I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?Geo Da Sponge said:Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?omicron1 said:That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?Geo Da Sponge said:omicron1 said:I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.
Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?
Just wondering...Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
Waiter! More Terraria, if you please! With a side of Wurm Online!