Kinda getting both a TF2 and a Minecraft vibe off that trailer, although hopefully in a few years maybe we can say "survival builder" instead of "Minecraft", or some other genre moniker.
I've always liked junkyard forts and impromptu structures, particularly as seen in Fallout(s) and whatnot, but practically, I do wonder why they would destroy a perfectly good structure to bring to the junk pile as opposed to taking their junk pile to fortify aforementioned perfectly good structure.
Anyway, here's expecting nothing but willing to be pleasantly suprised.
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Aside: As a powerful engine design and licensing development house, beyond their business making games, maybe they wanted to take a stab at making a bunch of cartoony, cel shaded tools to ship with their Unreal 3.X / SDK.
I've always liked junkyard forts and impromptu structures, particularly as seen in Fallout(s) and whatnot, but practically, I do wonder why they would destroy a perfectly good structure to bring to the junk pile as opposed to taking their junk pile to fortify aforementioned perfectly good structure.
Anyway, here's expecting nothing but willing to be pleasantly suprised.
_______
Aside: As a powerful engine design and licensing development house, beyond their business making games, maybe they wanted to take a stab at making a bunch of cartoony, cel shaded tools to ship with their Unreal 3.X / SDK.