Elder Scrolls V Adding Visceral Feeling of Danger to Combat

Sovvolf

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Echer123 said:
Sovvolf said:
Not to sound like a blood thirsty crettin but I would like to see dismemberments in this game. You know, a little gore. I found it a little boring that I couldn't decapitate someone with my sword in Oblivion, it felt like I was beating people to death with an exceptionally blunt sword.
There's a mod for that.
I don't have it for the PC (my computer wouldn't run it). So I can't really rely on mods sadly.
 

Brotherofwill

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There goes my entire skill in the game. Guess it means no more mud crab levelling, which is a good thing. Hope they change this retarded "get 5 ability points in 3 categories if you want to level perfectly" bullshit, that always reduced the game to a slow crawl for me. I'm a perfectionist, so I'll grind mudcrabs.

Then again, mudcrabs are probably really dangerous now. Even more dangerous. -Shudder-
 

Nimbus

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Oct 22, 2008
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What?! But I built an entire character around running backwards in Oblivion... Damnit.
 

Larsirius

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If arrows become less prominently found in the world, then where are we going to get them? In Oblivion, glass was the highest arrow to be bartered with, and even then in limited quantity. I think this will limit a lot of the options Bethesda has sought to create for players in terms of combinations of weapons, spells and skills. Particularly it will impact those with a slight outside of the box thinking in terms of classes, such as one of my favorites, the heavy archer, which uses heavy armor, blades and archery as its main skills, and thus rely less on stealth, and more on a greater stock of arrows for powerful adversaries.

I think this may be a trend in recent games. Niche tweaking the sandbox and mechanics. It appears that, while wanting to create a defined role for a lot of the sandbox and mechanics, it limits the players ways of tweaking these, which is easier when they have a broad appeal. By pushing certain weapons into a defined role, the player must then presume a defined role, not using whatever is found to their best abilities and find new and intersting uses. Another example is Halo 3 and Halo Reach. Halo Reach has got a lot more defined sandbox, with an almost set role for each armor ability and weapon, which was a design choice by Bungie. But, when they did that, the flowing sense the gameplay had got in Halo 3, where your weapon could be picked up and disgarded at will because of a broad appeal, was more or less gone. In Halo 3, you had equipment you could pick, and use, such as a bubbleshield or a gravity lift. Halo Reach offers armor abilities, most of which are reskinnings of Halo 3's equipment, but can be used more than once. However, the downside of this is that you can't change your armor ability without dying. In Halo Reach, weapons are more scarce, and game mechanics aim at making each player on player encounter last longer, which gives for a totally different playstyle and feel, which some might enjoy, and others not. I fear that Bethesda will do the same with TES V. We shall see.
 

Burst6

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Mar 16, 2009
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awesome. Now when i decide that i want to have a different fighting style every 5 seconds i have enough combinations of weapons to make it through the game. awesome.
 

hyzaku

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Still sounds like magic will be OP. If they can make magic not weak without making it capable of taking all the challenge out of fights then I might consider this game. Spells that do damage and drain a resource (stamina or magic, etc.) sound terribly unbalanced. Lightning spells draining stamina in Dragon Age made enemy mages so much more dangerous than they needed to be. I can't see that being any better here.

Though I have yet to see any indication that players will no longer need to plan level ups to be successful like we did in Oblivion, so that is currently a big red mark for me. If they can make it so I don't have to play accountant with my skills to level "efficiently" in order to be a viable character then I would be more inclined to care about this game.
 

scarab7

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Like the details on all the combat styles but releasing information on many spells and weapons you have doesn't help sell the game to me. The last two Elder Scroll games variety of weapons didn't matter, it was highest damage and how fast you could swing, or kite with ranged. I'm guessing Bethesda is taking baby steps. Rock paper scissors system I bet with moves/timing. Wish weapons and style made a difference, but I'm guessing I'm a few Elder Scrolls ahead of my self.
 

SangRahl

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Feb 11, 2009
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Tankichi said:
I snuck then attacked. They die quicker that way.

So Basically....i will make a stealth character like i always have and just go about 2 hitting everything....well that is if i play it.
Yep, same here... but more often than not I was forced into the "Bow Kite In Circles" scenario against stronger foes, like the OP's trolls.

I remember a thief/archer mod that implemented a series of 'perks' that looked very similar to the features mentioned above... Backstabs/Assassinations, trap systems, focused bow damage for stealth & aim time, and NPCs that don't use radar to locate enemies spotted by dead comraes.

OT: I too will do as I always do, and enjoy the new abilities given to me to help me stay to the shadows.

Now if they'll just do something about alternate routes into cities/towns rather than just going through the front gates.
 

Madmanonfire

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Jul 24, 2009
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Oh snap! The game requires actual skill now!

Anywho, the alert state sounds nearly exactly like Assassin's Creed. Good news all around here.
 

BeastofShadow

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Ivan Dobsky said:
>85 different spells in 5 schools
>in 5 schools
>5
Why, Bethesda?! WHY?!
Eh.. whatever your answer is, i blame consoles.
Are you complaining about the reduction of options or are you a member of the 0.000000000000001% of people who actually found a use for mysticism?

OT: Sounds great. Loved Oblivion and this has actually over taken ME3 as the day one buy for me for this year
 

loremazd

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Ivan Dobsky said:
>85 different spells in 5 schools
>in 5 schools
>5
Why, Bethesda?! WHY?!
Eh.. whatever your answer is, i blame consoles.
Blowing stuff up, healing stuff, changing stuff, making/summoning stuff, and illusions.

That's pretty much all magic can do.
 

Ivan Dobsky

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Dec 22, 2010
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BeastofShadow said:
Ivan Dobsky said:
>85 different spells in 5 schools
>in 5 schools
>5
Why, Bethesda?! WHY?!
Eh.. whatever your answer is, i blame consoles.
Are you complaining about the reduction of options or are you a member of the 0.000000000000001% of people who actually found a use for mysticism?

OT: Sounds great. Loved Oblivion and this has actually over taken ME3 as the day one buy for me for this year
What are you talking about? Mysticism wasn't useful? That's some crazy talk. Also, i find cutting options, in general, being bad too. I miss Morrowind and levitation, and i will miss all the spells Bethesda will cut off.
 

Lord Beautiful

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Aug 13, 2008
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While it all sounds interesting, I'm more interested in the execution. I'll wait for some videos to determine whether or not these changes are good.
 

Tzekelkan

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Dec 27, 2009
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Ivan Dobsky said:
>85 different spells in 5 schools
>in 5 schools
>5
Why, Bethesda?! WHY?!
Eh.. whatever your answer is, i blame consoles.
Yeah, I thought that was a little low when I read that. Turns out they removed Mysticism. Too bad, I liked liked that spell school, but I think they took it out because they already have a soul-stealing-like mechanic. I remember reading somewhere that's the way you get shouts when you kill the dragons.
 

Snowalker

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Nov 8, 2008
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Good, archery system sounds as it should be... please don't let it be like Morrowind's archery though, good god is sucked.
 

HellspawnCandy

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Oct 29, 2009
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Hopefully there aren't as many arrows, it kinda made Marksman op with never running out of arrows. Be kinda neat I think.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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BeastofShadow said:
Are you complaining about the reduction of options or are you a member of the 0.000000000000001% of people who actually found a use for mysticism?
I dunno about you, but I loved certain Mysticism spells. Detect Life, for one, was a huge help in over half of the Thieves Guild and Dark Brotherhood missions. Hopefully they'll keep Detect Life and put it under Illusion or something.