I like that, telling them to meet the effin' development milestones or face getting reassigned to another cover-based shooter set in either 1940's Normandy or Unspecifiedistan. Or post-apocalyptic Australia populated by Jason Vorhees clones.MDSnowman said:Randy will Mainstream their asses if they fall behind.romxxii said:Although this text review is certainly a great return to form following the unfunny Kane and Lynch video, one thing he doesn't point out is that the Gearbox dev team tasked with finishing DNF are the same people from 3DRealms who monkeyed around with it for 12 long years. Will this mean more vaporware fumes, or will the change in management mean a completed game that is at least a third of the greatness of the preceding game? Only time will tell.
I agree, pseudo-realistic military shooters are a horse that's been beaten to death in the past five or six years. What made them good was that there were other options in FPS games if you didn't want to play the old call of duty games. Even games that had fantastic settings seemed slower paced just by virtue of "realistic" mechanics. I think we need more variance in the genre (and less FPS games in general, but that's another rant).
IMHO the problem was a 'must put in THIS game' mentality rather than a 'ok now that looks like it would be good to put in the *next* game' combined with no clear direction as to where the game was going to go. The problem is that there will be hype and there is no way that whatever we get can live up to the hype engine that will be running simply due to game thought to gone down for the count may be released.Naturality said:Apparently one of the reasons it was delayed is that Broussard wanted to keep adding more and more things, which makes me think the game will have so much stuff you won't have a chance in hell of enjoying it. Every few minutes you'll be whisked off to another landscape with new weapons. I don't think Gearbox has had nearly enough time to correct for the mistakes 3D Realms made.
Especially seeing as you get to do Part-Time Monster truckingSnootyEnglishman said:Now we can stop the "Will it/wont it" argument and I'll give this game chance. It's gonna be a break from all the Brown and Grey "Look at us we're being realistic" shooting games currently on the market.
I'd have to disagree with you there. While Half-Life somehow tried to set that standard that everything needed to have a better story for future FPSes...That's not the only thing that it offered, unlike games like Kane And Lynch.nightfish said:Half-Life killed 'fun FPS' because after THAT intro, everything had to have a serious story. The genre needs to de-evolve into being mindless again. DNF won't be the game to end all games but maybe it will tell designers what a FPS is suppose to be all about.
More hordes of enemies, more OTT weaponry and less caring.
Actually he announced his review method quite clearly when he was on the overindulgence podcast and had just announced his intention of reviewing ffxiii, he stated then that he goes into every game expecting it to be shite, and as such he treats every game equally.Jack and Calumon said:Wipe the slate clean? Yahtzee, are you taking away all expectation of this game besides it should be a return to fun or else? Well... I only wish that other people will follow suit.
Oh and thank you for clairfying that you WILL review Duke Nukem Forever compared to the idiots who THINK they know you and say "no he wont review it becuz he fookin hates evryfing evar and thinks no different of..."
You get the point. They don't know you, only you (And your friends and family) know you.
Calumon: But I don't like dice!
I have to take issue with the notion that 'Blaskowitz evolved', not that he didn't. After, going from a mute portrait at the bottom of the screen, to a mute unseen FPS camera, to a talking FPS camera with some cutscene privileges.Uriel-238 said:Regarding Mr. Croshaw's review of Wolfenstein, I certainly believe it deserves special mention as he put a lot of work into it, but this is one of the laments of any artist (and I certainly would credit Yahtzee's reviews as artistic, ergo, art), that effort and quality of product seldom equate to audience popularity.
But I also would agree with Mr. Croshaw that Duke Nukem was a Blaskowitz [http://tvtropes.org/pmwiki/pmwiki.php/Main/ValuesDissonance] evolved (somewhat), I expect that Gearbox will expand on Nukem's character, heck maybe even attempting in-game development from walking muscle-bound penis (an acceptable male identity in '80s and '90 US) to something more appropiate to the post-Bush era.
Here in the US, the 9/11 attacks and the rapid, cancerlike mutation of values in the US (for good and ill) that followed has changed our perception of media, from the Freedom Fighters [http://en.wikipedia.org/wiki/Ticking_time_bomb_scenario] (now that we not only have networks devoted to propaganda, but also shows that juxtapose facts to spin in news coverage - we know what it looks like).
So, as a culture, the US has become more skeptical in the contemporary eras. We can't take for granted that a quite the opposite [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCape].