Thats an interesting definition of it. However, I stand by Demon's Souls as a traditional "number crunching" RPG. I think people might not see how it is a more traditional RPG, because they may get overwhelmed and thus distracted from the games statistical micromanagement. The games difficulty can be hard to the uninitiated, but the game is fairly deep with weapon sets having a variety of pros / cons, Gear sets built around specific techniques and abilitys. Choices of close melee, range melee, defensive, offensive, magical, ranged. Weight management. DMG output sacrifices. Dexterity sacrifices such as Heavy plate vs roll ability. I would honestly argue that DS is every bit as "complex" in its statistics as the Witcher 1 was (cant say 2 as ive yet to play it) EDIT: I will grant you... its only lack of complexity, comes from its narrative, which was sorely absent./EVibhor said:Hardcore doesn't mean hard
It means "complex" and more "traditional" as opposed to "streamlined for more audience"
I do have to ask though... Does that definition of Hardcore still apply to the "Hardcore" shooter group? Cause everything ive seen from them Hardcore just means more refined and streamlined gameplay, and dedicated to playing extensively long hours.