About the toons itself, yeah LoL has more lore, but DotA has in game interactions between specific heroes with special lines said and better voiceover in general giving them more presonality
The lore in dota is indeed totally forgettable.
Tenmar said:
DOTA 2 in contrast don't exactly have the easiest of controls or as responsive. But it is still DOTA and that is saying a lot. You don't have to do some stupid insane grind to unlock all the game's content. Also the game's design also empowers you that no matter what champion you play, you can carry by yourself and that is very important if you like playing solo.
Just as notes:
- Dota controls are super responsive (depending on your lag), and yeah... they might not be the easiest as you will need at least 15 or so hotkeys to do all you should be doing on any hero. The main difference on responsivenss tough is that DotA heroes acutally have turn rates, LoL heroes insta turn, both are design choices and i think one of those makes the game dumber.
- You can carry the game as support, or ganker, it's just different. If you are a carry you need a non totally bad team to give you 20 mins or so and get farmed, without that you should lose (unless the other team is terrible), if you are a support/tempo controller/ganker you need to give your carry 20 mins or so to get fat and trust he is not retarded. I have a 75% or so winrate with supports like KotL, Witch Doctor and Rubic because I know quite well how to be very protective of my carry with those and also which carry fits each of those supports, if the lose after that... well, the carry player was super bad, nothing to do and just GG.