omicron1 said:I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.
Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?
Just wondering...
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?Geo Da Sponge said:omicron1 said:I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.
Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?
Just wondering...Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
And you are not alone in that hate. As far as I'm concerned, Epic Games decline in quality began when that ass-hat took over as design lead. His idea of adding personality to a character is to make them bigger, beefer, attach a bunch of football-esque armor plates/pads/spikes to them, and then make them growl a lot. Occasionally tossing in some lines of dialog about missing one's wife or something.Kevlar Eater said:When I saw the name Cliff Bleszinski, all of my interest in the game instantly disappeared. Gods, I hate that douchenozzle.
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?omicron1 said:That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?Geo Da Sponge said:omicron1 said:I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.
Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?
Just wondering...Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?Geo Da Sponge said:Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?omicron1 said:That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?Geo Da Sponge said:omicron1 said:I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.
Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?
Just wondering...Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.omicron1 said:I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?Geo Da Sponge said:Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?omicron1 said:That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?Geo Da Sponge said:omicron1 said:I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.
Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?
Just wondering...Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
Waiter! More Terraria, if you please! With a side of Wurm Online!
Ok, then. Wake me in a year or so, so I can resume making snobby videogame-connoisseur critiques, please?Geo Da Sponge said:Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.omicron1 said:I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?Geo Da Sponge said:Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?omicron1 said:That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?Geo Da Sponge said:omicron1 said:I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.
Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?
Just wondering...Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
Waiter! More Terraria, if you please! With a side of Wurm Online!
But of course, and at that point I'll most likely join you in that. Still, we'll see eh?omicron1 said:Ok, then. Wake me in a year or so, so I can resume making snobby videogame-connoisseur critiques, please?Geo Da Sponge said:Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.omicron1 said:I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?Geo Da Sponge said:Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?omicron1 said:That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?Geo Da Sponge said:omicron1 said:I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.
Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?
Just wondering...Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
Waiter! More Terraria, if you please! With a side of Wurm Online!
Because now, if you have any sort of building in a game it's automatically Minecraft related.Reion 13 said:Why are everyone comparing this to minecraft? In minecraft you build using blocks of stone and dirt, not stop signs.
Yeah, this.Aprilgold said:Little late to say but cue all the whining about zombie games. Sure, nobody complains about the 90,000 generic war shooters copying off of CoD and Battlefield, or 20,000 Generic Fantasy Games, or 10,000 peggle rip offs, or the 1,000 Tower Defense rip offs this year. All anybody ever complains about is the un-dead. Sure I'm exaggerating numbers here but thats the whole market at the minute. Seriously, whenever this comes up I always say the same thing, there are not all the games that are strictly DEDICATED to zombies, but have zombie MODES in them.
A big example is Call of Duties Zombie mode, its not a game in and of itself, its a mini game. Or the Saints Row Zombie game, its a mini game, not a game. The only big Zombie release I remember from this year is Dead Island, which sucked major balls to the PC audience.
If we want to get down to it, there are plenty of games that have zombies or variants, such as the Dragur from Skyrim, those are technically zombies.
Main point, there aren't as many Zombie Dedicated Games out there as there are Zombies IN a game.
Heres a list of games that have zombies / Zombie dedicated games, its missing some, but its worth a look:
http://en.wikipedia.org/wiki/List_of_zombie_video_games