zelda2fanboy said:
Soylent Dave said:
That's the problem - two or three major bugs in 40 hours isn't considered bad programming?
Are your standards (or expectations) really that low?
Yes. I've never gotten through any modern game without at least one freeze, graphical glitch, or gameplay malfunction. It happens. The fact that the Fallout games let you save and autosave at virtually any spot and an unlimited number of times, it really keeps the bugs from getting out of hand when you encounter them.
Yeah... - only one of the game-breaking errors in New Vegas was that it corrupts (or corrupted; I think they fixed it, but then they might have broken it again - I lose track) your saves and autosaves. And I shouldn't have to double-backup my game saves, it isn't 1990.
But either you're having atrocious luck with games or I'm playing better games than you (... or simpler ones!); I can't say that most modern games I play feature gameplay malfunctions or freezes. The occasional graphical glitch crops up (but even then New Vegas went to a ridiculous extreme with its graphical cockups).
It's also notable that I didn't experience any bugs in Fallout 3 (and I played it a lot), and I've experienced a lot of really irritating ones in 15 hours or so of New Vegas (graphical weirdness and the much more annoying 'oops, you can't finish this quest. Or that one. Or this one.' variety).
I mean, Creative Assembly are kinda notable for releasing games where the AI isn't actually as good as it's meant to be (which is why people usually wait for the patch), but at least their games are still
playable; they're just not as good as they
should be.
Obsidian really are in a league of their own when it comes to repeatedly releasing unfinished, broken games.
krellen said:
Obsidian comes down to one simple thing for me: Does story matter?
No one else gives us stories that matter. Only Obsidian. If story matters, then Obsidian is it; everyone else's stories are crap. Even BioWare fails us now.
If story matters, Obsidian's your love.
If you're not here for the story, go on hating Obsidian.
Traditionally, though, stories have a beginning a middle
and an end.
Not a beginning, most of the middle and oops! deadline, oh well you kinda figured out what the end was going to be; here's a bit of a cutscene - no, wait we didn't finish that either. See you next game folks!
(also, the quality of the story doesn't really matter if the game is too broken to enable me to discover it...)