Dragon Age III Details

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Feb 22, 2009
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I'm not too excited, I never enjoyed the Dragon Age games as much as the Mass Effects, but I'll probably get it at some point. Hopefully it'll be good, though with EA's influence it's more likely to be just slightly disappointing.
 

spartan231490

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hazabaza1 said:
inb4 Anthraxus

Anyway... eh. I enjoyed DA2 but I doubt I'll get this until it goes down in price a bit. DA2 wasn't all that great and the ME3 ending kinda... well, it was the ME3 ending. So yeah.
Almost exactly this. Bioware titles haven't lived up lately, and I certainly won't be buying this at full price, if at all.
 

BehattedWanderer

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kiri2tsubasa said:
Considering how hated the non-humans are in Thedas it makes sense that the payer character would be human.
It makes even more sense then to be someone else, fighting not just against something bigger than themselves, but against the rest of the world as well.
 

Zetatrain

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Amaror said:
NotALiberal said:
Yes, but it still rail roaded you into "Good", "Neutral", and "Evil" conversation "choices"

Speaking of choices, there is no such thing as "choices" in a Bioware game. You are either another generic goody two shoes hero, or a douchebag who seemingly has no motivation for being such a dick.
Did we play the same game. The moral choice system was there in DA 2, no doubt. But in Origins you had multiple Conversation Options, which at least to me, made perfect sense.
For example joining with the cult, while searching for andrastes ashes, would be considered an "evil" choice, but it was reasonsable as well, since they promise you an reward and you won't have to fight them.
What important is, and i think this shows in the game very well, that the conversation options were not chosen with a moral choice system in mind. Of course you can be still "good" and "evil" but they wouldn't give you much of a choice if that would not be the case, wouldn't they?
When you look for one, you can find "moral choice systems" in every rpg, because when they let you choose conversations, they will give you the option to be nice or an asshole.
The point is:
As it stands Origins has no moral choice system. Even the more "evil" options are still reasonable and there are some choices were there is just no choice between good and evil.
One thing i liked in particular was choosing between the dwarven kings. It was a choice between the tyrannical, but smart and modern king. And the good, but kinda stupid and backwards king. I always chose the Tyrann, because i was not playing a good guy, but rather a guy, who wants whats best for everyone in the long run.
OK I'm confused how did DA2 have a moral choice system.
 

MDSnowman

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Let's not pretend DA:O was perfect. I had to go back and replay it because I reformatted my laptop and lost my original save file (My Human Noble Rogue Warden must be heard!!)and I'm a little crushed by how poorly the game holds up.

The combat is clunky, the visual style leaves interesting characters all clad in the same hideous armor styles (Wynn looks the same in her skivvies as Leliana, that's not right). Some of the talent trees are just poorly designed, and the choices are occasionally just stupid (No, let Jowan conduct his horrible ritual because I don't feel like walking back to the circle of mages). Not to mention that the epic story of DA:O was pretty generic.

The combat in DA2 was more fun, more dynamic. The Talent trees made more sense, and the story was more personal and engaging. The maps were recycled crap, and some of the characters were downright pointless (Fenris, Sebastian, I'm looking at you boys). It was by no means perfect, I just felt as though they traded their DA:O problems for new ones in DA2.

So given that DA3 is being given a proper development cycle I'm looking forward to DA3.
 

Knight Templar

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MDSnowman said:
(No, let Jowan conduct his horrible ritual because I don't feel like walking back to the circle of mages)
Sorry for what is a bit of a tangent but I doubt that motive for picking the option was common at all.
First you need to have the option in the first place, and if you sided against the mages then they are not available to aid you, or dead. If it is an option you need to consider the risk. On my first playthrough I took his ritual because I had yet to do the Mages quest, but already knew something had gone wrong there and the Templars had it locked down. So not only did I not know if they could even help me, but I didn't know if I could go there, get aid and come back before things got worse. Best case scenario I'm leaving a demon possesed child alone for a couple of days with only one misguided blood mage to keep things safe.
 

Terrible Opinions

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That doesn't change the fact that it was far-and-away the best solution.

Like, once you know it's possible, what was once a legitimate quandary just becomes laughable.
 

Amaror

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Zetatrain said:
OK I'm confused how did DA2 have a moral choice system.
Friendly response, neutral response, aggressive response and when you use one of them really often, some conversation options have better effects.
Sounds like a moral choice system to me. A crappy one, sure, but still a moral choice system.
 
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I will check out DA3 as more info becomes available and previews/reviews close to/after release, but I won't be getting excited anymore. I'm a disenfranchised ex-BioWare fanboy and my days of glady and gleefully buying anything with "BioWare" on the box passed when EA came into the room. I have enough goodwill left to at least pay attention to their titles, but knowing it'll be so thoroughly EAd is upsetting. It's kinda like visiting an ex#s facebook page and seeing her with her new partner-du-jour.
 

Beautiful End

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Oh, yeah! I saw that concept art a couple of days back on my FB homepage.
I "liked" DA back when DA came out.
...Don't judge me.

Anyway, what I find interesting from that concept art is that we see a silhouette that looks a LOT like Morrigan. And hey, a game with Morrigan in it is a good game, if you ask me. And it would make sense because...

Since Flemeth is supposedly making a comeback, it could tie in to the Warden's quest when he had to go get Flemeth's grimoire. The Warden can kill her and be done with it. Or you can choose to let her live, for whatever reason, and promises to leave Morrigan alone for an indefinite amount of time. And since we know that she's after Morrigan to become younger, we can also assume she WILL go look for Morrigan at some point.

...Yes.

Also, I'm one of the few people who didn't mind DA2 that much. Sure, it was no DA:O but I've played worse. So yes, I will buy the game but it might not be a day 1 purchase for me. Perhaps when it's preowned or on sale or something.

I also don't mind playing as a human. Because my characters are always human. Hooray for xenophobia!
 

DustyDrB

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Jan 19, 2010
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Beautiful End said:
Oh, yeah! I saw that concept art a couple of days back on my FB homepage.
I "liked" DA back when DA came out.
...Don't judge me.

Anyway, what I find interesting from that concept art is that we see a silhouette that looks a LOT like Morrigan. And hey, a game with Morrigan in it is a good game, if you ask me. And it would make sense because...

Since Flemeth is supposedly making a comeback, it could tie in to the Warden's quest when he had to go get Flemeth's grimoire. The Warden can kill her and be done with it. Or you can choose to let her live, for whatever reason, and promises to leave Morrigan alone for an indefinite amount of time. And since we know that she's after Morrigan to become younger, we can also assume she WILL go look for Morrigan at some point.

...Yes.

Also, I'm one of the few people who didn't mind DA2 that much. Sure, it was no DA:O but I've played worse. So yes, I will buy the game but it might not be a day 1 purchase for me. Perhaps when it's preowned or on sale or something.

I also don't mind playing as a human. Because my characters are always human. Hooray for xenophobia!
I really don't expect to see major decisions from Origins influencing Dragon Age 3 in any big way. The biggest reason is that I don't think they really intended on save carry-overs to begin with. I have a feeling that was added afterwards. How do you write in a satisfying way a story that either assumes you killed or didn't kill Flemeth (though apparently you didn't actually kill her anyway, because she appears in Dragon Age 2 both before and after the Blight has been ended). How do you satisfyingly include the Warden's sacrifice, Alistair's sacrifice, Loghain's sacrifice, or Morrigan's way? How do you satisfyingly write a story that can have either resolution of Awakening be included?

I think much of this was either supposed to be handled in DLC (I have to think Witch Hunt was originally meant to be more substantial) or just left to the imagination. I'd have been fine with leaving it to the player's imagination, really. The save carry-overs from Dragon Age 2 were pretty insubstantial. I'm really fine with each game being its own self-contained thing. Either carry over choices and make them matter, or don't use them at all.
 

Beautiful End

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DustyDrB said:
Beautiful End said:
Oh, yeah! I saw that concept art a couple of days back on my FB homepage.
I "liked" DA back when DA came out.
...Don't judge me.

Anyway, what I find interesting from that concept art is that we see a silhouette that looks a LOT like Morrigan. And hey, a game with Morrigan in it is a good game, if you ask me. And it would make sense because...

Since Flemeth is supposedly making a comeback, it could tie in to the Warden's quest when he had to go get Flemeth's grimoire. The Warden can kill her and be done with it. Or you can choose to let her live, for whatever reason, and promises to leave Morrigan alone for an indefinite amount of time. And since we know that she's after Morrigan to become younger, we can also assume she WILL go look for Morrigan at some point.

...Yes.

Also, I'm one of the few people who didn't mind DA2 that much. Sure, it was no DA:O but I've played worse. So yes, I will buy the game but it might not be a day 1 purchase for me. Perhaps when it's preowned or on sale or something.

I also don't mind playing as a human. Because my characters are always human. Hooray for xenophobia!
I really don't expect to see major decisions from Origins influencing Dragon Age 3 in any big way. The biggest reason is that I don't think they really intended on save carry-overs to begin with. I have a feeling that was added afterwards. How do you write in a satisfying way a story that either assumes you killed or didn't kill Flemeth (though apparently you didn't actually kill her anyway, because she appears in Dragon Age 2 both before and after the Blight has been ended). How do you satisfyingly include the Warden's sacrifice, Alistair's sacrifice, Loghain's sacrifice, or Morrigan's way? How do you satisfyingly write a story that can have either resolution of Awakening be included?

I think much of this was either supposed to be handled in DLC (I have to think Witch Hunt was originally meant to be more substantial) or just left to the imagination. I'd have been fine with leaving it to the player's imagination, really. The save carry-overs from Dragon Age 2 were pretty insubstantial. I'm really fine with each game being its own self-contained thing. Either carry over choices and make them matter, or don't use them at all.
That's all true. The reason why I assumed that because in ME2, if I'm not mistaken, you can choose different endings where Shepard dies. However, ME3 wouldn't exist if Shepard had indeed stayed dead. So EA just picked the "Shepard lives" ending as the good and official ending and worked with that. So I assumed maybe they could bring back Flemmeth anyway because of that.

Still, I hope that was Morrigan on the concept art. I would even settle if we see her as a NPC, even if my decisions from the past games are irrelevant.
 

DustyDrB

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Beautiful End said:
That's all true. The reason why I assumed that because in ME2, if I'm not mistaken, you can choose different endings where Shepard dies. However, ME3 wouldn't exist if Shepard had indeed stayed dead. So EA just picked the "Shepard lives" ending as the good and official ending and worked with that. So I assumed maybe they could bring back Flemmeth anyway because of that.

Still, I hope that was Morrigan on the concept art. I would even settle if we see her as a NPC, even if my decisions from the past games are irrelevant.
Shepard can die in ME2, but you have to basically try for it. You have to skip a ton of content and make horrible decisions. It's nice that they included that ending, but they don't actually acknowledge it as being a possible "true ending". It's not like Origins, where you'd choose to let your Warden die or choose to "kill" Flemeth because of moral reasons or because you're wary of Morrigan's offer and of Flemeth's...everything.

I didn't even think of that figure on the rocks of the first concept art to be Morrigan until you said that. Now it really looks like her to me, though. They aren't going to leave that character alone, I don't think. So we'll see how it turns out. Since they said they're looking into alternative ways to address some of the choices, I hope they do it through dialogue. That was used to great effect in Knights of the Old Republic II, where your dialogue choices dictated the events of the first game while also providing more insight into who your character is.
 

Zeckt

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If I hear anything at all about the recycling of dungeons like they did with DA2 I will stay far far FAR away otherwise I'll buy it if the user impressions are good enough. No way will I buy it full price blindly.
 

jamesworkshop

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i'm optimistic for the game

indirect choice transfer seems sensible considering how badly the plot flags were broken from dao, i remember this kind of stuff anyway, even allows for experimentation, i don't have time for all the permutations as a legit save file.

Personally i think followers should be customisable, stopping at the point where i can't force them to run around in their pants, Da2 characters felt more like people and less like the dolls from dao, also keep the character dynamics from DA2 where disagreements were not just personality conflicts but had real differences in how things should be done or how the world should be arranged.

the biggest flaw for me was how restricted the combat was with companions, i like certain characters but this often conflicts with combat effectivness, 4 people in a group can lead to 3 mages.


stick with the crafting changes
 

teebeeohh

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wait, how are people already excited/saying this game will be crap? we know nothing about the game except that with the ME3 thing the stakes for this are high enough that bioware is feeding the upstairs neighbors.
seriously people calm the fuck down
 

Coffeejack

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I don't understand the decision of trying to set an epic fantasy in a world where there are warring factions of Dwarves and Elves as well as various tribes of humans, then limiting the player's choice to one human only. We're all human, so we all know how boring their lives can be. We gravitate toward the unknown because of how interesting it might be.

All the way through Dragon Age 2 I was wondering what the Wardens were up to and wishing I was there with them, because my own story seemed so dull and uninspired. I guess I won't be buying it because the BioWare I knew is sadly gone and I can't stick with a company for its name alone. I'd rather play their old, great works and be reminded of happier times.
 

Beryl77

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Not excited at all.
DA:O was a good game but nothing special and DA2 was just plain bad. The only way I'm going to buy this is, if it's at least as good as Origins and the price drops a lot.
Anyway, Bioware's games have had a lot of bad press lately. I'm sure Bioware and EA will put more effort into this game than in ME3 and DA2. The Company needs a great success again to regain its good reputation.
 

thunderbug

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Well i have to say im going to "test" the game before buying it, DA2 was poor, TOR was a bad (also it was an MMO), and ME3's ending was worse than Hitler.

Then the fact that ME3, DA2 and TOR looked good from the flashy trailers and artwork etc, which basically means that this stuff cant be trusted.

Because of the above mentioned things and the massive shift down in quality of their games (which has nothing to do with EA giving some Bioware people the $ Virus **SARCASM**) i think that DA3 will just end up being another disappointment.

I know that Bioware has already lost 7 pre-orders (including my self) on the back of how bad their last 3 games have been.

This could be Bioware's final nail in the coffin, 4 nails, one for each corner. I would like it so be good but i very much doubt it anymore.

---- Once upon a time, there was a company called Bioware. Bioware was a company the people could rely on and was always willing to produce a good game, but then the wicked witch of games industry, known throughout the land as EA games, infected them. Suddenly their cakes became moldy and their cookies turned stale. Alas unless a cure can be found soon the evil force of EA Games will have claimed another victim and the land will shed a tear.... to be continued ----



TLDR -

1) The player character is a new one, it was a fail for DA2 and it will be a mega fail for DA3
2) Bioware is only producing garbage atm

Outcome - I hope this game will be good but it will probably be shit. Sad but true
 

Knight Templar

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Amaror said:
Zetatrain said:
OK I'm confused how did DA2 have a moral choice system.
Friendly response, neutral response, aggressive response and when you use one of them really often, some conversation options have better effects.
Sounds like a moral choice system to me. A crappy one, sure, but still a moral choice system.
Wait, you think that the tone of voice you use is equivalent to some kind of moral system?