Ok lets see...
Mirror's Edge: I get a very strong feeling this is going to be like the new Battlefront. Well made, well polished, fun... But completely lacking in features, depth and staying power. It'll look at the game and get some vague idea of the 'core' of it being running, and then just simplify it down to the most basic form of that, with a low skill ceiling so that anyone who has never played that sort of game before can very easily get in and finish the game.
Mass Effect: BAHAHAHAHAHAHAHAHAHAHA.
Longer response: BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Ok, enough copying Yahtzee. Andromeda sounds shit. The strength of ME was always in its story. Mechanically it was always average. ME1 was clunky, ME2 was just GoW in space, ME3 improved shooting to its best in the series, though that's not saying much, however it had plenty of room for improvement there still, and all of its other mechanics where just pathetic.
Storywise the series has been FUBAR since 2. A lot of faffing about and a sudden tonal shift from old 80s Sci-Fi style stuff that tries to be a little internally consistent, to Michael Bay Star Trek was... Eh. On the upside, what it did, it did well, but it was a hefty shift from the original game.
I can't think of much the third game did right in terms of story, TBH. It was a rushed messed. It had little thought put into its pacing, little thought for internal consistency, themes, tone... And then the ending.
ME Andromeda seems to have the most ridiculous premise yet, being set in the future, and another galaxy [Correct me if I'm wrong here, but pretty sure I'm right and heard that, and Andromeda isn't just a funny moniker for it]. So, not only have we magically managed to travel the few tens of millions of years to reach the Andromeda Galaxy, which it was always hinted not even the Reapers could or would do, we've also got the whole 'future' problem to deal with and WTF happened at the end of ME3. From the start the game has no respect for the series' lore, and I doubt it'll be any better in the game itself. Do it as a spinoff 'alternate reality', don't do it as a 'sequel' of sorts. Or, better yet, follow fan suggestions; Prequel in the first contact war, so you don't have to worry about what happened at the end of 3, and you already have your lore written for you.
Not seeing at all how this game will play to its strengths. It'll probably focus on the mechanics, which will be good but fairly run of the mill and thus feel mediocre, whilst its story will likely be a very safe, very average, story after what happened with ME3. Its going to be a big pot of boring average, in short.
Plants vs Zombies: Could be good, but excuse me for not getting excited for a sequel to the game I've played on my phone for at least 5 years now. The series is somewhat old, the genre even older, and whilst an entertaining game, its not exactly the most exciting.
Titanfall: Wasn't excited for the original, not going to be excited for this one. Apparently the original didn't have much staying power, either that won't change, or the game will be turned into a generic Battlefield clone with Mech suits in order to give it 'staying power' by just homogenising the game. Speaking of...
Battlefield: Not at all interested, and haven't been since 3. Apparently 4 was better, but overall the only reason my friends and I played 3 was to do stupid shit like MAV riding to the top of Damavand as the Russians and planting a spawn beacon. Of course, they then tried to patch it out to make it srius gme. The serious side of the game was just boring, and at times fairly unbalanced. Lack of Tactical options was also a big issue, and I doubt they'll bring them back to the level they did with Commanders in 2. So. Yeah. Colour me unexcited.