Susan Arendt said:
Wait, wait. It seems like we have a communication problem here, Susan. I'm all with on the subject of making it easier for new people to get into gaming. We just have differing ideas about the "how".
You're already a gamer. So, yeah, if you want to get better at a game, all you likely have to do is try.
See, that's why I cited that example about me and X3: Terran Conflict. Yes, I'm a gamer now, but I did not become a gamer in one night! And I certainly didn't become a gamer without hardship and practice. I learned to play different kinds of games over long long years of wasted nights, cursing and mountains of snacks and Coke. It's called commitment.
I never ever played X3 before in my life. The closest I got to space sims is GalCiv and Freelancer. But X3 is light-years ahead of those in both complexity and controls. Like comparing a kite to a space shuttle. You could control Freelancer with just the mouse and a few buttons, but for X3, two keyboards wouldn't be enough, not to mention the labyrinthine maze of menus, scripts and options. And yes, I had to learn how to play Freelancer too, that was my first ever space sim, and yes, it was hard, but guess what? I practiced, and it worked.
It just isn't that simple for someone completely new to the experience. A tutorial about what button does what doesn't help someone adjust to moving their character with a pair of sticks.
You are absolutely right! That can only be achieved with
practice. There is no other way. You have to just sit down and play. Any human being with some basic skill in hand-eye coordination can be sufficiently self-taught in relatively small amount of time to use analog sticks. Better yet, start with keyboard+mouse combo, it's a lot easier, and when you learn the concept of movement in a 3D environment, then go for the analog sticks. But you cannot evade the practice part.
Ok, ok, let me put that to the side for the time being. You seem to be saying that if people want to play, they should have to (if we're continuing the sports metaphor) train enough to be as good as an NBA player.
See? Communication problem. Maybe my examples were a bit polarized, it's my fault. No, I haven't said that if you wanna play basketball you have to be an NBA player. I just compared NBA to triple A video games in terms of skill and experience required. Those games take the basic ability to move around and interact with a virtual environment for granted. Those games won't hold your hand and take you line-by-line through the game saying "now press the forward button. Great! Now turn the mouse to face the enemy. Awesome! Now press the fire button until the mans fall down.." You see what I'm trying to say here?
Why can't a dabbler, someone with no interest or ability in EVER getting that good, be allowed to play the same game as you?
Being "
able to" is not the same as "
allowed to"! Sure, everyone is
allowed to buy, install and play any game they wish, but if they are not
able to play the game because they've never seen an Xbox controller or a keyboard in their life is an entirely different matter. You can buy a ball, pro gear, and rent Alamodome to play in, but that won't make you a basketball player. See what I'm getting at?
Let me respond to your question with another question: Why, should they lover the standards of NBA, because you are not a pro player? Wouldn't that be unfair to the rest of the players who learned to play for years?
Not in multiplayer, certainly -- that wouldn't be fair or fun for either party. But why can't they have a setting that lets them play the game in a way that's entertaining and fun for them, despite their low skill set? It doesn't impact your game experience at all -- you'll still be playing the good, old-fashioned way.
There is just one small problem. In order to cater to the beginners, so they can play the game start to finish, the game designers would have to create the entire game so that Little Jimmy could play it. God modes, tooltips, hints and "where should I go" buttons can go only so far, but there are certain elements in games that simply cannot be dumbed down enough to cater to newbies without ruining the game for the "real" players, easy mode or not. Level designs, puzzles, game dynamics, controls...etc. The designer would have to create two entirely different games, one for the newbs and one for the seasoned players, and that's not possible, I don't have to tell you that. There are guides, trainers and cheat that beginners could use to train themselves (hence they're called
trainers), but to water down a game just because the guys have difficulty playing it for the first five minutes is just unfair, as you said it.
There are certain games, that are not for beginners, and it's not a scheme to shut out new players, it's a fact that they need to understand. In order to be able to enjoy rich, advanced gameplay, first you need to reach a certain level in experience and knowledge, just like in RPGs where you gather XP to level up. Once you learn the nuances of the given genre, you'll be able to enjoy those games too. New playes shouldn't be offended by this, rather encouraged to learn and practice, like we, old-school gamers did.
In StarCraft, there is no Cow Level...