EA Admits That SimCity Could Have Been Offline

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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I like how she misrepresents the people who want single player mode by referring to all the people that they've FORCED to play online (as in, all of their users) as "thousands" and further using that wording to imply that it means that they both enjoy and desire the online functionality, while she doesn't even mention any quantity for the detractors in such a way as to call into question the existence of those fans in the same way one would refer to life on other planets.

And then she refers to the system that both broke largely due to the incompetence and bad design of the developers and/or publisher, and has been proven to be forced DRM to be "ever improving technology". She then says that it was never intended to control players, even while saying that the game isn't possible as single player, even if not allowing single player IS A FORM OF CONTROLLING THE PLAYERS.

Sleaze never changes, heh.
 

Dryk

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Dec 4, 2011
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As game developers they should know that their vision should definitely be pushed, but not forced. Because as we all know:


Fans find a way
 

V da Mighty Taco

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Apr 9, 2011
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Adam Jensen said:
Kalezian said:
That is just it, its what YOU wanted, not the players.
And that is tragically hilarious since EA actually has a "consumers first" policy in place. They just forgot about it.
Actually, I'd say EA sticks to that policy just fine. The word "consumer" implies that one consumes something, which means that the product is meant to be temporary / expendable and that the "consumers" will constantly use it up and want more. In EA's eyes, that's exactly what they want from their customer base - to constantly buy more after they use up the product or service, and everything EA does reflects this. Just look at their sports division - a new Madden or FIFA every year to replace the old one - for a prime example of this. "Consumers first", indeed.
 

ellers07

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Feb 24, 2013
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Is it wrong that I have started looking forward to these SimCity news updates? These just get better and better.

While I haven't played a SimCity in years and have no experience wit this one, it seems a poor business decision to not include an offline mode. You know you've covered all your customers that way and if your always online vision is as good as you think, everyone will want to be a part of it anyway.

Of course, I don't know anything about what's required to include an offline mode, but I would think if someone has managed to mod/hack it then it shouldn't be too terribly difficult.

Anyway, can't wait to see what tomorrow brings for SimCity!
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Wow, so THIS is how they decided to spin the damn thing, eh? "Yeeeeeah, we could have put it in there but it didn't match our vision." Really? So why'd you lie about it in the first place? Why didn't you tell us "It's our vision to have a crappy online game that doesn't work" when people first asked about no offline single player? Didn't anyone teach you as children that the most infuriating thing about being lied to is when people know that you're still lying in order to cover up your original lie?

Seriously, I call bullshit on this through and through. They got caught being dirty little liars and now they're telling another lie to make the first lie not seem so upsetting.

Hell, even giving them the benefit of the doubt, there's still the massive question "Ok, so you wanted it to be a multiplayer game from the beginning? Fair enough. That still doesn't explain why you didn't put in an offline single player mode for those players that loved your old vision of the game and quite frankly don't have any interest in your new vision."
 

Roander

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Dec 27, 2009
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Up next: Child with hand in cookie jar admits (through mouthful of crumbs) that he is taking a cookie.

Guy Jackson said:
Earnest Cavalli said:
It's not our place to question Maxis' artistic vision
I bet hardly anyone here didn't think of the words "artistic integrity" when reading that.
Of course we didn't. It reads 'vision' not 'integrity'. It made me think of glaucoma.
 

LordMonty

Badgerlord
Jul 2, 2008
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Halfwits at EA ruining a good game step by step, Deadspace dead in the water and soon to follow Sim City. Sorry guys but who is even surprised feel i'm wasting words even saying this.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Oh Draec, just look how wrong you are. It's beautiful. *wipes tear*

*raging demon* HAVE A VISION WHERE EVERYONE CAN BLOODY ENJOY!!! You're entertainers, put some love into your work, don't limit your audience with DRM and other garbage. The fucking future should be about having more options!

Bostur said:
The obvious question that comes to my mind is, why not have both?

I don't see how an offline mode would conflict with their vision of also allowing a connected MMO experience. The only thing an offline mode would conflict with would be the DRM aspect of games as a service.
I wish I would hear this from more people. I was saying it at the beginning and for some reason my opinion wasn't very popular then. Where is all the people saying "it's not DRM, it's an MMO" now!?

Remember people, nothing is impossible, especially if this game isn't that different from the previous games (and I'm not talking about the little things).
 

Callate

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Earnest Cavalli said:
"It didn't come down as an order from corporate and it isn't a clandestine strategy to control players. It's fundamental to the vision we had for this SimCity."
[link]http://www.escapistmagazine.com/news/view/119449-EA-Turns-Its-Back-on-Single-Player-Games[/link]

Well, it's fundamental to the vision that somebody had for SimCity. Maybe they didn't get an explicit order, but this seems a little like one of the Queen of Hearts's cards saying "Yeah, I was seriously thinking about painting a rose blue, but in the end, it just didn't fit with my vision."

Bradshaw, you were starting to seem like the lone voice of reason and honesty. Don't blow it now.
 

Crazie_Guy

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Mar 8, 2009
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To give it offline play would be against their vision for the game... Don't you see? EA isn't trying to standardize this kind of DRM, they're its biggest opponent! The purpose of this game all along was to crash into a horrible flaming mess, an immortal effigy blazing a light of warning to all other companies who might dare copy it. They made the ultimate sacrifice with this game to show the world that it should never be done again! You brave soul, EA.
 

Raioken18

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Dec 18, 2009
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My girlfriend sits down every night and plays The Sims, she loves that game despite so many, many flaws.

When I told her that EA/Maxis would likely have The Sims 4 as an online only game, she was horrified. Now introduce the random crashes that The Sims already experiences and add it to cloud saves and Maxis running the servers. Also with the vast multiple expansion collection model that the Sims already uses.

You would have to be flat out brain dead not to understand that it's a bad, bad decision.

Yet it is my prediction, that we haven't seen the worst to come yet from EA/Maxis, there is the potential for a perfect storm as in a very popular game franchise having a new release in an entirely unplayable state, that continues.

Oh imagine everything going wrong at once...
-An always online launch where servers constantly crashed
-Multiple expansions which cause tons of glitches and visual errors
-Cloud save corruptions
-The same problem with each additional expansion

I'd like to believe that Maxis would have learnt from this launch... but I'm pretty pessimistic about it.
 

Ashley Blalock

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Sep 25, 2011
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I do love how there was no vision that some players just rather have a single player game and not mess with the whole on-line deal. People played version after version of Sim City without being forced to connect but I guess that old player base was not part of the vision.

Personally I'm glad the stink keeps getting bigger and bigger because we need the stink levels to be so horrible that developers actually start thinking about how much negative backlash they will get from forcing people into a mode they don't want.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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"But we rejected that idea because it didn't fit with our vision."
Your vision? Fuck your vision! We think your vision sucks ass, and so do our wallets.

I'm filled with an odd mixture of giggling satisfaction and raging frustration that she's admitted to straight lying to millions of people, but at the same time brushes it off with a metaphorical middle finger. So they wanted this to be Sim City the MMO, fine, I hope for their sake they've feverishly gotten started on a proper installment to the franchise. A patch at this point would fix nothing; if anything they'd just twist it to fuck people who want to play offline. Nothing short of a game separate from this crapfest will do any good.
 

JemothSkarii

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Nov 9, 2010
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Callate said:
Earnest Cavalli said:
"It didn't come down as an order from corporate and it isn't a clandestine strategy to control players. It's fundamental to the vision we had for this SimCity."
[link]http://www.escapistmagazine.com/news/view/119449-EA-Turns-Its-Back-on-Single-Player-Games[/link]

Well, it's fundamental to the vision that somebody had for SimCity. Maybe they didn't get an explicit order, but this seems a little like one of the Queen of Hearts's cards saying "Yeah, I was seriously thinking about painting a rose blue, but in the end, it just didn't fit with my vision."

Bradshaw, you were starting to seem like the lone voice of reason and honesty. Don't blow it now.
Hmm, looks like DA3 is gonna be multiplayer only, how fun :D /sarcasm.

OT: Uhh, Ms. Bradshaw? Your EA approved script is showing, we don't believe you. I haven't even played the game and I want an offline mode.

You've made me empathetic to the wrong people in your case.

Or keep going with this, it's like a carnival of impromptu entertainment.
 

direkiller

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Dec 4, 2008
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Octorok said:
""... could we have built a subset offline mode? Yes," Bradshaw states in no uncertain terms. "But we rejected that idea because it didn't fit with our vision.""

If that's your vision, you need some new glasses. Putting to one side every single other problem with the Online system (technical issues and game restrictions (and that's a big thing to ignore)) and taking her words at face value (which I don't. I think she's lying through her teeth.), I love how she talks about always online as supporting some kind of bold, new option. When it's really forcing multiplayer into a game genre that is well-known for being more fun in single-player. Cities XL tried this, and it failed. Your "vision" indicates a willingness to simply take control away from players and say, "No. This is the game now. I know you didn't want it to be this way, and I couldn't care less."

""loving the Always-Connected functionality"" - although "lack of functionality" is more accurate, I hate this. I hate the idea that for a game's multiplayer mode to be fun, there must be no single-player. It's illogical. It's basically saying, "We wanted to focus on a new, multiplayer orientated game for SimCity. To that end, there is no single-player mode at all. And yet, we're still charging a preposterous £45 for this, with no discernible reason beyond naked, short-sighted greed."

Imagine this thinking in a different industry - "Green cars are, we think, the future. We really want to support green as the primary car colour. To support this goal, we refuse to sell any other car colours. It's green or nothing."

"We think that pizza is the future of the restaurant business. We really want to support pizza as the primary food served in all restaurants. To support this goal, from now on we will only be serving pizza in all of our restaurants. It's pizza or nothing."

I see no reason, literally none (from a game design perspective), that these supposedly-epic multiplayer features could not have been optional. If you build a good MP, people will play it. That's no justification for removing single-player. Her carefully-worded PR speak uses words like "focus", when the correct term would have been "focused on to the exclusion of all other possibilities."

We talk about "artistic vision" and how fans have no right whatsoever to shape a game series, but reality of the situation is this - Maxis made SimCity an MMO, and was then surprised when fans of a traditionally single-player franchise were annoyed at waiting 10 years for a new SimCity, only to get an MMO.

The response to this, of course is, "Well, if you don't want SimCity the MMO, don't get it. Buy another city-builder." This would be basically fair, if the modern city-builder market wasn't made up of;

Tropico. Fun and pleasing, but a much smaller scale than actual "city" management. The bigger towns never get past a few thousand people maximum.

Anno. I've never played this, but it's apparently a bit wonky, and suffers a bit from the Tropico problem of not really being a "city" management game. Plus, if you don't want a Tropical/Medieval/Futuristic aesthetic? You just want present-day, vaguely realistic-looking cities? Then you have...

Cities XL. The only fair competition to SimCity as a modern, pretty "true" city builder. Rather flat mechanics aside, the game's virtually unplayable. By the time your city is nearing 1 million population, the game has serious, crippling performance issues. It doesn't matter what your rig is at all, damn near EVERYONE gets Cities XL FPS drop. Serious FPS drop.

And that's it for the past 4 years. From the perspective of an eager SimCity fan, this idea of SimCity the MMO is a slap to the face. It tells them that they don't have any kind of say in their favoured genre, and no games will be made to cater towards them any more. While it is perhaps a legitimate debate to argue to what degree they have a right to demand a certain type of game from a company, it's very easy to see where this bad blood comes from. The only solution to this (another example of the AAA gaming industry refusing to plug gaps in the market) is Kickstarter, but I don't believe it can raise the kind of funds needed to make the game the fans wanted.

People just want a nice, slick, modern city-building/management game. That's all. But no, it has to be "social", it has to be an "Always-Connected experience" (again, I must stress that "sometimes connected" is more accurate. My offline games run 24/7, no problem. The only games I can't access are those dependent on servers.)

In EA's Brave New World, the consumer has no options. No choices. It's their way or nothing. Fuck the lot of 'em.
Anno is more of a RTS with city managemnt aspects.
You manage a bunch of small towns miro manage resorce chains to build an army to destroy opponents(atleast multiplayer).
It's fun in its own way but I would hestate to call it a city builder or compare it to pure city builders.


I will give Citys XL credit on one thing:

They were planing on making it a MMO with the resource trade at the core of there "vision" and they still had singe player on it.
 

evilneko

Fall in line!
Jun 16, 2011
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"We did not focus on the 'single city in isolation' that we have delivered in past [SimCity games]. We recognize that there are fans -- people who love the original SimCity -- who want that...."
Then why didn't you give players a way to DO that?



Oh, right.
 

JemothSkarii

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Nov 9, 2010
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Desert Punk said:
I must agree with you, as bad as EA are at PR and just about everything, they're ironically good at free entertainment. Heck, maybe they should make intrusive DRM just for stuff like this.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Wow, they actually admitted to something. Good, NOW...tell us about your mental retardation, EA. Come on, be honest.