srodney said:
DoomyMcDoom said:
I personally believe its the numbers. If we take this source as gospel for Battlefield 3 http://www.gamezone.com/products/battlefield-3/news/battlefield-3-xbox-360-sales-nearly-double-ps3 Written on November 3rd 2011
Xbox - 2,249,092 Sold
PS3 - 1,486,067 Sold
PC - 487,181 Sold
Total - 4,222,340 Sold
Even for a popular series the PC sales are not even close to the console sales. For a new and untested IP? I wouldn't even consider a port to PC.
But this "New and untested IP" we're talking about is connected to a game that is popular on the PC. and the reason Battlefield 3 sold SO WELL on consoles is that it IS a name that is known, you can't compare sales numbers like that, when a ton of games that just appear that have no name behind them sell better on PC, why? Because PC has a wider range of distribution options, put that fucker on steam and it'll sell like hotcakes... Also, those numbers might be heavily influenced by the rather large level of popular hate for origin, I know that the requirement of origin is what stopped me from buying BF3.
I would also like to point out that the PC gaming market had already been hit with the release of several other popular IPs at that time of year, so... you really have to look at the entire picture here, in the time ONE POPULAR game comes out on a console, you sometimes have like 10+ popular PC games launching, across a wide variety of distributions systems, and the fact that I know that myself and a good deal of PC gamers I know wait to see if it's worth buying before spending money, which could also create a much smaller innitial sales rush.
But my main reason for thinking it's a bad Idea to release a game linked to an already persisting universe on a console that may be phased out in 2 years, is simply that in itself, if you release your game on PC it has the lasting power of whatever compatability it has, which when you consider how I can run games produced in the late 80s early 90s on my PC just FINE(usually using Dos Box to negate a lot of the compatability and clock speed problems, but still.), and when you're looking at a consistant, continuing universe, putting any essencial part of the experience on a cosole that has already been out long enough for development trends to suggest it won't be around much longer is a BAD IDEA.