He's...saintdane05 said:I know this is completely off topic, but the dude in the news thumbnail (From the main page) is cute . Really, really cute.
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Look at taht.
Wonder how long it will be before EA have appoint a new CEO, and we get a new 5 minute hate figure.Teoes said:The best games.. are those that sell you what you've bought already.karma9308 said:I can't remember, have we always been at war with Eastasia? Or was it Eurasia?
(There does indeed appear to be an element of doublethink going on in that statement..)
So, they managed to develop an MMO with a sub-50 player cap (the MM) where not only is there no reason to sync with the server (the O), but there is also such inadequate security that the server won't verify the user input to make sure it's valid and not cheated. That's like developing a car and being surprised when people tell you that you forgot the engine and doors.Andy Chalk said:"If you play an MMO, you don't demand an offline mode, you just don't. And in fact, SimCity started out and felt like an MMO more than anything else and it plays like an MMO."
You may not use Steam, and you may consider it a distraction, but surely you're not so clueless as to realize you're in the minority? The adoption rate of Steam among PC gamers is incredibly high, and the percentage that actively complain is fairly small. There are plenty of reasons to complain about Steam (Steam-Exclusive games topping that list) but saying it didn't work for Valve is blatantly false.Skeleon said:In what sense did it "work for Valve"? Plenty of people - myself included - consider Steam a form of DRM and an intrusive advertising platform and we keep calling it out as that. I hate that so many games are Steam-exclusive and I support other distributors for that reason.
But then they couldn't trick unsuspecting players into buying it. It's like what they just did for announcing Battlefield 4's pre-order promotion: "Battlefield 4 Premium Expansion Pack". When I first read it, I thought it was Battlefield Premium which is more or less a Season pass. Then I read it again and realized no, it's not the same thing. It's probably just a couple of dog tags. Still pre-ordering though.Timzilla said:If the whole point was to make an MMO like game, then why not just add an "Online" subtitle? That way atleast the consumer has an idea what the focus is and what they're getting into. Is anyone really gonna complain when "SimCity:Online" needs a connection?
I'm going to go with incompetence on Maxis' part. They're still in charge of implementing the servers and should have known how much of a budget they needed to ask EA for. I think Maxis got all high and mighty and thought they had a great "vision" to work towards. And EA trusted them a little too much.Nicolaus99 said:Bizarre. It's a toss up between unimaginable incompetence from Maxis or online DRM demands from EA. Given the uninvolved shallowness of the online functions for Simcity it is incredibly hard to believe that "game design" decision was solely responsible for the always-online-demand.
Lets march Jim Sterling into the Maxis office with a lie detector. If the machine is expensive we can easily Kickstarter one for him. It can be used for every interview forever more.
Well I imagine would be hard for a in IP to gauge what customers want, it is probably much easier to do with a sequel to a long established series that has a large numbers of fans who would be quite willing to offer feedback on why they like the series. Plus I imagine if said customers where very vocal about features they did not like the sound from the moment they were announced, again I imagine it would easy to work out what the customer's actually wanted."you don't always know what the customer is going to want. You have to innovate and try new things and surprise people and in this particular case that's what we sought to achieve"
..."If you play an MMO, you don't demand an offline mode, you just don't. And in fact, SimCity started out and felt like an MMO more than anything else and it plays like an MMO."
Easy answer: when the game is actually a multiplayer game. When the entire point is to directly play with or around other people.Andy Chalk said:At what point does DRM stop being DRM and start being an integral component of gameplay?
Valve doesn't say they aren't using DRM. Steam is a service and store as well as DRM. But Steamworks is referred to as "Steam DRM". If you purchase a game on Steam, you get a layer of Steamworks on top of whatever DRM is present from the developer. The difference between what Steam does and what Maxis did was worlds apart though. They put an always online connection so you are always jacked into some for of social service. You can effectively separate Steam as a service from the DRM. You can shut down the service aspect. Lots of games don't user Steam services in any way. But the DRM is always present, which in a lot of ways is a lot more honest than what Maxis did with their always on. It's a service, but it's compulsory and not optional at all. The DRM is what it is. I can't complain about it because my Steam library is massive.Gibeau's statement leads to an interesting question: At what point does DRM stop being DRM and start being an integral component of gameplay? Using Steam as a template, it's arguable that EA could claim to have abandoned DRM simply by making Origin a requirement of using its games. It's semantics, of course, but it worked for Valve - could it work for EA too?