KarlMonster said:
Gabe is suggesting that the multiple (automated) server system gets a new 'administrative tool.' It does not need to be a popularity contest in any way, shape, or form. This does not need to be anything more than a two tier system; people with a small number of 'dick votes', and people with a large number of 'dick votes.' There is some concern about 'gaming the system,' but I submit that its entirely possible to work the design to prevent that. Let's assume that I'm a dick [(might actually be true, but you'll never know!)] and I want to make it look like I'm not a dick. So while I'm playing, I'll randomly throw some poor schmuck a 'dick vote.' On the other hand, I can't help but be a jerk, and my entire team gives me 'dick votes.' Its no problem at all for an intelligently written algorithm to figure out that I'm the real dick on that server; while considering the 'dick votes' I cast to be dubious. See? No cult of personality, just 1's and 0's.
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What your suggesting is even worse that what I am saying however.
Let me put this into context, one of the reasons why I do not use XBL much anymore is because when I was playing Soul Calibur IV I noticed a trend where whenever I would beat someone, they would automatically flag me with an "unsportsmanlike conduct" report. In compstitive ranked matches this seems to be the usual state of affairs because people don't want to run into someone who beat them again. I was so annoyed by this affecting my rating (stars) that despite not dealing with many people via XBL to begin with I decided to stop playing. Please note I do not have a mic, and was not "trash talking anyone".
Under this system I would be charged more money to play competitive fighting games.
I'll go one further, and outside of my paticular problem, to a bigger issue in the fighting game community: Playing to win vs. playing for fun. Now in general when most people get into random XBL matches they are playing to win, however some people get all upset when players use tactics like turtling or specific move combos because they are "cheap". There are huge, painful, drawn out arguements about this kind of thing. Since you don't know everyone online to begin with, what could be considered a dick move by one player, might just be playing to win by another, the old "hey, it's not MY fault your not good enough to counter it" (and lets be honest, even the cheapest moves and tactics can be countered, it just takes work and more game knowlege than most people expect or possess). If your playing competitivly, and trying to go up the rankings, or get your 15 streak achievement or whatever, is there anything fundementally wrong with using the most effective tactics possible? Should everyone be expected to hold back, or ask permission to throw down with all their accumulated fighting game skill?
The point that I'm getting at here is that just because someone calls someone else a "dick" does not mean that it's true, and an automated system is incapable of determining that. In many cases like fighting games, people scream "dick" because they just got their win streak broken or dropped in the rankings and only want to pwn scrubs to get it back up.
In the end the problem with this system is there is no real fair way to implement it. You either have to rely on an automated system which is going to by it's nature be unworkable for the kinds of reasons I mentioned above. Not to mention the simple fact that people will be able to threaten each other with the "bombing" of their reputation which in this case goes beyond the loss of stars (I got mine back up almost to 5 eventually) into an actual, tangible, financial threat. OR you have to rely on a system that is basically a cult of personality with a handfull of empowered enforcers playing god in their own personal little kingdoms, playing games and not being charged extra becomes a matter of not falling prey to the ruling class.
The very fact that there is no way of doing it fairly is exactly why professional neutrality exists. If Gabe occasionally wants to give free product to people he likes, more power to him, but I oppose the idea of people having to pay more money for the same services as everyone else because they happened to get his goat at some point.
I suppose in theory some massive bureaucracy could be established the overrules even the company head, which has a complicated system of investigations, appeals, and other things to make sure each and every case is gone over with a fine toothed comb and someone is proven a dick beyond a reasonable doubt. You know "trial before a jury of the accused's peers" with special attention being paid to things like political leanings. However no company could afford to pay for such a thing, and the costs would probably outweigh the benefits... and again we're left with professional neutrality being the way to go. The same price for everyone. Maybe Gabe might choose to reward people, but nobody is being punished for being a "dick" since it's generally subjective, and branding someone with computer flags is both inaccurate and too easily abused.
The idea of computer moderated impartiality sounds great until you upset a FPS Clan that gets the whole 6th grade class to vote you a dick because you beat them in a match... Well guess who now pays 50% more for services. Ditto for the crap I mentioned with fighting games, or heck, someone who just flat out says "do I what I want or my friends and I blackball you".
Neutrality, God Emperor Gabe (apologies to Gabe, I keep saying this, but I can't get that Critical Miss strip out of my mind), or an easily exploited computer.... hmmmm given all the viable options I think I'll opt for professionalism and neutrality.