Dragon Age III Details

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Amaror

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Zetatrain said:
OK I'm confused how did DA2 have a moral choice system.
Friendly response, neutral response, aggressive response and when you use one of them really often, some conversation options have better effects.
Sounds like a moral choice system to me. A crappy one, sure, but still a moral choice system.
 
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I will check out DA3 as more info becomes available and previews/reviews close to/after release, but I won't be getting excited anymore. I'm a disenfranchised ex-BioWare fanboy and my days of glady and gleefully buying anything with "BioWare" on the box passed when EA came into the room. I have enough goodwill left to at least pay attention to their titles, but knowing it'll be so thoroughly EAd is upsetting. It's kinda like visiting an ex#s facebook page and seeing her with her new partner-du-jour.
 

Beautiful End

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Oh, yeah! I saw that concept art a couple of days back on my FB homepage.
I "liked" DA back when DA came out.
...Don't judge me.

Anyway, what I find interesting from that concept art is that we see a silhouette that looks a LOT like Morrigan. And hey, a game with Morrigan in it is a good game, if you ask me. And it would make sense because...

Since Flemeth is supposedly making a comeback, it could tie in to the Warden's quest when he had to go get Flemeth's grimoire. The Warden can kill her and be done with it. Or you can choose to let her live, for whatever reason, and promises to leave Morrigan alone for an indefinite amount of time. And since we know that she's after Morrigan to become younger, we can also assume she WILL go look for Morrigan at some point.

...Yes.

Also, I'm one of the few people who didn't mind DA2 that much. Sure, it was no DA:O but I've played worse. So yes, I will buy the game but it might not be a day 1 purchase for me. Perhaps when it's preowned or on sale or something.

I also don't mind playing as a human. Because my characters are always human. Hooray for xenophobia!
 

DustyDrB

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Beautiful End said:
Oh, yeah! I saw that concept art a couple of days back on my FB homepage.
I "liked" DA back when DA came out.
...Don't judge me.

Anyway, what I find interesting from that concept art is that we see a silhouette that looks a LOT like Morrigan. And hey, a game with Morrigan in it is a good game, if you ask me. And it would make sense because...

Since Flemeth is supposedly making a comeback, it could tie in to the Warden's quest when he had to go get Flemeth's grimoire. The Warden can kill her and be done with it. Or you can choose to let her live, for whatever reason, and promises to leave Morrigan alone for an indefinite amount of time. And since we know that she's after Morrigan to become younger, we can also assume she WILL go look for Morrigan at some point.

...Yes.

Also, I'm one of the few people who didn't mind DA2 that much. Sure, it was no DA:O but I've played worse. So yes, I will buy the game but it might not be a day 1 purchase for me. Perhaps when it's preowned or on sale or something.

I also don't mind playing as a human. Because my characters are always human. Hooray for xenophobia!
I really don't expect to see major decisions from Origins influencing Dragon Age 3 in any big way. The biggest reason is that I don't think they really intended on save carry-overs to begin with. I have a feeling that was added afterwards. How do you write in a satisfying way a story that either assumes you killed or didn't kill Flemeth (though apparently you didn't actually kill her anyway, because she appears in Dragon Age 2 both before and after the Blight has been ended). How do you satisfyingly include the Warden's sacrifice, Alistair's sacrifice, Loghain's sacrifice, or Morrigan's way? How do you satisfyingly write a story that can have either resolution of Awakening be included?

I think much of this was either supposed to be handled in DLC (I have to think Witch Hunt was originally meant to be more substantial) or just left to the imagination. I'd have been fine with leaving it to the player's imagination, really. The save carry-overs from Dragon Age 2 were pretty insubstantial. I'm really fine with each game being its own self-contained thing. Either carry over choices and make them matter, or don't use them at all.
 

Beautiful End

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DustyDrB said:
Beautiful End said:
Oh, yeah! I saw that concept art a couple of days back on my FB homepage.
I "liked" DA back when DA came out.
...Don't judge me.

Anyway, what I find interesting from that concept art is that we see a silhouette that looks a LOT like Morrigan. And hey, a game with Morrigan in it is a good game, if you ask me. And it would make sense because...

Since Flemeth is supposedly making a comeback, it could tie in to the Warden's quest when he had to go get Flemeth's grimoire. The Warden can kill her and be done with it. Or you can choose to let her live, for whatever reason, and promises to leave Morrigan alone for an indefinite amount of time. And since we know that she's after Morrigan to become younger, we can also assume she WILL go look for Morrigan at some point.

...Yes.

Also, I'm one of the few people who didn't mind DA2 that much. Sure, it was no DA:O but I've played worse. So yes, I will buy the game but it might not be a day 1 purchase for me. Perhaps when it's preowned or on sale or something.

I also don't mind playing as a human. Because my characters are always human. Hooray for xenophobia!
I really don't expect to see major decisions from Origins influencing Dragon Age 3 in any big way. The biggest reason is that I don't think they really intended on save carry-overs to begin with. I have a feeling that was added afterwards. How do you write in a satisfying way a story that either assumes you killed or didn't kill Flemeth (though apparently you didn't actually kill her anyway, because she appears in Dragon Age 2 both before and after the Blight has been ended). How do you satisfyingly include the Warden's sacrifice, Alistair's sacrifice, Loghain's sacrifice, or Morrigan's way? How do you satisfyingly write a story that can have either resolution of Awakening be included?

I think much of this was either supposed to be handled in DLC (I have to think Witch Hunt was originally meant to be more substantial) or just left to the imagination. I'd have been fine with leaving it to the player's imagination, really. The save carry-overs from Dragon Age 2 were pretty insubstantial. I'm really fine with each game being its own self-contained thing. Either carry over choices and make them matter, or don't use them at all.
That's all true. The reason why I assumed that because in ME2, if I'm not mistaken, you can choose different endings where Shepard dies. However, ME3 wouldn't exist if Shepard had indeed stayed dead. So EA just picked the "Shepard lives" ending as the good and official ending and worked with that. So I assumed maybe they could bring back Flemmeth anyway because of that.

Still, I hope that was Morrigan on the concept art. I would even settle if we see her as a NPC, even if my decisions from the past games are irrelevant.
 

DustyDrB

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Beautiful End said:
That's all true. The reason why I assumed that because in ME2, if I'm not mistaken, you can choose different endings where Shepard dies. However, ME3 wouldn't exist if Shepard had indeed stayed dead. So EA just picked the "Shepard lives" ending as the good and official ending and worked with that. So I assumed maybe they could bring back Flemmeth anyway because of that.

Still, I hope that was Morrigan on the concept art. I would even settle if we see her as a NPC, even if my decisions from the past games are irrelevant.
Shepard can die in ME2, but you have to basically try for it. You have to skip a ton of content and make horrible decisions. It's nice that they included that ending, but they don't actually acknowledge it as being a possible "true ending". It's not like Origins, where you'd choose to let your Warden die or choose to "kill" Flemeth because of moral reasons or because you're wary of Morrigan's offer and of Flemeth's...everything.

I didn't even think of that figure on the rocks of the first concept art to be Morrigan until you said that. Now it really looks like her to me, though. They aren't going to leave that character alone, I don't think. So we'll see how it turns out. Since they said they're looking into alternative ways to address some of the choices, I hope they do it through dialogue. That was used to great effect in Knights of the Old Republic II, where your dialogue choices dictated the events of the first game while also providing more insight into who your character is.
 

Zeckt

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If I hear anything at all about the recycling of dungeons like they did with DA2 I will stay far far FAR away otherwise I'll buy it if the user impressions are good enough. No way will I buy it full price blindly.
 

jamesworkshop

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i'm optimistic for the game

indirect choice transfer seems sensible considering how badly the plot flags were broken from dao, i remember this kind of stuff anyway, even allows for experimentation, i don't have time for all the permutations as a legit save file.

Personally i think followers should be customisable, stopping at the point where i can't force them to run around in their pants, Da2 characters felt more like people and less like the dolls from dao, also keep the character dynamics from DA2 where disagreements were not just personality conflicts but had real differences in how things should be done or how the world should be arranged.

the biggest flaw for me was how restricted the combat was with companions, i like certain characters but this often conflicts with combat effectivness, 4 people in a group can lead to 3 mages.


stick with the crafting changes
 

teebeeohh

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wait, how are people already excited/saying this game will be crap? we know nothing about the game except that with the ME3 thing the stakes for this are high enough that bioware is feeding the upstairs neighbors.
seriously people calm the fuck down
 

Coffeejack

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I don't understand the decision of trying to set an epic fantasy in a world where there are warring factions of Dwarves and Elves as well as various tribes of humans, then limiting the player's choice to one human only. We're all human, so we all know how boring their lives can be. We gravitate toward the unknown because of how interesting it might be.

All the way through Dragon Age 2 I was wondering what the Wardens were up to and wishing I was there with them, because my own story seemed so dull and uninspired. I guess I won't be buying it because the BioWare I knew is sadly gone and I can't stick with a company for its name alone. I'd rather play their old, great works and be reminded of happier times.
 

Beryl77

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Not excited at all.
DA:O was a good game but nothing special and DA2 was just plain bad. The only way I'm going to buy this is, if it's at least as good as Origins and the price drops a lot.
Anyway, Bioware's games have had a lot of bad press lately. I'm sure Bioware and EA will put more effort into this game than in ME3 and DA2. The Company needs a great success again to regain its good reputation.
 

thunderbug

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Well i have to say im going to "test" the game before buying it, DA2 was poor, TOR was a bad (also it was an MMO), and ME3's ending was worse than Hitler.

Then the fact that ME3, DA2 and TOR looked good from the flashy trailers and artwork etc, which basically means that this stuff cant be trusted.

Because of the above mentioned things and the massive shift down in quality of their games (which has nothing to do with EA giving some Bioware people the $ Virus **SARCASM**) i think that DA3 will just end up being another disappointment.

I know that Bioware has already lost 7 pre-orders (including my self) on the back of how bad their last 3 games have been.

This could be Bioware's final nail in the coffin, 4 nails, one for each corner. I would like it so be good but i very much doubt it anymore.

---- Once upon a time, there was a company called Bioware. Bioware was a company the people could rely on and was always willing to produce a good game, but then the wicked witch of games industry, known throughout the land as EA games, infected them. Suddenly their cakes became moldy and their cookies turned stale. Alas unless a cure can be found soon the evil force of EA Games will have claimed another victim and the land will shed a tear.... to be continued ----



TLDR -

1) The player character is a new one, it was a fail for DA2 and it will be a mega fail for DA3
2) Bioware is only producing garbage atm

Outcome - I hope this game will be good but it will probably be shit. Sad but true
 

Knight Templar

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Amaror said:
Zetatrain said:
OK I'm confused how did DA2 have a moral choice system.
Friendly response, neutral response, aggressive response and when you use one of them really often, some conversation options have better effects.
Sounds like a moral choice system to me. A crappy one, sure, but still a moral choice system.
Wait, you think that the tone of voice you use is equivalent to some kind of moral system?
 

Amaror

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Knight Templar said:
Amaror said:
Zetatrain said:
OK I'm confused how did DA2 have a moral choice system.
Friendly response, neutral response, aggressive response and when you use one of them really often, some conversation options have better effects.
Sounds like a moral choice system to me. A crappy one, sure, but still a moral choice system.
Wait, you think that the tone of voice you use is equivalent to some kind of moral system?
Since it is a choice between "good" "neutral" and "evil" and you can only "win" certain dialog choices, when you're mostly "good" "neutral" or "evil", yeah it sounds pretty much like a moral choice system.
It doesn't show you a meter, where you stand right now on your morality, but other than that i don't see much difference to Mass Effect, for example.
Well, Except that is was poorly made, obviously, like every other f***ing aspect of that game.
 

Knight Templar

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Amaror said:
Since it is a choice between "good" "neutral" and "evil"
How is it a choice between those things to have three basic tones of voice? Being polite or diplomatic doesn't mean being good.
I mean usually when making a decision, you don't even have those tones, it adopts your predominant tone no matter which options is selected.

and you can only "win" certain dialog choices, when you're mostly "good" "neutral" or "evil",
No what happens is an alternative solution to a problem can be presented depending on what your predominate tone is. Thats not a moral system of any kind whatsoever, it's certain characters having another option to solve a problem, or even just make a comment with little effect in some select circumstances.


yeah it sounds pretty much like a moral choice system.
It sounds nothing like one. You're not making any sense.


You're saying that being a mostly joking person means you are morally neutral, and being mostly direct in how you talk makes you evil. Do you not realise how insane that sounds?
 

Amaror

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Knight Templar said:
It sounds nothing like one. You're not making any sense.


You're saying that being a mostly joking person means you are morally neutral, and being mostly direct in how you talk makes you evil. Do you not realise how insane that sounds?
You do get that a moral choice system does not always has to be about morality, don't you?
Then i won't say good neutral and bad, i will say diplomatic, funny and aggressive. It doesn't change the fact that you choose a tone and get additional options for sticking with a specific tone.
That's a moral choice system, even if it isn't about morality.
 

Knight Templar

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Amaror said:
You do get that a moral choice system does not always has to be about morality, don't you?
...

Are you fucking with me? Is this a joke I'm not getting?

Because what you said sounds really dumb, and it is very wrong. Not every choice with consequences is a moral choice, and thats the only way what you said would make sense.

It doesn't change the fact that you choose a tone and get additional options for sticking with a specific tone.
But this is a good thing. Also it's more accurate to say you get extra options for being a particular kind of character. You're getting something no matter what, it's a side effect, not an end in and of itself.
 

Amaror

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Knight Templar said:
Are you fucking with me? Is this a joke I'm not getting?

Because what you said sounds really dumb, and it is very wrong. Not every choice with consequences is a moral choice, and thats the only way what you said would make sense.
But this is a good thing. Also it's more accurate to say you get extra options for being a particular kind of character. You're getting something no matter what, it's a side effect, not an end in and of itself.
Oh, Fine!!
Let me rephrase it. It's not a moral choice system. But it is a system, that is very much like a moral choice system, and i don't like it. It didn't work properly, the additional options were too few, and it was just all in all poorly made.
 

Baralak

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Amaror said:
Knight Templar said:
Are you fucking with me? Is this a joke I'm not getting?

Because what you said sounds really dumb, and it is very wrong. Not every choice with consequences is a moral choice, and thats the only way what you said would make sense.
But this is a good thing. Also it's more accurate to say you get extra options for being a particular kind of character. You're getting something no matter what, it's a side effect, not an end in and of itself.
Oh, Fine!!
Let me rephrase it. It's not a moral choice system. But it is a system, that is very much like a moral choice system, and i don't like it. It didn't work properly, the additional options were too few, and it was just all in all poorly made.
So... You don't like being able to choose how you respond to things, and having how you respond to situations open or close other options? Might I recommend Final Fantasy or Dragon Quest to be mroe towards your pallette?
 

Amaror

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kyosai7 said:
So... You don't like being able to choose how you respond to things, and having how you respond to situations open or close other options? Might I recommend Final Fantasy or Dragon Quest to be mroe towards your pallette?
Now you're just trying to annoy me, aren't you?
In Dragon Age 2, it wasn't possible to choose a response, it was possible to choose a tone.
Choosing a tone changed your voice a bit and opened up another Dialog option, like every million years.
The whole dialog system was just a mess. When you put aside the different dialog options, which were bloody scarce to begin with. Then it just made no difference whatsoever what dialog option you chose, which isn't a choice, but a "continue" - button split into three.
The only difference were conversations with companions, but these were pretty scarce, too. (Hey i can talk to my dearest friends maybe once every 3 years, when you take the game's timeline seriously).
the whole system was just inconsistant and annoying. It didn't add anything to the game. It didn't helped that the dialogs themselves were pretty boring.