you know... thinking about it, focusing on either single player or multiplayer is for me a perfectly fine concept. EA chose the latter option and I'm fine with that. I think they're doing it wrong but hey, if they got their profits figured out: Good for them. I sure as hell won't buy any of their games because I like me some single player games where I'm saving hyrule, beating up gods or chasing dragons. I also like me some local multiplayer where I'm smashing peach's face with king dedede's hammer or race towards my first carpal tunnel syndrome.
The whole SHARE WITH THE ENTIRE WORLD BIT BY BIT F2P approach just isn't appealing to me. Maybe I'm lacking the proper community to truly enjoy these games (because everything's better with friends) but even then I like to go back to my cave and do shit alone.
But... I honestly believe that the market for F2P games is getting uncomfortably crowded. Or at least too much to build a business plan around that market. Somehow I think they're vastly overestimating how long people will be playing and PAYING for such an experience. There's a limit as to how many games a person can keep up with if there's an entire community filled with relationships, responsibilities (sorta) and issues and the community is in the end the motivation to be invested in a certain game. Changing that is a hard thing to do and I don't see many people willing to do so and playing more than one or two MMOs (or sorta MMOs) isn't fun. It's tedious.
maybe I'm the one who underestimates the possible profits but then again, it's not my problem. I'll just do what I like to do. Buying games that are single player and maybe sometimes a game with online capabilities 8D
The whole SHARE WITH THE ENTIRE WORLD BIT BY BIT F2P approach just isn't appealing to me. Maybe I'm lacking the proper community to truly enjoy these games (because everything's better with friends) but even then I like to go back to my cave and do shit alone.
But... I honestly believe that the market for F2P games is getting uncomfortably crowded. Or at least too much to build a business plan around that market. Somehow I think they're vastly overestimating how long people will be playing and PAYING for such an experience. There's a limit as to how many games a person can keep up with if there's an entire community filled with relationships, responsibilities (sorta) and issues and the community is in the end the motivation to be invested in a certain game. Changing that is a hard thing to do and I don't see many people willing to do so and playing more than one or two MMOs (or sorta MMOs) isn't fun. It's tedious.
maybe I'm the one who underestimates the possible profits but then again, it's not my problem. I'll just do what I like to do. Buying games that are single player and maybe sometimes a game with online capabilities 8D