers not bother rather than have them create the content and provide you with the option purchasing it?isometry said:My problem with DLC is not the price, it's the inconvenience. I don't mind having the option to pay a bit more for cheese on my burger, but if the cheese has to be served separately, cold and wrapped by itself, than it's not worth bothering with at any price and the burger as a whole is less for it.
I like it myself. Any content that can enrich my gaming experience in an aging game is great in my book. If that content gives a bunch of developers sitting around twiddling their thumbs after the game has been released a chance develop more content for the game and earn a buck or two while doing it, then great.
Day one DLC is a lie in it's very nature and something we need to squash under our heels.
You would rather have them twiddling their thumbs for over a month when they could be making new content they could possibly get out for us day 1 or within a week after the game comeso ut?