Epic Games Unveils Fortnite

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omicron1

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Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?

Waiter! More Terraria, if you please! With a side of Wurm Online!
 

Geo Da Sponge

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omicron1 said:
Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?

Waiter! More Terraria, if you please! With a side of Wurm Online!
Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.
 

omicron1

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Mar 26, 2008
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Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?

Waiter! More Terraria, if you please! With a side of Wurm Online!
Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.
Ok, then. Wake me in a year or so, so I can resume making snobby videogame-connoisseur critiques, please?
 

Elementary - Dear Watson

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Nov 9, 2010
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It sounds like it could be fun! I will be keeping an eye on that one! One thing though, what has 'two weeks' got to do with it? Is that how long you will have to survive?
 

Geo Da Sponge

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omicron1 said:
Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
Geo Da Sponge said:
omicron1 said:
I find it interesting that this is what "big commercial companies" take away from Minecraft: They find a halfway point between the survival half of Minecraft and the games they were already doing.

Q: What about the exploration/adventure/accomplishment? Does that matter to you, Cliff B? Or are you completely incapable of designing/understanding a game mechanic that does not involve combat?

Just wondering...
Cliff Bleszinski, Epic's design director, said during the show that Epic wanted to "switching things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimate you survive."
Explore, scavenge, build... That sounds exactly like exploration/adventure/accomplishment.
That sounds exactly like fetch-quests on a day/night timer. When do I get to wander off into the sunset and build my junk fortress safely on an island somewhere?
Okay, now you're just making assumptions. You want something, the dev promises it, and you just stick your nose in the air and tell them there's no way they could do it right. Is there anything they could say that would satisfy you?

I mean, obviously the game isn't going to be as free-world as Minecraft is, but that can also be said of pretty much every other game ever made.
I like something and think it's revolutionary; the dev, attempting to make lightning strike twice, reproduces the half I like less while ignoring the half I like more, and I'm supposed to be grateful for the courtesy?

Waiter! More Terraria, if you please! With a side of Wurm Online!
Grateful? No, you're just supposed to actually give them a chance before smugly dismissing their work. Especially when you're making very specific assumptions about how the exploration gameplay will function.
Ok, then. Wake me in a year or so, so I can resume making snobby videogame-connoisseur critiques, please?
But of course, and at that point I'll most likely join you in that. Still, we'll see eh?
 

Bobbity

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Mar 17, 2010
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Actually looks good, or at least like it has the potential to be good.

Well, it can't be worse than Gears. :p
 

Smooth Operator

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I see someone got the same idea after watching I Am Legend :D
However this is Epic, the current record holders of dull and dreary... I really can't see them making something fun.
 

Reion 13

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Why are everyone comparing this to minecraft? In minecraft you build using blocks of stone and dirt, not stop signs.
 

Nouw

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Reion 13 said:
Why are everyone comparing this to minecraft? In minecraft you build using blocks of stone and dirt, not stop signs.
Because now, if you have any sort of building in a game it's automatically Minecraft related.
 

Captain Pirate

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Aprilgold said:
Little late to say but cue all the whining about zombie games. Sure, nobody complains about the 90,000 generic war shooters copying off of CoD and Battlefield, or 20,000 Generic Fantasy Games, or 10,000 peggle rip offs, or the 1,000 Tower Defense rip offs this year. All anybody ever complains about is the un-dead. Sure I'm exaggerating numbers here but thats the whole market at the minute. Seriously, whenever this comes up I always say the same thing, there are not all the games that are strictly DEDICATED to zombies, but have zombie MODES in them.

A big example is Call of Duties Zombie mode, its not a game in and of itself, its a mini game. Or the Saints Row Zombie game, its a mini game, not a game. The only big Zombie release I remember from this year is Dead Island, which sucked major balls to the PC audience.

If we want to get down to it, there are plenty of games that have zombies or variants, such as the Dragur from Skyrim, those are technically zombies.

Main point, there aren't as many Zombie Dedicated Games out there as there are Zombies IN a game.

Heres a list of games that have zombies / Zombie dedicated games, its missing some, but its worth a look:
http://en.wikipedia.org/wiki/List_of_zombie_video_games
Yeah, this.
I always laugh when people claim the zombie market is 'oversaturated' when, like you said, there are other genres coming in by the dozen.
Even if you were to count Saints Row/CoD zombie modes as games, them plus Dead Island and Dead Rising: Off The Record brings the total number of zombie games to a whopping four.
Compared to the innumerable shooters and RPGs this year, I think the amount of zombie-ness is fine, especially when things like Dead Island end up being poor games.

OT: I think Fortnite looks awesome. Reminds me of Plants VS Zombies.
I always wanted a game where your goal is to build your defenses against zombies, instead of going out and killing them like in Dead Rising/Island.
Plus the graphical style looks brilliant.
 

lRookiel

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ooooo! I'm a sucker for a zombie game, and especially a zombie defense game ^^
 

vrbtny

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SteelStallion said:
All I'm saying is that you're dismissing the game based off of a teaser trailer, which is really foolish.
To quote a phrase i coined during the hype for Halo : Reach.

T.O.A.S.T.

Totally. Over. Analyzing. Short. Trailers
 

TheDooD

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Tin Man said:
TheDooD said:
Epic is just shining shit so they won't get called out for making another brown game.
Called out by who? Stop talking shit lol, your little opinion is worth fuck all compared to the fact that Gears is one of the biggest franchises of this generation, an iconic one at that, and a very profitable one thats been generally critically very well recieved. Hipster kids here ***** about colours like they know what the fuck they're talking about. Yeah, the palette was slightly limited by the fact that the game had to primarily remain loyal to it's setting, which is primarily underground, but it's a well utilised palette that compliments the physical design choices and general asthetic of the world. But oh wait, what am I telling you these things for, I'll bet someone who has a developed and proud acumen for art knows all this.

You also got a range of environments; subterranean castles, desert fortresses, giant ass worms, underwater combat with Leviathans, riding on living hot air balloons and giant flying bugs, comandeering a fuckin BRUMAK... I could go on man.

I don't give a fuck about not fitting in with the scene kids and Croshaw followers around here, I just wish people would stop reciting complete tripe like it's their own view on things.
Gears got VERY lucky this generation. I played the first game and 2nd game, skipped the 3rd because I didn't want to play it anymore. Yet overall the shooting and the movement stayed clunky throughout the series. Then the story gone from decent to in the shitter. Even if everything around you was highly detailed you really can't look at because of the crap camera and color palette. It's one of those titles that I just couldn't get into like it did with other. I love military based IP's yet Gears just never hit me as a quality one. I'll rather have Gears be something more akin to the cheesy Starship Troopers Movies. Then the shoehorned depth and emotional content they failed to deliver.
 

Ranorak

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I instantly love it.
I mean, I know nothing about it, but I do get this feeling that it might be super fun!
 

Erttheking

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I really am glad that big game companies like Bungie, Epic Games and Bioware are showing self control and not milking their franchises to death...too bad OTHER companies are doing it now, but at least they're moving on to make something new.
 

TheDooD

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FelixG said:
This games premise looks pure awesome!

I also love all the jaded kiddos who whine about how unoriginal it is, I would love to see more fort defense mainstream games that don't suck, and there aren't that many zombie games so get off your damn high horses about zombies, they are interesting enemies and not that over done for fucks sake!

lRookiel said:
ooooo! I'm a sucker for a zombie game, and especially a zombie defense game ^^
Amen to that!
Basic zombie's aren't interesting they're annoying. Think in the past 5-7 years how many games added zombies unto them compared to other enemy types. Hell I'll rather deal with Voodoo, Magic based, Mummy type of undead then BOW zombies. Plus Castle Defense really isn't worth AAA title since they're mainly just for pick up and play. You're gonna get a 20$ game that you'll have to pay 40 more because the Epic brand is tied to it.
 

ExileNZ

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Right, so it's Minecraft in the Unreal engine with a Team Fortress 2 aesthetic.

Next.