Enslaved As It Should Have Been

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Hmm, no. Sorry Yahtzee, but your idea sounds a little too dull.

If there's ever to be a Journey To The West game, I'd very much want it it to feel organic. Then again, you designed it as a sci-fi game which I don't think fits the story at all. Same as that sci-fi and Nordic mythology just don't mix.
 

Optimystic

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Fronzel said:
I don't mean to be nasty, but I question the wisdom of making such an old reference, especially since you've taken it out of its context of Yahtzee trying not to mention tits in that review.
It wasn't meant as a commentary on anything, I'm just reminded of it every time he has a game idea :)

Purely for humor purposes, nothing more
 

Planetoid

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To me the important part of this article was pointing out that deviating so far from the source material makes it a wonder why there aren't more IPs being created. Most recently, in the ZP Castlevania: LoS video, Yahtzee points out that most of the game doesn't involve being in a castle, or fighting Dracula, for that point. For a franchise famous for 2D vampire castle exploration, a 3D generic-monster forest-y mountain climbing game seems different enough to warrant a new IP.

I know the industry is hardly one to have a stable experimentation field, but I'm sure the writers and artists will be happy to have some original input on a new gameplay idea.
 

Casual Shinji

Should've gone before we left.
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Fronzel said:
Okami shows that you can adapt mythology into a game without having to set it on the Planet of the Apes...
Even Okami suddenly turned kind of sci-fi at the end, though. The moonship looks rather like a spaceship and the final boss looks more like some kind of robot than anything. I know they were trying to make it something that wasn't in any way part of nature, but the shift from mythology to apparent sci-fi was very jarring and is my least favorite part of that game, just after how short the Hokkaido stage was.
You should put this in a spoiler box.

But yeah, the ending to Okami was kinda stupid. As in "aliens in Indiana Jones" stupid.
 

Planetoid

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It's not just deviating from books. Games like , Dissidia: Final Fantasy, and Super Mario (Insert Noun Here) are deviants from the originals in such significant ways, why not have a few writers and artists play around with a new IP?

EDIT: For some reason my first comment wasn't visible; sorry about the double post.
 

Infernai

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That idea of yours is....actually very very interesting, and plus it has Jetpacks..FUCKING Jetpacks. Hell, I'm sold on it!
 

Wang Wei

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Why read Journey to the West when they have cartoon series and DVD. Of course you would need to know some Chinese unless the DVDs had subtitles for English, but as for any typical Chinese DVD series, they only have Chinese subtitles and a load of DVDs. My parents have the DVD series of Journey to the West, and I only got to around episode 110, and that was only half of the DVDs....now that I think about it, the special effects are corny to todays standards, but that didn't mattered 10 years ago.
 

hi0marc

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The game is Inspired by JTTW. If it WAS jttw then the argument would be stronger. If i make a game branded "inspired by jam sandwiches" it will be related to jam sandwiches- not an actual jam sandwich.

Ive never read the original chinese mythological tale, and maybe that makes me less offended. But surely the game has to have its own identity?
 

theblackmonk90

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That does sound pretty cool. A more open world then the more linear actual game which could definitely not be a bad thing.
 

Eclectic Dreck

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Blind Sight said:
Ampersand said:
I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
Androphobia and a Napoleon complex?
That is one plausible explanation. Another is that a "strong" character in a video game tends to look like they've been doing nothing but lifting weights and taking anabolic steroids since puberty. Do bodybuilders look strong? Sure. They also look deformed.
 

Chasmodius

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Jan 13, 2010
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As I believe this very column has demonstrated, coming up with great game ideas is easy; it's implementing them into an attractive, playable, and (dare I say?) fun games is hard. That said, there must be something between idea and implementation that takes all the good ideas (and as long as your idea isn't "fill-in-the-blank clone," it should be a good idea, it being so easy to think them up) and turns them inside out into insane and incomprehensible messes. So if ideas are easy, and implementation is hard, I guess that retaining the "good" essence of the ideas is incredibly difficult. But it does happen: see Portal as an example of a game that didn't let the implementation get in the way of an excellent idea (thankfully, the implementation itself was excellent, too). I think I'm using that word too much... Anyway.
 

Chasmodius

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Oyster^^ said:
In fact, I can't really think of too many games that you play as a robot. Clank I guess? Glitch from Metal Arms? There could be some cool stuff done with that. And most lead characters don't have any personality or fleshy vulnerability anyways, so there's no loss!
Mr. Robot, for one. It's a Moonpod game. You're trying to fix a colony ship to keep all the people alive and on their way towards whatever. At least, I think so -- it's been a while. It was a pretty good puzzle/platformer, if I recall correctly.

EDIT: Oh, I forgot about the JRPG-like battles when hacking systems. Yeah, that was a good game.
 

duchaked

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jetpacks = awesome
sometimes, except when the entire enemy team is using them against you in a certain game's online multiplayer

honestly, I loved the idea of Journey to the West the moment I read a line somewhere that this game was ish like that (but I was never interested in this game from the moment I saw pics/vids of it)
 

Chasmodius

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hi0marc said:
The game is Inspired by JTTW. If it WAS jttw then the argument would be stronger. If i make a game branded "inspired by jam sandwiches" it will be related to jam sandwiches- not an actual jam sandwich.

Ive never read the original chinese mythological tale, and maybe that makes me less offended. But surely the game has to have its own identity?
Based on what I know of the game (previews, reviews, videos, since I haven't played it) it's more like "something like a dream I once had about maybe thinking about reading the Cliff's Notes on Journey to the West, but it was today in a big city, and also there were robots," by which I mean the word "inspired" is used in the loosest possible sense. Yahtzee's contribution was also "inspired" by the original, but in his case, the inspiration is much clearer for people who are familiar with the inspirational work yet still enjoyable and understandable for everyone else. It is true that in order to be inspired by a work, you don't have to stick scene-for-scene to the original (though you can, as Yahtzee suggested), but you do need to deal with the same major themes -- in this case, arrogance, humility, redemption -- in a similar way. You don't even have to have the same character names, that's simply the most superficial part of a story (and are the only parts that Enslaved seems to have retained).
 

BlicaGB

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I would totally play that game. that sounds awesome... an upgradable ass kicking robot who's only mission is to save the humanity that he learned to hate? If done right, that's a game of the year right there.
 

beetrain

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God, I wish I had your talent for story writing.
You really love them space games don't you?
 

Jaebird

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The very first time I heard about Journey to the West was from the TV movie, The Lost Empire [http://www.imdb.com/title/tt0198779/] (which I think was advertised as "The Monkey King" on the then-Sci-Fi Channel). Not long after, The Forbidden Kingdom came out, which furthered my interest in the source-material. I never got around to looking for the book, so I can't really say much about the story in question. (Maybe I'll see about it this weekend, and add it to the stack of books I start and never finish.)

While I haven't played Enslaved yet, I am aware of how less-than faithful the adaptation is, but I'm still wanting to play the game. That being said, I would totally want to see Yahtzee's made-up premise realized, just because it is more of an adaptation than Enslaved seems to be (although, Yahtzee's synopsis sounds an awful lot like Mass Effect, to me, what with the traveling to different worlds).
 

Ekonk

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Nice story, Yahtzee. Doesn't mean that it'll be a nice game. What makes or breaks a game is the gameplay, not the story and/or setting.

As far as those two are concerned it sounds pretty good.