I'm not too excited, I never enjoyed the Dragon Age games as much as the Mass Effects, but I'll probably get it at some point. Hopefully it'll be good, though with EA's influence it's more likely to be just slightly disappointing.
Almost exactly this. Bioware titles haven't lived up lately, and I certainly won't be buying this at full price, if at all.hazabaza1 said:inb4 Anthraxus
Anyway... eh. I enjoyed DA2 but I doubt I'll get this until it goes down in price a bit. DA2 wasn't all that great and the ME3 ending kinda... well, it was the ME3 ending. So yeah.
It makes even more sense then to be someone else, fighting not just against something bigger than themselves, but against the rest of the world as well.kiri2tsubasa said:Considering how hated the non-humans are in Thedas it makes sense that the payer character would be human.
OK I'm confused how did DA2 have a moral choice system.Amaror said:Did we play the same game. The moral choice system was there in DA 2, no doubt. But in Origins you had multiple Conversation Options, which at least to me, made perfect sense.NotALiberal said:Yes, but it still rail roaded you into "Good", "Neutral", and "Evil" conversation "choices"
Speaking of choices, there is no such thing as "choices" in a Bioware game. You are either another generic goody two shoes hero, or a douchebag who seemingly has no motivation for being such a dick.
For example joining with the cult, while searching for andrastes ashes, would be considered an "evil" choice, but it was reasonsable as well, since they promise you an reward and you won't have to fight them.
What important is, and i think this shows in the game very well, that the conversation options were not chosen with a moral choice system in mind. Of course you can be still "good" and "evil" but they wouldn't give you much of a choice if that would not be the case, wouldn't they?
When you look for one, you can find "moral choice systems" in every rpg, because when they let you choose conversations, they will give you the option to be nice or an asshole.
The point is:
As it stands Origins has no moral choice system. Even the more "evil" options are still reasonable and there are some choices were there is just no choice between good and evil.
One thing i liked in particular was choosing between the dwarven kings. It was a choice between the tyrannical, but smart and modern king. And the good, but kinda stupid and backwards king. I always chose the Tyrann, because i was not playing a good guy, but rather a guy, who wants whats best for everyone in the long run.
Sorry for what is a bit of a tangent but I doubt that motive for picking the option was common at all.MDSnowman said:(No, let Jowan conduct his horrible ritual because I don't feel like walking back to the circle of mages)
Friendly response, neutral response, aggressive response and when you use one of them really often, some conversation options have better effects.Zetatrain said:OK I'm confused how did DA2 have a moral choice system.
I really don't expect to see major decisions from Origins influencing Dragon Age 3 in any big way. The biggest reason is that I don't think they really intended on save carry-overs to begin with. I have a feeling that was added afterwards. How do you write in a satisfying way a story that either assumes you killed or didn't kill Flemeth (though apparently you didn't actually kill her anyway, because she appears in Dragon Age 2 both before and after the Blight has been ended). How do you satisfyingly include the Warden's sacrifice, Alistair's sacrifice, Loghain's sacrifice, or Morrigan's way? How do you satisfyingly write a story that can have either resolution of Awakening be included?Beautiful End said:Oh, yeah! I saw that concept art a couple of days back on my FB homepage.
I "liked" DA back when DA came out.
...Don't judge me.
Anyway, what I find interesting from that concept art is that we see a silhouette that looks a LOT like Morrigan. And hey, a game with Morrigan in it is a good game, if you ask me. And it would make sense because...
Since Flemeth is supposedly making a comeback, it could tie in to the Warden's quest when he had to go get Flemeth's grimoire. The Warden can kill her and be done with it. Or you can choose to let her live, for whatever reason, and promises to leave Morrigan alone for an indefinite amount of time. And since we know that she's after Morrigan to become younger, we can also assume she WILL go look for Morrigan at some point.
...Yes.
Also, I'm one of the few people who didn't mind DA2 that much. Sure, it was no DA:O but I've played worse. So yes, I will buy the game but it might not be a day 1 purchase for me. Perhaps when it's preowned or on sale or something.
I also don't mind playing as a human. Because my characters are always human. Hooray for xenophobia!
That's all true. The reason why I assumed that because in ME2, if I'm not mistaken, you can choose different endings where Shepard dies. However, ME3 wouldn't exist if Shepard had indeed stayed dead. So EA just picked the "Shepard lives" ending as the good and official ending and worked with that. So I assumed maybe they could bring back Flemmeth anyway because of that.DustyDrB said:I really don't expect to see major decisions from Origins influencing Dragon Age 3 in any big way. The biggest reason is that I don't think they really intended on save carry-overs to begin with. I have a feeling that was added afterwards. How do you write in a satisfying way a story that either assumes you killed or didn't kill Flemeth (though apparently you didn't actually kill her anyway, because she appears in Dragon Age 2 both before and after the Blight has been ended). How do you satisfyingly include the Warden's sacrifice, Alistair's sacrifice, Loghain's sacrifice, or Morrigan's way? How do you satisfyingly write a story that can have either resolution of Awakening be included?Beautiful End said:Oh, yeah! I saw that concept art a couple of days back on my FB homepage.
I "liked" DA back when DA came out.
...Don't judge me.
Anyway, what I find interesting from that concept art is that we see a silhouette that looks a LOT like Morrigan. And hey, a game with Morrigan in it is a good game, if you ask me. And it would make sense because...
Since Flemeth is supposedly making a comeback, it could tie in to the Warden's quest when he had to go get Flemeth's grimoire. The Warden can kill her and be done with it. Or you can choose to let her live, for whatever reason, and promises to leave Morrigan alone for an indefinite amount of time. And since we know that she's after Morrigan to become younger, we can also assume she WILL go look for Morrigan at some point.
...Yes.
Also, I'm one of the few people who didn't mind DA2 that much. Sure, it was no DA:O but I've played worse. So yes, I will buy the game but it might not be a day 1 purchase for me. Perhaps when it's preowned or on sale or something.
I also don't mind playing as a human. Because my characters are always human. Hooray for xenophobia!
I think much of this was either supposed to be handled in DLC (I have to think Witch Hunt was originally meant to be more substantial) or just left to the imagination. I'd have been fine with leaving it to the player's imagination, really. The save carry-overs from Dragon Age 2 were pretty insubstantial. I'm really fine with each game being its own self-contained thing. Either carry over choices and make them matter, or don't use them at all.
Shepard can die in ME2, but you have to basically try for it. You have to skip a ton of content and make horrible decisions. It's nice that they included that ending, but they don't actually acknowledge it as being a possible "true ending". It's not like Origins, where you'd choose to let your Warden die or choose to "kill" Flemeth because of moral reasons or because you're wary of Morrigan's offer and of Flemeth's...everything.Beautiful End said:That's all true. The reason why I assumed that because in ME2, if I'm not mistaken, you can choose different endings where Shepard dies. However, ME3 wouldn't exist if Shepard had indeed stayed dead. So EA just picked the "Shepard lives" ending as the good and official ending and worked with that. So I assumed maybe they could bring back Flemmeth anyway because of that.
Still, I hope that was Morrigan on the concept art. I would even settle if we see her as a NPC, even if my decisions from the past games are irrelevant.
Wait, you think that the tone of voice you use is equivalent to some kind of moral system?Amaror said:Friendly response, neutral response, aggressive response and when you use one of them really often, some conversation options have better effects.Zetatrain said:OK I'm confused how did DA2 have a moral choice system.
Sounds like a moral choice system to me. A crappy one, sure, but still a moral choice system.