Are you sure you're not in a horrible skill bracket equiv to elo hell? DotA has a skill bracket where everyone picks a AD carry so whoever snowballs first wins. You might be in that...Carnagath said:What I meant is not that comebacks in Dota are impossible, just that they are harder than in LoL. I don't know enough to go into detailed math about this, but from my experience pretty much every champion in Dota can snowball so hard if you make mistakes against them, that you pretty much can't return in lane. It also doesnt help that towers are much weaker than in LoL, so most champions that are fed can solodive you in the midgame and kill you within 5 seconds without danger. That is usually impossible in LoL, when disables last 1-1.5 seconds max and the tower chunks at least half of your HP during a fast dive, regardless of how fed you are. Hell, I've even had fed Snipers 100-0 me within 2 seconds from massive range without even taking a tower hit. Again, there is no way to do that in LoL, so you can attempt to play defensively and farm after making a mistake and come back. As for your comment about disables, I usually play carry so I get focused. There's nothing I can do about it. I've resorted to only playing Clinkz lately, so that I can at least stealth before teamfights and only engage after several seconds, and only when the cd of my stealth is almost up again.blazearmoru said:snip
Also your experience seems to not remember how AP does not scale. There are a lot of complaints from the LoL community about how AP DotA heroes are garbage because they don't scale and become useless cus they can't do a billion damage even if you get fed. You may wana talk to them.
Yes DotA punishes mistakes more harshly, but it's the same for both teams so it promotes cowardly play. Now here's the kicker. An AP hero watching an AD carry farm. Every second that passes, the AP is getting weaker in comparison to the AD. How safe can you play?