Heh.oldmanscene24 said:If you outlaw dicks, then only outlaws will have dicks.
I was going to dismiss the article as pretentious waffle, but a valid point was raised about people paying the dick tax being allowed to be dicks.
Heh.oldmanscene24 said:If you outlaw dicks, then only outlaws will have dicks.
You know, I kind of agree with this.MaxPowers666 said:The obvious harm is that they piss off half their customer base who then go shopping elseware. Enacting a plan like this is a surefire way to help your competition, you know what I actually think they should do this.Santa216 said:I don't see the harm, really, as long as they do not corrupt their Steam with a half-baked system. And again, this would not be a Valve thing to do.
If a community treats you poorly stating you deserve it because your bad and you can:BrotherRool said:People are more likely to be douches because there are no consequences. Valve would introduce consequence.
Communities online are far smaller than their potential source. A lot of those people are nice. Nice communities (which tend to be more profitable for everyone) have nice people in them. So if you dissuade the bad people from joining them they remain a nice community. What's more, by the definition of the restriction, the bad people joining them negatively affects the worth of the community and thus if you remove them, has a positive effect on the community.
What's more if the bad people pay more and join anyway, the status quo is the same, except that the nice people pay less. As you said "people don't change" so the bad people won't get worse (unless you want to propose that you're reasoning wasn't logically cohesive)
I feel your argument is invalid
Right as isn't that the issue. Maybe he really want advice but he doesn't want some dude in a random to tell him whats what. You could come off as a dick in the first IM and he closes his think hole after that. There will always be miscommunications out there.warcraft4life said:PROBLEM:
I play WOW (a bit too much D
When I'm on my rogue and I get a holy priest in healing a dungeon, I WILL inspect them - there spec is usually wrong, and there rotation horrid (still getting gear and therefore in normals) when I try and help them by telling them there rotation is wrong or their spec has points wasted I get screamed at.. Even after I tell them I have my own priest ;-;
So - even though I start with good intentions so that this healer will heal many more groups efficiently and not drag a team behind, I get called an ignorant ass hole and ignored. See how this problem could come up with this "dick tax"?
For the sake of argument, more like a restaurant that charges you more if you have a history of pissing off other costumers and causing a scene.Chronologist said:So, people who are popular get freebies, while people who are unpopular or infamous pay more money for the service? That's like a restaurant that charges you money if you don't tip them well enough. Ludicrous.
Pull your head out of your arse Gabe. All you're going to do is piss off at least half of your customer base with this moronic idea that one price for everyone is broken."The industry has this broken model, which is one price for everyone," says Newell. "That's actually a bug, and it's something that we want to solve through our philosophy."
I was agreeing with you but you proved my point. It easy to mistype/misinterpret something. Why should you have to pay more for that?warcraft4life said:But, why should I have to lose out on stuff (or pay more) because people don't want to listen to actual advice? I usually open with; "you've got a few wasted points in your spec, armoury [my priests name] for a better holy spec"mcnally86 said:Right as isn't that the issue. Maybe he really want advice but he doesn't want some dude in a random to tell him whats what. You could come off as a dick in the first IM and he closes his think hole after that. There will always be miscommunications out there.warcraft4life said:PROBLEM:
I play WOW (a bit too much D
When I'm on my rogue and I get a holy priest in healing a dungeon, I WILL inspect them - there spec is usually wrong, and there rotation horrid (still getting gear and therefore in normals) when I try and help them by telling them there rotation is wrong or their spec has points wasted I get screamed at.. Even after I tell them I have my own priest ;-;
So - even though I start with good intentions so that this healer will heal many more groups efficiently and not drag a team behind, I get called an ignorant ass hole and ignored. See how this problem could come up with this "dick tax"?
FFS you can find similar specs via. google ;-;
Oh you're completely right, I just enjoyed constructing an argument that either the editor had to accept, or challenge and admit his argument was entirely invalid.mcnally86 said:If a community treats you poorly stating you deserve it because your bad and you can:
A) Rise to the challenge and prove them wrong (hard to do)
B) Prove them right and troll them back (revenge)
Basically its going to have to be a delicate system. If the game tells someone they are bad they are in fact likely to react. People do change the face they show someone. If you charge a dick more to be in your community then a good person don't be surprised if they act like they own the place.
Then that is why it needs to be properly moderated. For example, the system on the Escapist appears to be that if you get reported, you get a warning regardless of circumstance. Where this new system is concerned, there would have to be a better way of telling whether or not the defendant has actually committed all of these wrongs to get reported so many times. Maybe the game can discount floods of reports coming from people on each other's friends lists or clans, so at most, your 100+ friends and clan members would have a very limited number of reports they can dish out on one person.Dulcinea said:And if myself and my 100+ friends and clan members decide to down vote you because we don't like you?Thyunda said:Unless the majority are paying them more money to play. Which is plausible. I would then call the experiment a total success, wouldn't you?
Then if the same people are filing loads of reports, then THEY need to be investigated themselves. If there are so many reports coming from the same users for different targets every now and then, something is wrong with those doing the reports.Dulcinea said:So we disband the clan, delete each other from our friends list and report you a hundred times over a month. Hell, I was part of a Steam clan whose entire point of existing was to find players we didn't like and report them, spam them and make their lives online shitty. What happens? We get away with it because only one person at a time has an issue with us and anyone we target gets to pay more for all their games.Thyunda said:Then that is why it needs to be properly moderated. For example, the system on the Escapist appears to be that if you get reported, you get a warning regardless of circumstance. Where this new system is concerned, there would have to be a better way of telling whether or not the defendant has actually committed all of these wrongs to get reported so many times. Maybe the game can discount floods of reports coming from people on each other's friends lists or clans, so at most, your 100+ friends and clan members would have a very limited number of reports they can dish out on one person.Dulcinea said:And if myself and my 100+ friends and clan members decide to down vote you because we don't like you?Thyunda said:Unless the majority are paying them more money to play. Which is plausible. I would then call the experiment a total success, wouldn't you?
Sound fair?
Make a system like this and trolls will troll. Troll damn hard.
Well, if you can bring me examples of these Internet vigilantes who dish out reports at the same rate as you and your friends did, I would love to meet them because they're clearly Batman.Dulcinea said:So people who are active in reporting others for the right reasons will get the same treatment as those who cheat the system? And where is all this research time coming from? Do you volunteer your own time to sift through the millions of reports? I'm sure the people who work for Valve are busy programing and making sure their services don't blow up.Thyunda said:Then if the same people are filing loads of reports, then THEY need to be investigated themselves. If there are so many reports coming from the same users for different targets every now and then, something is wrong with those doing the reports.Dulcinea said:So we disband the clan, delete each other from our friends list and report you a hundred times over a month. Hell, I was part of a Steam clan whose entire point of existing was to find players we didn't like and report them, spam them and make their lives online shitty. What happens? We get away with it because only one person at a time has an issue with us and anyone we target gets to pay more for all their games.Thyunda said:Then that is why it needs to be properly moderated. For example, the system on the Escapist appears to be that if you get reported, you get a warning regardless of circumstance. Where this new system is concerned, there would have to be a better way of telling whether or not the defendant has actually committed all of these wrongs to get reported so many times. Maybe the game can discount floods of reports coming from people on each other's friends lists or clans, so at most, your 100+ friends and clan members would have a very limited number of reports they can dish out on one person.Dulcinea said:And if myself and my 100+ friends and clan members decide to down vote you because we don't like you?Thyunda said:Unless the majority are paying them more money to play. Which is plausible. I would then call the experiment a total success, wouldn't you?
Sound fair?
Make a system like this and trolls will troll. Troll damn hard.
Also, what kind of person joins clans to report people you didn't like? That is a really dickish thing to do...
Yes. There are dicks out there. Dicks who will ruin your day and make you pay more for a game. You will appeal it. That takes time. Valve will get around to looking into your appeal after you send them a message a hundred times. Maybe a week latter they get back to you. Maybe they decide you were cheated and undo the damage. Sounds like fun!
Troll paradise. I can hear the forum rage now...
This is my opinion: Mister Newell is proposing a system by which a person's (online) actions will have consequences. I can't see anything inherently wrong with that idea.Therumancer said:The point being, that such a system cannot be used unless there is some fairly impartial way of administrating it, and human nature being what it is, there isn't one. It all comes down to establishing a cult of personality which winds up having nothing to do with the games themselves or what is good for the community.
What your suggesting is even worse that what I am saying however.KarlMonster said:Gabe is suggesting that the multiple (automated) server system gets a new 'administrative tool.' It does not need to be a popularity contest in any way, shape, or form. This does not need to be anything more than a two tier system; people with a small number of 'dick votes', and people with a large number of 'dick votes.' There is some concern about 'gaming the system,' but I submit that its entirely possible to work the design to prevent that. Let's assume that I'm a dick [(might actually be true, but you'll never know!)] and I want to make it look like I'm not a dick. So while I'm playing, I'll randomly throw some poor schmuck a 'dick vote.' On the other hand, I can't help but be a jerk, and my entire team gives me 'dick votes.' Its no problem at all for an intelligently written algorithm to figure out that I'm the real dick on that server; while considering the 'dick votes' I cast to be dubious. See? No cult of personality, just 1's and 0's.
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