Dwarf... Fortress...

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Chal

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Eggsnham said:
lilmisspotatoes said:
I humbly put forth that the Escapist should do a Boatmurdered (or Headshoots)-style LP of DF. I think it'd be hilarious!
I'd volunteer to be part of it, but I'll be gone for a week :(
If we're going to actually pull something like Syrupleaf off, it will have to last at least that long. Anyone out there want to sign up? Do it for Eggs!
 

Eggsnham

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Chal said:
Eggsnham said:
lilmisspotatoes said:
I humbly put forth that the Escapist should do a Boatmurdered (or Headshoots)-style LP of DF. I think it'd be hilarious!
I'd volunteer to be part of it, but I'll be gone for a week :(
If we're going to actually pull something like Syrupleaf off, it will have to last at least that long. Anyone out there want to sign up? Do it for Eggs!
Not just for me! For the greater good!
 

Chal

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It'll be a blast, folks!

Edit so this is a bit less low-content: Dwarf Fortress really is an amazing game. Just download it. It's free and everything. Even if you aren't interested in playing you could still sign up as a character. Look up Syrupleaf on SA and see what kind of mayhem awaits!
 

Kajt

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Feb 20, 2009
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I'll give this game another try now that I know about the graphics mods.
Silver Patriot said:
Boatmurdered [http://lparchive.org/LetsPlay/Boatmurdered/]

That should be enough.
Also, I have to bookmark this. Good stuff.
 

Chal

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RamboStrategy said:
Wait, the graphics are terrible?

Great Scott, a game I can actually run on this piece of shit! I must play it!
Ehm... sorta depends. There is another reason for such minimalistic graphics in that this game absolutely EATS processing power and is unoptimized in general and in particular, it doesn't utilize multiple cores.

Still, I'm not going to advise anyone against at least giving this jewel a shot, and there are plenty of options available for squeezing out some FPS. A basic tip if there are problems:

Disable sound, weather, and temperature in the init file. The latter two are the worst offenders, but the sound is only music and as hypnotic as it is the first time, it does get tiresome. Disabling temperature has the bonus effect of dwarves being impervious to magma, with the possible exception of drowning in it.
 

Ironic Pirate

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May 21, 2009
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Can someone show me what the graphics mods look like? I was almost blinded looking at the game at a friend's house...
 

Chal

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Ironic Pirate said:
Can someone show me what the graphics mods look like? I was almost blinded looking at the game at a friend's house...
Both of the links I posted have a screenshots section. Just note that if you plan on using Stonesense, it works ONLY as a real-time display. You can't actually play the game through it.

Let's get back to discussing that succession game. Where should we start? I'm thinking a haunted desert. Zombie scorpions, camels, dehydration, limited supplies, all that good stuff. If we get some new people to try it out, it'd be better to try something easier, but that doesn't look like it's happening :(
 

Erana

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AngryMongoose said:
Erana said:
Still, I think NetHack is a better game for newbies; DorF is just... deep, even by roguelike standards.
NetHack for newbies? Not a chance.

Dwarf fortress at least makes sense. In NetHack I got muredered by a sentient sink within 30 seconds of starting.

Plus, Fortress mode isn't really a RogueLike
NetHack makes a LOT of sense. I mean, its where term "The Dev team thinks of everything" came from. It still has its own set of logic, but compared to a lot of other roguelikes, newbies have a better chance of survival. When I ran across my first cockatrice in NetHack, I was able to predict that I should not pick up the cockatrice corpse because the Devs would have thought of that.
Anyway, if you approach it the same way you approach anything in a Roguelike- that everything is trying to kill you, and that everything that seems good will either backfire or be circumvented, then you prolly wouldn't have been killed by that sink, eh? Anyway, I beat your death record by killing myself in the first turn with a scroll of earth, so HA!

Still, I tried DorFort before NetHack, and wound up spending all my time setting things on fire. That's strangely satisfying in ASCII. NetHack is what opened the door for me.

DorFort isn't really a roguelike, but its the closest thing it fits into, and the way you "think" is suprisingly similar for both roguelikes and DorFort. Its like talking about chess and checkers. different rules, different pieces, same board.

I need to try DorFort again; I never actually got much anywhere with it. With NetHack, I at least got to my class quest once.
(But No, I had to go find the Sokoban level...)
 

Chal

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GamesB2 said:
Can we have a link to this download you have enjoyed so much kind sir?

I could find it myself... but I'm eating Hula Hoops.
At your service, sir:
http://www.bay12games.com/dwarves/
 

Kavonde

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Feb 8, 2010
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Chal said:
Also, who goes to the nearest enemy town when they need to gouge some eyes? There are plenty of waiting targets right where you begin :p
Well, I keep hoping that if I send enough adventurers from one faction on killing sprees against another, it'll provoke a war. No luck so far, though.
 

The DSM

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Apr 18, 2009
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I tryed playing it for about an hour, and still have no idea what to do.

Really, I think I managed to build some stairs, thats all, its stupid...
 

Spacewolf

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I recently started a fortress in the new relese and its all alright except for the new military interface where all they want to do is train and im not sure how to tell them to patrol, plus they also wont pick up the armour/weapons i made for them.
Ive also never lost a fortress before the entire thing ground to a halt
 

Chal

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The DSM said:
I tryed playing it for about an hour, and still have no idea what to do.

Really, I think I managed to build some stairs, thats all, its stupid...
There isn't really a set goal, and I think that tends to be something that drives people away. (That, in addition to the insane complexity that is).

If it isn't your thing, it isn't your thing, but emergent gameplay is anything but stupid. Infinite possibilities, yet one inevitable outcome. It's sorta like Civilization, except it never ends. An upcoming focus on the military will eventually allow controlling an army across the world map. By then, perhaps some would be better sated thanks to the take-over the world scenarios and the chance to be an aggressor.

Until then, you probably wouldn't have much fun without something in mind to actually accomplish. Survival is a good one for starters. Insane megaprojects are another once you've got that down. Someone designed a working calculator using fluid logic within the game. I'm happy when I've got some glorious citadel up and wait for it to go down in flames.

Kavonde said:
Chal said:
Also, who goes to the nearest enemy town when they need to gouge some eyes? There are plenty of waiting targets right where you begin :p
Well, I keep hoping that if I send enough adventurers from one faction on killing sprees against another, it'll provoke a war. No luck so far, though.
That's something the designer will probably be addressing with his focus on adventure mode for his current development arc. The interaction with world history in the game is pretty minimal at the moment, but it looks like adventuring will have a lot more than just slaughtering beasties soon enough.

Spacewolf said:
I recently started a fortress in the new relese and its all alright except for the new military interface where all they want to do is train and im not sure how to tell them to patrol, plus they also wont pick up the armour/weapons i made for them.
Ive also never lost a fortress before the entire thing ground to a halt
The new interface is quite a bit more complex, but the basics are still the same. Just assigning them the default uniforms generally works well enough now that most of the bugs are sorted out. Then just point 'em at a target and be glad that the invincible monsters are no more. Never lost a fort? You're taking too many precautions or not constructing enough monoliths outside the safety of your walls. 'Tis undwarfly :p
 

Spacewolf

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Chal said:
Spacewolf said:
I recently started a fortress in the new relese and its all alright except for the new military interface where all they want to do is train and im not sure how to tell them to patrol, plus they also wont pick up the armour/weapons i made for them.
Ive also never lost a fortress before the entire thing ground to a halt
The new interface is quite a bit more complex, but the basics are still the same. Just assigning them the default uniforms generally works well enough now that most of the bugs are sorted out. Then just point 'em at a target and be glad that the invincible monsters are no more. Never lost a fort? You're taking too many precautions or not constructing enough monoliths outside the safety of your walls. 'Tis undwarfly :p
I just realised that they needed there own barracks to get it all running, and for some reason my drwafs never lose it apart from the occasional melecony, i think its that i always have a good cook
 

The Madman

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I was considering making an interactive let's play of this game awhile back, but didn't think there would be enough interest to make it worthwhile. A sort of let's play/tutorial where I explain 'how' I do things even as I get them done while also asking for 'what'dya want to be done next' sort o advice, despite knowing full well that it would probably only lead to disaster. But then that's half the fun.

Oh, and name all the Dwarves after Escapist posters who comment in the topic, complete with up-to-date accounts of how Furburt just became an experienced Axedwarf only to die in a goblin raid, leaving behind a wife and child. Wife going mad with grief and going on a homicidal rampage using his child as a weapon....

Yup, would be fun!

Last fortress I made turned out quite well till I got bored. Decided I wanted to play with the newer underground cavern effects that were recently implemented into the game, so I established a giant 'hive' style fortress with all the rooms and buildings surrounding a giant chasm. Even re-directed the above-ground river so that it fell down the center of the cavern in one giant waterfall (Dwarves love waterfalls for mysterious reasons!) with the meeting room/dining room near the bottom level so that the Dwarves would dine in the most legendary room I'd yet built. Seven stories high with a waterfall and furniture of gold and silver, floors and walls engraved with legendary carvings depicting the history of the entire Dwarven race.

Rather proud of myself... but then with that achievement done I quickly got bored and so engineered an accident that killed a good number of Dwarves and encouraged anarchy throughout the survivors.

Not really playing right now. Trying to think of a new concept for a fortress. I like to start with a set idea of what I'm going to make. My above-ground castles were probably the most successful so far of my designs. Couldn't even bear to destroy or abandon em after all the effort, so I've still got the save-games in a specially marked folder.

Good times!
 

kebab4you

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Jan 3, 2010
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I looked at a couple of video LPs of this, looked to complicated at the time for me to try it(still does) but I need something fun to play so might as well give it a try.