Technically you don't need that many, since dragons can fly and the Tarrasque can't reach them.Slowpool said:That only works if your DM is a fucking retard. You would never find that many dragons, never get the gem, never be able to buff your bluff and diplomacy to the required levels. All of the technical niggling is moot. Just because you could, in THEORY, doesn't mean you would ever be able to.
OT: Dragons are awesome, unless you're fucking up their image like in Dark Souls or JRPGs. They should be enigmatic, alien, awesome, and nerve wracking.
You don't require ANY tricks to buff bluff to ridiculous levels by level 10. 13 skill points, +5 CHA bonus, +5 Skill (Bluff) item costs 2500gp - easily within a 10th level character's allowance, +30 from Glibness [http://www.d20srd.org/srd/spells/glibness.htm] (Bard 3). That comes to a +53 on your roll. At an average of 10 on a roll (well, 10.5) you're looking at 63-64 on your average Bluff check, which is pretty damn unbeatable.
None of this is book dipping, it's not cheating. At most you could question the price on the +5 Skill item (Magic Item Compendium), but I highly doubt it.
I wouldn't normally seek to break the game, but if a DM decides "How'd you like a visit from your local Tarrasque?" then I'll pull out whatever tricks are necessary.
But hell, I could just roll a Wizard, cast Fly (Wiz/Sorc 3, Travel 3) and leave. There's nothing Big T. can do to catch a flying character out of his reach, and certainly nothing before he gets distracted by easier prey.
If I wanted to be really really cheesy I'd just make a Boom Box. It wouldn't kill it, but it'd disable it long enough for me to run away.