More developers need to do what Runic did with Torchlight. Smaller games with shorter development time and in turn smaller sales price. Depending on the niche you are trying to court (hack-and-slash dungeon crawler for Torchlight) you can make more or less money and try to build on top of that. Putting the development tools in the hands of the players can also help create content for free and prolong your game's life span.
As for people saying we don't care about graphics, maybe a few of us who are posting on this very topic don't care but lets not forget about all those people that are making comparison videos between Xbox 360 and PS3 to see which one has better graphics, or count the number of pixels on screen to see what is the real resolution of the game.
The mass audience, the people who are hanging around gamefaqs and the gamespot forums, live and die by those numbers and pixel numbers. Hell, those "oh so scary" casual gamers some of you seems to hate so much care a lot less about graphics than the "real" hardcore gamers.
As for people saying we don't care about graphics, maybe a few of us who are posting on this very topic don't care but lets not forget about all those people that are making comparison videos between Xbox 360 and PS3 to see which one has better graphics, or count the number of pixels on screen to see what is the real resolution of the game.
The mass audience, the people who are hanging around gamefaqs and the gamespot forums, live and die by those numbers and pixel numbers. Hell, those "oh so scary" casual gamers some of you seems to hate so much care a lot less about graphics than the "real" hardcore gamers.