This happens a lot though. At and near launch, which is the time window that EA looks at for sales numbers, people didn't catch on and heard "parkour, short campaign" and the new sales didn't come in. Word of mouth in person and on forums led people to try it, and I'd bet the used sales are crazy. Or even from the steam sales. It took too long, but now people know just what they missed and want more of it.kiri2tsubasa said:For those clamoring about mirrors edge 2. From what I understand the game was a commercial flop. If that is true, then why should they bother with a sequel? Who would be the target audience? There are reasons that a game flops and if it is because no one is interested enough in buying a game, why bother spending money on what may amount to a money sink?
http://news.softpedia.com/news/DICE-Sees-a-Market-for-Mirror-s-Edge-2-226698.shtml
For the sake of argument they make a Mirrors Edge 2 and it again is a commercial flop, no matter how good it may have been I would agree with the idea of no more sequels.
It's unforgettable. This game introduced me to electronic ambient music. Solar Fields made the sound track for Mirror's Edge. Some other good similar artists are Aes Dana and Zero Cult.antidark777 said:If they were to make a mirrors edge 2, i'd like to see more freerunning, less shooting, more using your hands and wits to get around enemies and obstacles. The shooting should be reserved for few and far between points.
Also the soundtrack for the first game was incredible, more of that. Seriously,the music when youre climbing the scaffolding to get to the sniping position...
^ThisMr.Tea said:Well, DICE, how about you put your (EA's) money where your mouth is and make Mirror's Edge 2 then?
(I was going to write this just by reading the title; I'm glad Andy seems to feel the same)