If you don't, you should. That goes for everyone present, actually.
I will just because of your original statement.
I will just because of your original statement.
A scaled down CryEngine is already in development.Zetona said:Gran Turismo 5 came out five years after the PS2 launched, and that was certainly one of the best looking games of the entire console generation. It was almost photorealistic at times. Other games like God of War and Shadow of the Colossus are similarly impressive. The key to unlocking a system's potential is time. Maybe by the end of the current generation the PS3 and 360 will be able to run Crysis.
I very much enjoyed this summation.MaxTheReaper said:"Sir, we're already running at 100% gray capacity!"
"PUSH IT FURTHER."
"Sir!"
"DO IT! WE CAN GO FURTHER. MORE GRAY. MORE BROWN. MORE MUZZLE FLASH!"
"You're a madman!"
I know about the CryEngine 3. I suspect Crytek will be able to make it run significantly better on consoles by the time it's released.samaritan.squirrel said:A scaled down CryEngine is already in development.Zetona said:Gran Turismo 5 came out five years after the PS2 launched, and that was certainly one of the best looking games of the entire console generation. It was almost photorealistic at times. Other games like God of War and Shadow of the Colossus are similarly impressive. The key to unlocking a system's potential is time. Maybe by the end of the current generation the PS3 and 360 will be able to run Crysis.
If you've been around gaming for more than 15 years, read magazines and browsed the net, the whole "we've peaked this system, oh no we haven't!" waffling is what's been happening for ages and should be taken with a grain of salt. The day there won't be better looking games on a system is the day when everybody has moved on to the next generation of systems. And if you've seen any of the stuff the demoscene puts out, there's stuff you never knew was possible on 20-year-old computers being done today.Jumplion said:Though everyone always says "Oh yeah, we're stretching the 360 to its limits!" and "We're only using x% of the PS3's processing power!" that it just gets old and all I want is some proof that you're pushing the limits or that you can push it further.
I'm sorry, we will try not to disgrace the gaming gods with our lowly console graphics.Nedned said:360s have shit graphics, as do all the other consoles these days. PCs are where it's at.
Of course, what pisses me off even more is the people who say "We don't need all that pointless processing power of the PS3!" and "Graphics aren't going to get any better, so why do we care about the 'power' of the console" and crap like that.Woe Is You said:If you've been around gaming for more than 15 years, read magazines and browsed the net, the whole "we've peaked this system, oh no we haven't!" waffling is what's been happening for ages and should be taken with a grain of salt. The day there won't be better looking games on a system is the day when everybody has moved on to the next generation of systems. And if you've seen any of the stuff the demoscene puts out, there's stuff you never knew was possible on 20-year-old computers being done today.Jumplion said:Though everyone always says "Oh yeah, we're stretching the 360 to its limits!" and "We're only using x% of the PS3's processing power!" that it just gets old and all I want is some proof that you're pushing the limits or that you can push it further.
I believe we will see 360 and PS3 titles that'll easily top Killzone 2 in the looks department. It'd be silly to think we wouldn't.
But then, are they really limits? If they can be gotten around, then perhaps they were false boundaries.jboking said:I'm sorry, we will try not to disgrace the gaming gods with our lowly console graphics.Nedned said:360s have shit graphics, as do all the other consoles these days. PCs are where it's at.
Dozens of others were saying that the 360 was reaching its limits some 6 months ago. Now epic says otherwise...yeah, not buying it. What should have been said, "The limits are still there, but we are learning to work around them."
50s and 60s sitcoms had a very restrictive decency code in place. This was a limit. They still managed to deal with sensitive or racy issues. This is called "working around" a limit. Was the decency code rendered non-existent because TV producers managed to walk the line? No.Andraste said:But then, are they really limits?
I suppose "working around" was a bit misleading, that's my bad. A better way to word it is that "We are working with the limits."Andraste said:But then, are they really limits? If they can be gotten around, then perhaps they were false boundaries.jboking said:I'm sorry, we will try not to disgrace the gaming gods with our lowly console graphics.Nedned said:360s have shit graphics, as do all the other consoles these days. PCs are where it's at.
Dozens of others were saying that the 360 was reaching its limits some 6 months ago. Now epic says otherwise...yeah, not buying it. What should have been said, "The limits are still there, but we are learning to work around them."
The fact that games look better now than they did 2 and 3 years ago on the same systems suggest there's still room to go. I'd prefer to think that my current consoles will still be good for a few more years, as opposed to needing to be upgraded again already. So, here's hopin'!
I didn't say it was bad.toasterslayer said:gears is good.Trendkill6 said:I hate how people just want prettier games.
I want good ones =]
A sound position.Jerious1154 said:I see no reason to believe things that a company that makes games exclusively for the 360 says about the 360, just as I see no reason to believe the things that Sony says about the PS3.
I'm hardly playing semantics, much less "playing Pollyanna". I simply mentioned if people are able to continuously "push limits" perhaps it's time to consider that those limits, as we'd originally defined them, were not really as rigid or correct as we thought they were? And if they aren't, then why wouldn't his statements be within the realm of plausibility?SaintWaldo said:50s and 60s sitcoms had a very restrictive decency code in place. This was a limit. They still managed to deal with sensitive or racy issues. This is called "working around" a limit. Was the decency code rendered non-existent because TV producers managed to walk the line? No.Andraste said:But then, are they really limits?
So, to answer your question, yes, they are, and were always, limits. Finding a way to work around a limiting factor has as much to do with changing your intended path as the limit existing in the first place. Playing Pollyanna semantics with the issue doesn't prove or solve anything.