HankMan said:...Said something without a punt...
To be more on topic, I don't see how this can work for most model on how to apply that are all exploitable.
HankMan said:...Said something without a punt...
Just curious, why was I quoted in your post? A mistake, perhaps?Loonerinoes said:You know...it's funny that the Depeche Mode song in fact does NOT talk about self-interest as the guiding principle for all people in general. It moreso talks about how our *DIFFERENCES* are the driving force for our conflicts and about how we'd rather not learn to be different (and change or understand another point of view) but how we'd rather remove offending different things, including other people, from our lives for the sake of our personal comfort or validity of our beliefs (like say...thinking self-interest is the guiding force for all people).Giest4life said:Thank you, Mr. Pitts, for pointing this out. I think of myself as a pretty amiable player to play with, but I find this idea of charging people according to their nature singularly revolting. I know that--if--I won't be affected by this system too much, I will stop using Valve's excellent service.
People are people not because of self-interest, like this article seems to make a beautiful leap of logic. People are people because, in spite of all our cultural differences, what seems to be universal is that we, not on an individual level necessarily but on a mass group level, are intolerant of other people different from us.
But yeah sure - I guess everyone likes to jump onto the 'people are shit' bandwagon around these parts and ignore the fact that self-interest is primarily propagated only in western cultures rather than say...certain eastern based ones where you have millions of people that have been taught to believe that self sacrifice is worth far more.
People can exist just fine wether or not they are taught nothing but self-interest or self-sacrifice, even to the point where either extreme becomes harmful. But people will always be people because, the bigger the number of our crowds, the more intolerant we become of our collective cultural differences. A good case in point is how the Escapist community as a whole has grown more and more intolerant the more popular and numerous it has become, up to the point where in many ways it has become blind to this intolerance of outside opinions and actions.
That's ultimately what the song refers to for me moreso than the overtly-simplified 'people are shit' version. But believe what you will I guess.
Sorry...you're right - twas my mistake...blergh. I'll edit it and such.Giest4life said:Just curious, why was I quoted in your post? A mistake, perhaps?
Oh snap I'll have to pay more the the escapist now.Thyunda said:Then they can pay Valve extra to enjoy the game. They can hate all they want, but the more vocal that hate is, the more money they'll have to keep pouring in. Surely you don't think people are stupid enough to bring this on themselves on purpose?mcnally86 said:I think its unfair to call something a success when psychology tells you it wont be. Once someone start trending bad they will probably keep trending bad and will be more liable to hate people at the top of the good ladder.Thyunda said:Unless the majority are paying them more money to play. Which is plausible. I would then call the experiment a total success, wouldn't you?Dulcinea said:Luckily you are in the minority on that, and Valve, being a business and wanting money, will fold to the majority.Thyunda said:So your argument is that...wait, what? I'm sorry, I'm actually struggling to work out what you're complaining about this time. Do you mean that you're pissy that Valve are ostracising the less desirable parts of its audience simply for being dislikeable? Because...that's the exact reason I support it.Dulcinea said:Removing half your market by upping the price of a product some can't afford as it stands is bad enough. Removing them by asking for money they don't have and calling them an asshole while you do it?
I hope they do use this system and I hope it fails. There. Charge me more for that.
There are consequences to being an asshole in real life. I don't see why virtual lives should be any different. Only, I think it should be a subscription-type deal. That way, there IS encouragement to change. Let's say you pay for all the features you lost for being a dick. Now, you have incentive to be a dick, because you've paid for it.
However, if you lose all that stuff again because you've spent a month being even more of a dick, you now have a drain on the wallet. That drain can be cut off simply by playing nice. However, going purely off of player reviews or something will be a pain in the ass. Nobody goes out of their way to give a favourable review. Perhaps if you can stay below a certain amount of negative reviews...or some system like that.
The status quo is ever so.
However, I do also think it can't be too strict. And you can't just slap price tags on people just because they get reported. I HATE that.
Besides, if people boycott it, Valve just turn it off. They haven't really lost anything major...since by the time they start losing large portions of their audience, they ought to be quick enough to turn off the problem and let them all come back.
Hahah...who knows. Perhaps they'll pull the same shtick in the end as Blizzard did: "Oh no no, you see...we only announced forced Real ID as a test! We weren't serious, we wus just trollin'! Are you mad bros?!"Cousin_IT said:I assumed Mr Newell, Gabe, was being flippant to get some laughs.
mcnally86 said:Oh snap I'll have to pay more the the escapist now.Thyunda said:Then they can pay Valve extra to enjoy the game. They can hate all they want, but the more vocal that hate is, the more money they'll have to keep pouring in. Surely you don't think people are stupid enough to bring this on themselves on purpose?mcnally86 said:I think its unfair to call something a success when psychology tells you it wont be. Once someone start trending bad they will probably keep trending bad and will be more liable to hate people at the top of the good ladder.Thyunda said:Unless the majority are paying them more money to play. Which is plausible. I would then call the experiment a total success, wouldn't you?Dulcinea said:Luckily you are in the minority on that, and Valve, being a business and wanting money, will fold to the majority.Thyunda said:So your argument is that...wait, what? I'm sorry, I'm actually struggling to work out what you're complaining about this time. Do you mean that you're pissy that Valve are ostracising the less desirable parts of its audience simply for being dislikeable? Because...that's the exact reason I support it.Dulcinea said:Removing half your market by upping the price of a product some can't afford as it stands is bad enough. Removing them by asking for money they don't have and calling them an asshole while you do it?
I hope they do use this system and I hope it fails. There. Charge me more for that.
There are consequences to being an asshole in real life. I don't see why virtual lives should be any different. Only, I think it should be a subscription-type deal. That way, there IS encouragement to change. Let's say you pay for all the features you lost for being a dick. Now, you have incentive to be a dick, because you've paid for it.
However, if you lose all that stuff again because you've spent a month being even more of a dick, you now have a drain on the wallet. That drain can be cut off simply by playing nice. However, going purely off of player reviews or something will be a pain in the ass. Nobody goes out of their way to give a favourable review. Perhaps if you can stay below a certain amount of negative reviews...or some system like that.
The status quo is ever so.
However, I do also think it can't be too strict. And you can't just slap price tags on people just because they get reported. I HATE that.
Besides, if people boycott it, Valve just turn it off. They haven't really lost anything major...since by the time they start losing large portions of their audience, they ought to be quick enough to turn off the problem and let them all come back.
Seriously though good point. I guess they should implement it all they could lose is development cost. I'm just afraid haters with big enough wallets are ganna see this as a green light to hate more. I already payed whats to stop me now?
Geezus we aren't going to get into some damn "what-if" argument are we?...I gotta be honest that sounds like the most desperate grasping for excuses I've heard in a long time. Also, if someone stops playing a game because they are being dicks, and thus are being charged extra, thats called a plus.mcnally86 said:I'm sorry are you familiar with the internet? Self control is damn near utopian. Also what if a little kid joins your f-bomb server and the dad walks in hearing you guys. He gets mad and the kid says its your fault, now you guys all get a bad points as the dad starts reporting you all. One of your friends is pissed so he gets in a shouting match with the dad. Now the kids account has huge bad points (that his dad got for him) and so does your buddy. Now your buddy wont play that game anymore because he objects to the dick tax and doesn't want to pay more than you guys to play that stupid game.matrix3509 said:I think you are massively missing the point here Russ. For all of your BS philosophical rambling, people are not asking for a utopian internet society. People are simply asking for an online environment wherein they are not the targets of racist and homophobic slurs.
I play with friends online all the time. Its competitive as all hell and plenty of f-bombs are dropped. There is a difference between that kind of environment and one which enables, indeed, promotes griefing.
We are not asking that people change themselves, we are simply asking for people to have some god damned self-control. You would not go to a soldier's funeral and fuck the corpse (unless you belong to the Westboro Baptist Church), so why should similar behavior online have no consequences?