That is one plausible explanation. Another is that a "strong" character in a video game tends to look like they've been doing nothing but lifting weights and taking anabolic steroids since puberty. Do bodybuilders look strong? Sure. They also look deformed.Blind Sight said:Androphobia and a Napoleon complex?Ampersand said:I have a question.
Why do you seem to have a problem with men who are strong looking strong? Seriously you bring it up in almost every review.
Mr. Robot, for one. It's a Moonpod game. You're trying to fix a colony ship to keep all the people alive and on their way towards whatever. At least, I think so -- it's been a while. It was a pretty good puzzle/platformer, if I recall correctly.Oyster^^ said:In fact, I can't really think of too many games that you play as a robot. Clank I guess? Glitch from Metal Arms? There could be some cool stuff done with that. And most lead characters don't have any personality or fleshy vulnerability anyways, so there's no loss!
Based on what I know of the game (previews, reviews, videos, since I haven't played it) it's more like "something like a dream I once had about maybe thinking about reading the Cliff's Notes on Journey to the West, but it was today in a big city, and also there were robots," by which I mean the word "inspired" is used in the loosest possible sense. Yahtzee's contribution was also "inspired" by the original, but in his case, the inspiration is much clearer for people who are familiar with the inspirational work yet still enjoyable and understandable for everyone else. It is true that in order to be inspired by a work, you don't have to stick scene-for-scene to the original (though you can, as Yahtzee suggested), but you do need to deal with the same major themes -- in this case, arrogance, humility, redemption -- in a similar way. You don't even have to have the same character names, that's simply the most superficial part of a story (and are the only parts that Enslaved seems to have retained).hi0marc said:The game is Inspired by JTTW. If it WAS jttw then the argument would be stronger. If i make a game branded "inspired by jam sandwiches" it will be related to jam sandwiches- not an actual jam sandwich.
Ive never read the original chinese mythological tale, and maybe that makes me less offended. But surely the game has to have its own identity?
Hahahah.that happens to be called Tripitaka because fuck you.