EA Admits That SimCity Could Have Been Offline

Slash2x

New member
Dec 7, 2009
503
0
0
HAHAHAHAHAHAHAHA!!!!! EA LOVES using artistic vision to cover up smoking piles of shit do they not? ME3 ending? Why that was artistic vision not we made them rush the game out the door early. Multiplayer crashed from lack of preparation? That was our vision. Micro-transactions ruining a perfectly good game and you forgot to fix items respawning for infinite loot? Artistic Vision.

Your vision must be of a sewage plant in a Fallout wasteland then EA cause nobody else likes it.
 

Aikayai

New member
May 31, 2011
113
0
0
You can't cover shit with sparkly things this many times. Why can't they just admit they were wrong and give the people what they were told they would be buying?
 

saintdane05

New member
Aug 2, 2011
1,849
0
0
Lvl 64 Klutz said:
saintdane05 said:
If Maxis says that they put it in, then you might want to not put EA in teh title.
Except with all the lies that have been spewed about from both companies, who can really be sure as to who is saying what and why?
Maxis is saying this, thus Maxis is saying it.
We don't know and have no way of knowing. For all we know this is an alien attack. I say, in the practice of journalism, you give the proper quote to the proper person. Its like some random democrat saying something stupid and the Republicans going all, "THANKS OBAMA!".
 

grey_space

Magnetic Mutant
Apr 16, 2012
455
0
0
News Reveal! EA associated company is dishonest! ah HA! Got you EA!

I'll just file this bit of information away in my documents folder titled 'shit I already know'

I'm not big on EA bashing but...

Impressive Maxis.

Most Impressive.

Edited for accuracy...
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
1,712
0
0
Bullshit. Yeah, call me an edgy cynic but that has nothing to do with vision. It's all about the "microtransaction future" EA is pushing for. It's about DRM, and it's about Maxis being in complete control over the customer's experience. Funny how these official posts/tweets or whatever are always "EA didn't force us to change Mass Effect, EA didn't force us to put microtransactions in Dead Space 3". I'm not going to trust a post either from EA or under the heavy review of EA to tell the complete truth about what EA did or didn't do. I'm not one of those people who hate everything EA does all of the time because it's them, but this right here is particularly bullshit.
 

Hat Man

New member
Nov 18, 2009
94
0
0
"It's not our place to question Maxis' artistic vision"

No, it is exactly the place of the paying customers and fans to question it's "artistic vision"
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
1,926
0
0
"The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology," Bradshaw adds.
>implying that always-online DRM is an improvement to technology.

At least they're telling the truth now, but it's a little too late for their pitiful excuses.
 

Yeager942

New member
Oct 31, 2008
1,097
0
0
Why not both? You could still have your precious online mode that connects people together to capture the "dynamism of the world we live in," and have an offline mode.
 

Epic Fail 1977

New member
Dec 14, 2010
686
0
0
Earnest Cavalli said:
It's not our place to question Maxis' artistic vision
I bet hardly anyone here didn't think of the words "artistic integrity" when reading that.

At least this debacle has provided plenty of "speculation for everyone!"
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
3,782
0
0
All we need is that modder to produce a full offline experience and the disaster will be complete.

Bravo EA, you managed (somehow) to top ME3 in terms of a PR firestorm.
 

ScrabbitRabbit

Elite Member
Mar 27, 2012
1,545
0
41
Gender
Female
Correct me if I'm wrong, but doesn't SimCity have a single player component? If so, then how would making that offline affect the multiplayer game? You could have had both!
 

Octorok

New member
May 28, 2009
1,461
0
0
""... could we have built a subset offline mode? Yes," Bradshaw states in no uncertain terms. "But we rejected that idea because it didn't fit with our vision.""

If that's your vision, you need some new glasses. Putting to one side every single other problem with the Online system (technical issues and game restrictions (and that's a big thing to ignore)) and taking her words at face value (which I don't. I think she's lying through her teeth.), I love how she talks about always online as supporting some kind of bold, new option. When it's really forcing multiplayer into a game genre that is well-known for being more fun in single-player. Cities XL tried this, and it failed. Your "vision" indicates a willingness to simply take control away from players and say, "No. This is the game now. I know you didn't want it to be this way, and I couldn't care less."

""loving the Always-Connected functionality"" - although "lack of functionality" is more accurate, I hate this. I hate the idea that for a game's multiplayer mode to be fun, there must be no single-player. It's illogical. It's basically saying, "We wanted to focus on a new, multiplayer orientated game for SimCity. To that end, there is no single-player mode at all. And yet, we're still charging a preposterous £45 for this, with no discernible reason beyond naked, short-sighted greed."

Imagine this thinking in a different industry - "Green cars are, we think, the future. We really want to support green as the primary car colour. To support this goal, we refuse to sell any other car colours. It's green or nothing."

"We think that pizza is the future of the restaurant business. We really want to support pizza as the primary food served in all restaurants. To support this goal, from now on we will only be serving pizza in all of our restaurants. It's pizza or nothing."

I see no reason, literally none (from a game design perspective), that these supposedly-epic multiplayer features could not have been optional. If you build a good MP, people will play it. That's no justification for removing single-player. Her carefully-worded PR speak uses words like "focus", when the correct term would have been "focused on to the exclusion of all other possibilities."

We talk about "artistic vision" and how fans have no right whatsoever to shape a game series, but reality of the situation is this - Maxis made SimCity an MMO, and was then surprised when fans of a traditionally single-player franchise were annoyed at waiting 10 years for a new SimCity, only to get an MMO.

The response to this, of course is, "Well, if you don't want SimCity the MMO, don't get it. Buy another city-builder." This would be basically fair, if the modern city-builder market wasn't made up of;

Tropico. Fun and pleasing, but a much smaller scale than actual "city" management. The bigger towns never get past a few thousand people maximum.

Anno. I've never played this, but it's apparently a bit wonky, and suffers a bit from the Tropico problem of not really being a "city" management game. Plus, if you don't want a Tropical/Medieval/Futuristic aesthetic? You just want present-day, vaguely realistic-looking cities? Then you have...

Cities XL. The only fair competition to SimCity as a modern, pretty "true" city builder. Rather flat mechanics aside, the game's virtually unplayable. By the time your city is nearing 1 million population, the game has serious, crippling performance issues. It doesn't matter what your rig is at all, damn near EVERYONE gets Cities XL FPS drop. Serious FPS drop.

And that's it for the past 4 years. From the perspective of an eager SimCity fan, this idea of SimCity the MMO is a slap to the face. It tells them that they don't have any kind of say in their favoured genre, and no games will be made to cater towards them any more. While it is perhaps a legitimate debate to argue to what degree they have a right to demand a certain type of game from a company, it's very easy to see where this bad blood comes from. The only solution to this (another example of the AAA gaming industry refusing to plug gaps in the market) is Kickstarter, but I don't believe it can raise the kind of funds needed to make the game the fans wanted.

People just want a nice, slick, modern city-building/management game. That's all. But no, it has to be "social", it has to be an "Always-Connected experience" (again, I must stress that "sometimes connected" is more accurate. My offline games run 24/7, no problem. The only games I can't access are those dependent on servers.)

In EA's Brave New World, the consumer has no options. No choices. It's their way or nothing. Fuck the lot of 'em.
 

CriticalMiss

New member
Jan 18, 2013
2,024
0
0
So Maxis' vision for SimCity was taking the bloated corpse of a decades old franchise, simplifying it, screwing up the launch then being caught deceiving/dissapointing all of their customers? Mission accomplished!
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
2,999
0
0
EA has no artistic vision; all of their recent games were churned out to make money, not to inspire someone.

EA is now a company, and have long since abandoned their roots, so they shouldn't hide behind weak-sauce excuses like the ones in the article.

It makes me both angry and sad when I hear the *challenge everything* jingle at the beginning of SimCity 4.
Also it makes me laugh because I imagine that "challenge everything" nowadays includes bad business practices.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
I'm actually sympathetic to the "It didn't fit our vision" argument...

...it's just that I won't buy a game with that scope.

Offline mode, or no buy from me.
 

BoogieManFL

New member
Apr 14, 2008
1,284
0
0
In a way, this makes it all sound even worse to me. They COULD have let the players play uninterrupted when their servers failed, but still wanted to maintain their control and the player's experience was an acceptable casualty.
 

-Dragmire-

King over my mind
Mar 29, 2011
2,821
0
0
I'm not seeing how having an offline option wrecks their vision. Sounds like that option would make everyone happy and lower stress on the servers.