Who would've thought that the shameless rip-off of Duke Nukem would now be set to become his spiritual successor?Cleariously said:Guess it's all down to Serious Sam now, huh?
Exactly. And to be honest, if you're expecting a game to be held up completely by graphics and gameplay in this day and age, go back to the corner and play with your toy train-set. So DNF apparently takes gameplay elements from most other FPS', so what? How is it that people still think there is innovation to be had in the gameplay of an FPS? Everything has been done before. The appeal of this game is supposed to be in the attitude, not the fact that the Duke can only carry two weapons and doesn't zoom around at the speed of a Maserati MC12.Tinneh said:I like how only a few people in the comments box and myself realized that Pitchford was marketing this as Duke would - as the greatest game of all time, and if you don't like it, go fuck yourself - like that.Pedro The Hutt said:There there, your powers of denial will wane eventually and the reality will kick in.Tinneh said:You can't ruin my fun, Aussie.
I'm going to buy this and enjoy it, you cannot steal my fun.
The only way you're getting my fun is if you rip it from my dead, cold, pale, Irish hands.
And oh good, you don't like Duke Nukem Forever, remember kids, according to the CEO of Gearbox, Randy Pitchford you are not a real gamer [http://www.gamefront.com/gearboxs-randy-pitchford-reviewers-who-dont-like-duke-nukem-forever-will-be-held-accountable/], I myself have come to enjoy being a fake gamer with standards.
Yeesh, Yahtzee is going to gloat the hell outta himself in the duke nukem review. The OP's description of it is almost EXACTLY the same as Yahtzee's prediction of it.Irridium said:You know, I at least wished that the game would be either really, really bad, or really really good.
But to spend 13 years in development just to come out mediocre? That... that just sucks. At least if it was really horrible it'd be notable in some way.
It's dem dang consoles again, destroying all that's good and wholesome in the world. Next they'll be takin' our women folk!Worgen said:Im gonna blame consoles for this since they didnt have as many buttons to work with as they wanted, consoles and poor choices of control options
The gameplay mechanics are key to the game's "attitude." In DN3D, Duke was a badass packing an over-the-top arsenal that could deal with just about anything. Duke being only capable of carrying two guns at a time in DNF detracts massively from his original (and quite frankly comical) badassery. Add to that the fact that the regenerating health system effectively rewards cowardice and well......DNF's Duke looks like a complete ***** compared to the one in DN3D. Duke panting like he's got lung cancer after sprinting for 20 yards doesn't help with the whole badass image, either.shrekfan246 said:Exactly. And to be honest, if you're expecting a game to be held up completely by graphics and gameplay in this day and age, go back to the corner and play with your toy train-set. So DNF apparently takes gameplay elements from most other FPS', so what? How is it that people still think there is innovation to be had in the gameplay of an FPS? Everything has been done before. The appeal of this game is supposed to be in the attitude, not the fact that the Duke can only carry two weapons and doesn't zoom around at the speed of a Maserati MC12.
actualy in this case I think it might really be their fault, I was reading some dev stuff about it and they said they didnt have enough buttons to do more then a couple weapons since they wanted to have quick use items and such, so as I said, I think its cause of consoles and them not being creative with the controlsOutright Villainy said:It's dem dang consoles again, destroying all that's good and wholesome in the world. Next they'll be takin' our women folk!Worgen said:Im gonna blame consoles for this since they didnt have as many buttons to work with as they wanted, consoles and poor choices of control options
Honestly though...
Is this... is this like the absolute response to anything negative with games for some people? Consoles this, consoles that. What is this, the freaking nineties?
So, we're hoping for a repeat of Saints Row.Urh said:Who would've thought that the shameless rip-off of Duke Nukem would now be set to become his spiritual successor?Cleariously said:Guess it's all down to Serious Sam now, huh?
I'm with you on the last bit, but I honestly don't care about the other two. Have you tried to play Quake 4 recently? Sure it's not difficult, but it's annoying as hell to get through a firefight with only 10 health left and no armor and then have to reload from your last save because you went into another room and instantly got killed because you literally had no way of getting any health back (either by backtracking or trying to find a health terminal further ahead).Urh said:The gameplay mechanics are key to the game's "attitude." In DN3D, Duke was a badass packing an over-the-top arsenal that could deal with just about anything. Duke being only capable of carrying two guns at a time in DNF detracts massively from his almost comical badassery. Add to that the fact that the regenerating health system effectively rewards cowardice and well......DNF's Duke looks like a complete ***** compared to the one in DN3D. Duke panting like he's got lung cancer after sprinting for 20 yards also doesn't help with the whole badass image, either.shrekfan246 said:Exactly. And to be honest, if you're expecting a game to be held up completely by graphics and gameplay in this day and age, go back to the corner and play with your toy train-set. So DNF apparently takes gameplay elements from most other FPS', so what? How is it that people still think there is innovation to be had in the gameplay of an FPS? Everything has been done before. The appeal of this game is supposed to be in the attitude, not the fact that the Duke can only carry two weapons and doesn't zoom around at the speed of a Maserati MC12.
It's entirely the latter. Just look at Half life 2 or Bioshock for good examples of how to handle multiple weapon systems in console games. Blaming consoles for restricting them is them just making lame excuses. If they said it was a design decision: fine. I wouldn't like it, but at least they'd have a good reason. Blaming controllers? Bullshit. It's easily serviceable with the dpad, that's what it's bloody there for.Worgen said:actualy in this case I think it might really be their fault, I was reading some dev stuff about it and they said they didnt have enough buttons to do more then a couple weapons since they wanted to have quick use items and such, so as I said, I think its cause of consoles and them not being creative with the controlsOutright Villainy said:It's dem dang consoles again, destroying all that's good and wholesome in the world. Next they'll be takin' our women folk!Worgen said:Im gonna blame consoles for this since they didnt have as many buttons to work with as they wanted, consoles and poor choices of control options
Honestly though...
Is this... is this like the absolute response to anything negative with games for some people? Consoles this, consoles that. What is this, the freaking nineties?
you see those dont have the items that duke does, like the holoduke and such which they still included and I guess couldnt figure out a quick way to use those and more then 2 weaponsOutright Villainy said:It's entirely the latter. Just look at Half life 2 or Bioshock for good examples of how to handle multiple weapon systems in console games. Blaming consoles for restricting them is them just making lame excuses. If they said it was a design decision: fine. I wouldn't like it, but at least they'd have a good reason. Blaming controllers? Bullshit. It's easily serviceable with the dpad, that's what it's bloody there for.Worgen said:actualy in this case I think it might really be their fault, I was reading some dev stuff about it and they said they didnt have enough buttons to do more then a couple weapons since they wanted to have quick use items and such, so as I said, I think its cause of consoles and them not being creative with the controlsOutright Villainy said:It's dem dang consoles again, destroying all that's good and wholesome in the world. Next they'll be takin' our women folk!Worgen said:Im gonna blame consoles for this since they didnt have as many buttons to work with as they wanted, consoles and poor choices of control options
Honestly though...
Is this... is this like the absolute response to anything negative with games for some people? Consoles this, consoles that. What is this, the freaking nineties?
Agreed with you on all points. Look at Timesplitters, Half Life 2 (probably the best example of weapon select on consoles) etc.Outright Villainy said:It's entirely the latter. Just look at Half life 2 or Bioshock for good examples of how to handle multiple weapon systems in console games. Blaming consoles for restricting them is them just making lame excuses. If they said it was a design decision: fine. I wouldn't like it, but at least they'd have a good reason. Blaming controllers? Bullshit. It's easily serviceable with the dpad, that's what it's bloody there for.Worgen said:actualy in this case I think it might really be their fault, I was reading some dev stuff about it and they said they didnt have enough buttons to do more then a couple weapons since they wanted to have quick use items and such, so as I said, I think its cause of consoles and them not being creative with the controlsOutright Villainy said:It's dem dang consoles again, destroying all that's good and wholesome in the world. Next they'll be takin' our women folk!Worgen said:Im gonna blame consoles for this since they didnt have as many buttons to work with as they wanted, consoles and poor choices of control options
Honestly though...
Is this... is this like the absolute response to anything negative with games for some people? Consoles this, consoles that. What is this, the freaking nineties?