Innovation isn't innovation if there isn't any research to back it up that claim. All EA did was assume that Dungeon Keeper as a F2P mobile title would work with the established fans.
and thanks to that lack of research, it didn't succeed. To add insult to injury, the result was very, very avoidable simply by asking and polling those fans, but not through control groups. And just how is it "innovation" if all EA did was attach a poorly-thought, overused, even outdated payment system to a game whose mechanics date back to the late 90s, and even earlier if you consider certain individual gameplay mechanics?
As a result, EA lost a game AND a studio because they skipped over a critical part of series pre-development - Researching fanbase response and impressions of last titles, their market habits, for the sake of getting investors to understand what can and cannot be done, what is the line for the fans. And now EA got that information the hard way, and here they are denying that information is the case.
and thanks to that lack of research, it didn't succeed. To add insult to injury, the result was very, very avoidable simply by asking and polling those fans, but not through control groups. And just how is it "innovation" if all EA did was attach a poorly-thought, overused, even outdated payment system to a game whose mechanics date back to the late 90s, and even earlier if you consider certain individual gameplay mechanics?
As a result, EA lost a game AND a studio because they skipped over a critical part of series pre-development - Researching fanbase response and impressions of last titles, their market habits, for the sake of getting investors to understand what can and cannot be done, what is the line for the fans. And now EA got that information the hard way, and here they are denying that information is the case.