I would say that Karmac figuring out how to do his framing trick or the analog-bound gun-chasing that Atari programmers did is very much dealing with concrete limits. "You cannot say these seven words" is reasonably analogous to "you have 256k video memory and can copy 16k per cycle", and they are both concrete limits.Andraste said:Suggesting that hardware limitations are anything like arbitrary moral guidelines is not quite correct. Hardware limits are specific and concrete. Moral guidelines are abstract and often nebulous. Moral guidelines are much easier to manipulate. If hardware limits are consistently being "pushed," or "worked around," perhaps we didn't quite correctly define those limits.
How can a memory boundary and a clock cycle NOT be real limits? When you stop thinking about full frame and think about how much you need to show a user who is moving in predictable increments in known directions. How can we make a required 60fps experience look better on the same hardware? by shaving off pixels from resolution and devoting the extra space to filters. How can we depict a circle of kids smoking weed and having a stoner conversation without showing them smoking weed or even mentioning that this is what they are doing? By putting the camera in the place of the person taking the hit and moving the conversation to the person across from them. These are three examples of concrete limits being worked around by compromising the method of depiction.
The limits were there, they were "real" in any arguable sense of the term. The path to the goal had to change, but the overall goal was achieved. This is the gist of my main point. The Pollyanna thing may have been too little coffee in me, so I'll just pretend I didn't say that if you will as well.