AngryMongoose said:
Erana said:
Still, I think NetHack is a better game for newbies; DorF is just... deep, even by roguelike standards.
NetHack for newbies? Not a chance.
Dwarf fortress at least makes sense. In NetHack I got muredered by a sentient sink within 30 seconds of starting.
Plus, Fortress mode isn't really a RogueLike
NetHack makes a LOT of sense. I mean, its where term "The Dev team thinks of everything" came from. It still has its own set of logic, but compared to a lot of other roguelikes, newbies have a better chance of survival. When I ran across my first cockatrice in NetHack, I was able to predict that I should
not pick up the cockatrice corpse because the Devs would have thought of that.
Anyway, if you approach it the same way you approach anything in a Roguelike- that everything is trying to kill you, and that everything that seems good will either backfire or be circumvented, then you prolly wouldn't have been killed by that sink, eh? Anyway, I beat your death record by killing myself in the first turn with a scroll of earth, so HA!
Still, I tried DorFort before NetHack, and wound up spending all my time setting things on fire. That's strangely satisfying in ASCII. NetHack is what opened the door for me.
DorFort isn't really a roguelike, but its the closest thing it fits into, and the way you "think" is suprisingly similar for both roguelikes and DorFort. Its like talking about chess and checkers. different rules, different pieces, same board.
I need to try DorFort again; I never actually got much anywhere with it. With NetHack, I at least got to my class quest once.
(But No, I had to go find the Sokoban level...)