I never thought I'd say this, but I actually respect this guy's opinion. He's forthright and hasn't tried to hide anything or skirt any issues. I agree with his opinion on DRM, and the need to innovate. The fact it royally failed with SimCity doesn't mean people shouldn't try.
But if the games industry execs actually cared and wanted to make titles that weren't controversial or reviled, some simple tips:
- No Day 1 or On-Disc DLC, unless they're free (patches are fine)
- No Online Passes/"Project $10"
- No always-on internet requirements
- No ancilliary software requirements
- No microtransactions
- Stop cramming multiplayer into everything. We don't want it.
- Stop spending time trying to wreck second hand sales, nickel-and-dime customers
- Don't rush a game. Seriously, you will ALWAYS be better off waiting till it's ready, than shipping early. ALWAYS. Fans would rather wait for a better product than get something half-arsed that leaves a sour taste.
There are many other ways to innovate. The above should not be among them.
And if you're EA specifically:
- Stop diluting all your games. If I want to play a shooter, I'll play a shooter. If I want to play an RPG, I want to play an RPG, not a shooter.
- Games are not worth full-price after 18months. Anyone who was willing to buy it at full price bought it 18 months ago.
But if the games industry execs actually cared and wanted to make titles that weren't controversial or reviled, some simple tips:
- No Day 1 or On-Disc DLC, unless they're free (patches are fine)
- No Online Passes/"Project $10"
- No always-on internet requirements
- No ancilliary software requirements
- No microtransactions
- Stop cramming multiplayer into everything. We don't want it.
- Stop spending time trying to wreck second hand sales, nickel-and-dime customers
- Don't rush a game. Seriously, you will ALWAYS be better off waiting till it's ready, than shipping early. ALWAYS. Fans would rather wait for a better product than get something half-arsed that leaves a sour taste.
There are many other ways to innovate. The above should not be among them.
And if you're EA specifically:
- Stop diluting all your games. If I want to play a shooter, I'll play a shooter. If I want to play an RPG, I want to play an RPG, not a shooter.
- Games are not worth full-price after 18months. Anyone who was willing to buy it at full price bought it 18 months ago.