Signa said:
So do I. I've been watching this stuff too closely for the last decade and, unfortunately, I don't think I am.
Quite possible. It's pretty standard for consumers to be okay with losing stuff as long as it's done slowly.
Or in the name of stopping piracy. Maybe that's what EA should have said.
Flammablezeus said:
I'm not defending EA on any level, but gamers do seem to embrace it with open arms for the most part. How else can we explain the popularity of multiplayer on any console that charges extra for it? How else is WoW the most popular MMO, even though you have to buy the game, every expansion, pay for a subscription and yet they still have "micro"-transactions (although I don't think you can consider USD$25 mount skins to be micro in any way.)
The only difference with Dungeon Keeper is that they were called out on it so vocally. If that didn't happen with this game specifically, I have a feeling it would be as successful as the countless other "free"-to-play apps.
Well, a couple of examples are basically "where else you gonna go?" Microsoft set a standard with the Xbox and charging for it and got away with it largely because Halo and such that their sequel console was bound to have it. And once that standard was set...Well, I'm surprise dNintendo doesn't do it. Scratch that, Nintendo hates online anyway. At the same time, they used to charge for GFWL and that went nowhere, so it's certainly not that all gamers will do it.
WOW, similarly, is THE game to play. I've seen people try and shift folks over to other MMOs unsuccessfully, and we've seen rebellion against it costing so much, but in the end, people will go back because it's the game.
What puzzles me is microtransactions in other instances. Horse Armour probably should have been a sign.
I'm not completely against Microtransactions, either. The line is fuzzy and hard to define in the first place, and maybe that's the problem. Dungeon KEeper seems to be an example so egregious that we won't stand it...for now, at least.
Now, if you'll excuse me, I'm going to count how much money I spent on DLC for Rock Band over the years.