Epic Games Unveils Fortnite

Darth_Dude

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Sure, this looks good. After seeing gameplay, I might buy it.

Im a sucker for Survival games.
 

r_Chance

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For everybody mentioning GoW Horde mode; in UT 2004 (and later UT3) the mod was called Invasion. Whatever the graphics look like this sounds like it could be fun. I can see sp, coop and versus modes (where you build, and take turns defending and attacking as the zombies)...
 

the fifth

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Honestly this could become the zombie game I have been waiting for. I am tired of games where I am just trying to survive the day or even the week. I want to plan out how to survive the long term. A lot of things need to go right for it to work and while I don't have any issues with the graphics if they try to make the gameplay simplistic and to arcade-y then it will turn into a trumped up flash game. I hope it goes right.
 

TheRundownRabbit

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Sorry Epic Games, I think Brawl Busters kinda beat you to the punchline...other than the fortress-building thing.
 

omicron1

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I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
 

Geo Da Sponge

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omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
 

omicron1

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Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
 

Vigormortis

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Kevlar Eater said:
When I saw the name Cliff Bleszinski, all of my interest in the game instantly disappeared. Gods, I hate that douchenozzle.
And you are not alone in that hate. As far as I'm concerned, Epic Games decline in quality began when that ass-hat took over as design lead. His idea of adding personality to a character is to make them bigger, beefer, attach a bunch of football-esque armor plates/pads/spikes to them, and then make them growl a lot. Occasionally tossing in some lines of dialog about missing one's wife or something.

Not surprising, as before he became design lead he was responsible for making and designing some of the very worst maps in Unreal Tournament and Unreal Tournament 2004.
 

Geo Da Sponge

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omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
 

omicron1

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Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?

Waiter! More Terraria, if you please! With a side of Wurm Online!
 

Geo Da Sponge

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omicron1 said:
Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?

Waiter! More Terraria, if you please! With a side of Wurm Online!
Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.
 

omicron1

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Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?

Waiter! More Terraria, if you please! With a side of Wurm Online!
Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.
Ok, then. Wake me in a year or so, so I can resume making snobby videogame-connoisseur critiques, please?
 

Elementary - Dear Watson

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Nov 9, 2010
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It sounds like it could be fun! I will be keeping an eye on that one! One thing though, what has 'two weeks' got to do with it? Is that how long you will have to survive?
 

Geo Da Sponge

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omicron1 said:
Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?

Waiter! More Terraria, if you please! With a side of Wurm Online!
Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.
Ok, then. Wake me in a year or so, so I can resume making snobby videogame-connoisseur critiques, please?
But of course, and at that point I'll most likely join you in that. Still, we'll see eh?
 

Bobbity

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Mar 17, 2010
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Actually looks good, or at least like it has the potential to be good.

Well, it can't be worse than Gears. :p
 

Smooth Operator

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I see someone got the same idea after watching I Am Legend :D
However this is Epic, the current record holders of dull and dreary... I really can't see them making something fun.
 

Reion 13

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Why are everyone comparing this to minecraft? In minecraft you build using blocks of stone and dirt, not stop signs.
 

Nouw

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Reion 13 said:
Why are everyone comparing this to minecraft? In minecraft you build using blocks of stone and dirt, not stop signs.
Because now, if you have any sort of building in a game it's automatically Minecraft related.
 

Captain Pirate

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Aprilgold said:
Little late to say but cue all the whining about zombie games. Sure, nobody complains about the 90,000 generic war shooters copying off of CoD and Battlefield, or 20,000 Generic Fantasy Games, or 10,000 peggle rip offs, or the 1,000 Tower Defense rip offs this year. All anybody ever complains about is the un-dead. Sure I'm exaggerating numbers here but thats the whole market at the minute. Seriously, whenever this comes up I always say the same thing, there are not all the games that are strictly DEDICATED to zombies, but have zombie MODES in them.

A big example is Call of Duties Zombie mode, its not a game in and of itself, its a mini game. Or the Saints Row Zombie game, its a mini game, not a game. The only big Zombie release I remember from this year is Dead Island, which sucked major balls to the PC audience.

If we want to get down to it, there are plenty of games that have zombies or variants, such as the Dragur from Skyrim, those are technically zombies.

Main point, there aren't as many Zombie Dedicated Games out there as there are Zombies IN a game.

Heres a list of games that have zombies / Zombie dedicated games, its missing some, but its worth a look:
http://en.wikipedia.org/wiki/List_of_zombie_video_games
Yeah, this.
I always laugh when people claim the zombie market is 'oversaturated' when, like you said, there are other genres coming in by the dozen.
Even if you were to count Saints Row/CoD zombie modes as games, them plus Dead Island and Dead Rising: Off The Record brings the total number of zombie games to a whopping four.
Compared to the innumerable shooters and RPGs this year, I think the amount of zombie-ness is fine, especially when things like Dead Island end up being poor games.

OT: I think Fortnite looks awesome. Reminds me of Plants VS Zombies.
I always wanted a game where your goal is to build your defenses against zombies, instead of going out and killing them like in Dead Rising/Island.
Plus the graphical style looks brilliant.