Ghengis John said:
I think it's fair to say that's an unfair generalization, Andy. I wouldn't be surprised if the game appeals to a lot of people let down by dragon age 2's less than hardcore treatment. However, don't go claiming a victory for snobbery if the game doesn't sell well. It's notoriously buggy and unstable on PC atm. A prospect of ill omen remains for a console port at this time.
Hey, I've never made any secret of my disdain for consoles, which usually comes in handy when I want to tweak the noses of the great button-mashing unwashed. (Which is most of the time, yes.) But in this case I'm genuinely interested in seeing whether or not The Witcher will be able to successfully transition to consoles, whether console gamers are actually interested in it in significant numbers, and what (if anything) CD Projekt will have to sacrifice to make it happen.
BioWare promised a "dark gritty blah blah" world with Dragon Age and completely failed to deliver. It was meatier than Mass Effect from a traditional RPG perspective but considerably less impressive as a game, but worse it seemed like somebody at BioWare saw The Witcher (which, by the way, was made with the Neverwinter Nights Aurora Engine) and said, "Ooh! Ooh! Let's do that!" and then crapped out a thin, pale, cheap rip-off. Dragon Age 2, as I understand it (didn't play it after being so thoroughly unimpressed with the first) is even more "consolized," which in this case I use not as a pejorative but simply to describe the increasingly streamlined, action-oriented gameplay.
And it would be an absolute goddamn tragedy if The Witcher ended up going down the same path. The first game was such a big success in large part because it gave RPG lovers something they've craved for years: a real, hardcore, "classic" RPG that didn't pussyfoot around. I am most definitely biased, sure, but just once I'd like to see a PC franchise stay that way.