Shamus Young said:
Experienced Points: DLC, Again
Shamus examines some of the arguments against Portal 2's DLC. For science, of course.
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Hello, well written article, as is often the case with you. I have... complex thoughts about this.
I think the best way to communicate what I'm thinking is in discussing Mods. Like you mentioned, making a mod that changes your hat to something is nice, but it is a lot more fun to know that other people are able to see your hat as well. But this is also true for other aspects of the game, and even some that are intended for Single player!
Consider for example, an RPG like Dragon Age: Origins. This game had a lot of modular content for purchase that could drastically effect how difficult the game was. New characters, early powerful items, etc. It very much damaged the illusion that the challenges you were experiencing were necessarily the same others had. There was no gold standard of 'this is how hard the game is, you must do well to defeat it' because the tools the player might bring to the table were not set in stone.
It's just like if I downloaded a mod for DA:O that added or removed, or changed a bunch of things. I wouldn't really be a PART of the DAO community in the same way after doing that, because the game I was playing was different. Parts hard for others might be easier for me, or funny moments involving a certain character might have not come up because I was able to use a different party.
Take this and port it over to single player strategy games like Civilization. The amount of disucssion of strategy for such games is often off the charts. Look up civ 4 strategy forums and you'll find all sorts of discussion. This is only exciting and interesting because we are all playing the same game. We can share, train, commiserate and disdain one another because of the shared experience of the game. Edit: But we CANNOT take part in such discussions if we have modded our game to use different rules.
Lastly, think about the very common scenario in games for you to 'level up' during deathmatches to unlock new things. For example, Bioshock 2 has you gain experience from the deathmatch multi-player, and you level up to get new plasmids, tonics, guns etc. There is always the feeling when playing early on in these games, that your 'losses' are due to something beyond your control. Did that guy have a damage boost I haven't unlocked yet? Maybe more health? I don't know, I'm not on the same playing surface as he is!
Even Team Fortress 2 has some of that going on.
At the end of the day, I think having a Gold Standard of what a 'game' is, can be important to a game. To the community that surrounds it. It isn't a question of what is fair or not, but a question of enjoyment.