Susan Arendt said:
As for the X3 argument, Play -- you may not have been familiar with games of that ilk at the time, but you were familiar with games in general. Whether or not you realize it, this gives you a huge leg up on understanding and conquering any game that's put in front of you.
Naaah, you are going way off target here, Susan. Know games in general? Really? No offense, but who doesn't know games in general nowadays? The media, the internets and the whole world around us is so full of the stuff, it's practically leaking video games all over the place. Who didn't play video games as kid was either not interested at all, had no friends, or grew up in the Gobi Desert with goats. Anyone who has a chance to be interested in
any video game has a general understanding of games nowadays. I mean, anyone who gets interested in, say, Call of Duty, at least saw a console or computer in their lives, and at least played minesweeper of Plants vs. Zombies or whatever. Nobody goes from technophobe to CoD fanatic in a second. I'm 24 years old, and even I had consoles and computers around in my childhood (and I grew up behind the iron courtain), not to mention today. You can't walk ten meters on the street without seeing at least one guy with a PSP, DS or iPhone, playing some weird game. Hell, even my parents know what PS3, GTA, HL and CS stands for (we live in Hungary). And those who doesn't know shit about games, are generally not even interested in the stuff anyway.
You are not giving enough credit to the newbies. Who want to play games, can. They have the opportunity and the choice. It's available everywhere. Almost every electronics store sells consoles and computers nowadays, you are practically tripping over Wiis, Xboxes and video games wherever you go. And you doesn't even have to pay the price of a small car to buy a computer, like in my childhood.
That developers could implement all of these ideas and more to make games more accessible for new players without taking anything at all away from the "real" game. The pro gamers (so to speak) get the exact same experience they would if the newbie features weren't even there at all.
You just answered you own question right there:
"Now, if you're suggesting that implementing these features would necessarily take time away from creating a full-bodied experience for the experienced player -- if we're being realistic about developer resources, you're absolutely right."
Word.
It's a double-edged sword. Either they create a game that caters to new players and beginners, or create a full-bodied game to the "real" players, who know their games. Trying to do both is not really possible. If you cater to the newbies, the game will feel too soft, too easy and bland for the gamers, but if you create a game that the real gamers enjoy, the newbies would feel left out, because they can't play it, as they say. But, let's discuss a more pressing issue, I just realized something about your arguments...
Saying they need to "work their way up" assumes that gaming is something they want to improve at. And those who do naturally will improve. They'll try harder, they'll hone skills, and eventually get better. Which is all fantastic for them.
But not everyone who would enjoy playing a game necessarily wants to be a better gamer. Those are the folks I'm talking about. And they shouldn't have to.
The what now? You mean the people who want to play GTA IV or Counter Strike Source, but unable to because they are - for lack of a better word - n00bs, and instead of practicing and trying to get better, they just whine about it and demand that game be made easier so they don't have to do anything to succeed? And you say they are right?? Susan, I'm disappointed in you...
Games of all kinds -- not just the ones currently aimed at the casual crowds - should be enjoyable by all kinds of people.
They
are! Games of all kinds are open to everyone, there is no limitation, everyone can play who wants to,
BUT, again, "allowed to" and "be able to" are two different things, I said it before.
But now I understand what you are trying to say, and I mean no offence, but it's wrong. It's like saying everyone
should be able to play and enjoy every sport and every art form there is. Because games are like sports and art combined. But, certainly, you see the problem with that. Like I said, causal games and small time games are like playing in your back yard, and AAA titles and big games are like major-league events. Like drawing or composing music, you have to start at the beginning, you have to learn the strokes and the musical notes, you can't expect to paint a Van Gogh or compose like Vangelis from the get to.
You have to learn and practice first!
It's a nice notion, and I see your point, but eventually you'll have to understand, that's not how this works. I really mean no offense, but this is the truth. Without practice you won't be able to enjoy these games, and that doesn't mean you are not allowed to.
A major, integral part of the gaming experience is the challenge you have to overcome! That's the main point of video games. Without a sense of challenge, there is no sense of accomplishment. (And I'm not talking about achievement points and gamescores, because jumping 10 times or shooting 10 bad guys are hardly an accomplishment in a FPS game where you have to kill thousands to reach the outro)
Again, the last thing I want is to take anything away from people who make gaming an important part of their life. I think gamers should be rewarded for their efforts. They put in the time, they should be able to feel good about that.
Then don't, for gods sake! As you said, gamers put in time a sweat to become gamers. It's not a closed club, it's open to everyone, and if anyone wanna join us, we expect nothing more and nothing less from them. If you wanna play big and hardcore games with us (single or multiplayer), then suck it up and practice. If you are not willing or not able to do so, then you won't be able to play these games. It's one or the other. Every hardcore gamer will tell you the same.