I'm a little concerned by the whole "timing" thing. What, exactly, do they mean by "timing"? I hope it's not the frantic "hit-the-button-at-the-exact-right-nanosecond" timing like games such as Clive Barker's Jericho and Dante's Inferno. That type of thing is almost impossible for me and frustrating to the point of not being even remotely fun (I gave up on Jericho at the opening sequence after more than 100 failed attempts to get the guy past the pit). I REALLY hope Skyrim isn't going that route or I'll have to count myself out of this one.