Bolo The Great said:
This was the disturbing thing about what Moore said too; never once did he mention game mechanics, story, or any kind of game related aspect. All he talked about was MARKETING. So, to EA, the actual content of a game in incidental. The metrics by which they judge innovation are actually just "Different business approach". That is something very far removed from "Game innovation". Ultimately the merits of a game don't matter to them, they are seemingly lost the ability to know what actually makes a 'good game' and not just a 'beneficial business model for them'.
If you replace the word "Innovation" with "Changed the business model" and see if these comments make more sense. In freemium games the business model invades the game, it defines the game. Everything becomes about money. To EA the game is incidental; it is merely a barrier between them and your money.
Bravo. You are the first person who caught this and for that, you deserve a cookie.
Folks, Frank Gibeau is the head of the mobile gaming division of EA and the head of Origin. Think about that for a minute. He got those posts [a href=http://www.polygon.com/2013/9/24/4766418/ea-executives-sports-games-labels-patrick-soderlund-frank-gibeau]last year after running the show for PC and console labels for EA[/a]. This isn't a talking head or a suit with a smile from PR; this is a guy who was at the top of the food chain for every single solitary studio (kinda puts what EA has been doing to its acquisitions in perspective, doesn't it?) and he has said, right up front, that the day of the premium game is over. For all platforms.
There will be no more paying up front and enjoying yourself with a piece of content; you'll be expected to pay as you go, with every new aspect of your content costing a fee. Why did this fail so spectacularly with
Dungeon Keeper? Because it was sold wrong. Not because it was greedy, not because of broken mechanics, not because it wasn't a game. This program did exactly what it was intended to do and the only drawback, according to Gibeau, is that they took too many liberties with the brand.
EA is actually convinced that if it had packaged the game the right way, if it had used the right catchphrase or the correct media tactic, this game would have been a commercial success.
This is what the future holds for us from Electronic Arts from their perspective. Make of that what you will.
For me? From this point on, if I see "EA" stamped on a game and I am convinced that it isn't complete and utter crap, I'll wait until that game hits a resale vendor because this corporation isn't seeing one more dime of my money.