Interesting twist in the tale: CD Projekt hasn't responded to our inquiry (which is a bit unusual, they're normally very responsive) but the Xbox 360 mention has now been removed from the ESRB rating. Perhaps they're determined to keep mum until E3?
I don't think Any Chaulk was talking about the second Witcher here....Hammeroj said:You give me the awful impression, and I hate to have to say it, of someone who hasn't actually played The Witcher 2 through, or at least for a while, and who's just going off of what one thinks the game is like.Andy Chalk said:But all of that is really just hanging cut-out clothes on paper dolls. In my eyes, party management in DA:O was a joke; I suited the "party" up reasonably well but otherwise just let them do their own thing for the most part. Combat, inventory, potion-brewing, conversation, etc., were all so much more well-developed (or pain-in-the-ass, depending on your perspective) in The Witcher.Kukulski said:1) You choose members for your party and develop them in particular way (distributing atribute points, choosing spells and skills, picking new prestige classes) to fit your strategy. In the Witcher you just choose what abilities you want first.
2) You choose items that fit your strategy and distribute them among party members. In The Witcher it was just best sword/best armor.
3) You have multiple party members to control. "Programming" their AI was also something pretty complex.
I am heavily biased. I didn't like Dragon Age and I generally don't consider two cardboard-cutout mules who can fight to be a party. But Dragon Age, a hardcore RPG? Seriously? I'm willing to acknowledge that my dim view of the game could be colouring my opinion, but man, I just don't see it.
Facts of the matter:
1) In terms of items, there's barely any choice in the game at all. They exist on a linear progression of power, with really minor bonuses to the side. Every time you pick up an item, it's either better or worse than what you have. And the even more annoying thing with the itemisation is, the "epics" you'll find - or make[footnote]Which is doubly disappointing. Crafting is near useless.[/footnote] - will be just as quickly discarded as the rares and the magicals.
2) Customisation in the forms of mutagens and armor enhancements is also pathetic. The bonuses they give are really, really minuscule. Not to mention you can't even have many of either of those and stack those bonuses to something noticeable.
3) They gimped alchemy. Fucked it in the ass. Probably because they were trying their hardest to make it as optional as possible. Most of the potions' drawbacks are insane - much outweighing the actual bonuses, and the rest are simply weak as hell. The first potions you'll encounter - swallow (health regen) and cat (vision in the dark) - are the only ones you'll ever come even close to needing.
4) There is no balance in this game. The Quen sign basically wins the game for you. After you realise this, the game becomes a cakewalk, even on hard. Use that and you'll have no problems with anything but the Kayran. The Yrden sign can be used to take a boss from a range from full hp to zero, again, with no difficulty.
5) There are less choices in terms of how you want to play the game. The initial choices of DA:O trump TW2 right there, because there are three, not even counting the specialisations and the amounts of skills you can pick up later on. In TW2, you either specialise in signs or in swordfighting (Alchemy? Hah), both of which have less depth than their counterparts in DA:O.
6) This is sort of to your earlier points, but TW2 is designed for a console through and through. Everything from the inventory to the combat is designed not only with consoles in mind, but specifically for them. There will be no difficulties whatsoever apart from graphics in porting this over to consoles.
So yes, DA:O is more hardcore than TW2. However shallow it was, it managed to have more depth than what people are touting as the second coming of the hardcore or the oldschool RPG, of which TW2 is neither.
A different video game news site did get a response- "2: CD Projekt has responded to Joystiq, saying, "We've said for some time that we'd love to bring The Witcher 2 to consoles, but we haven't made any announcements to that effect. Our focus has been and continues to be on the PC version. We're going to be showing off something at E3, and we'll announce what that is shortly before the show."" -http://www.joystiq.com/2011/05/25/esrb-rates-witcher-2-for-xbox-360/Andy Chalk said:Interesting twist in the tale: CD Projekt hasn't responded to our inquiry (which is a bit unusual, they're normally very responsive) but the Xbox 360 mention has now been removed from the ESRB rating. Perhaps they're determined to keep mum until E3?
That's not new, that's the statement they issued last month in response to the Polish television program in which Kicinski said CDPR was working on a console version.thenamelessloser said:A different video game news site did get a response- "2: CD Projekt has responded to Joystiq, saying, "We've said for some time that we'd love to bring The Witcher 2 to consoles, but we haven't made any announcements to that effect. Our focus has been and continues to be on the PC version. We're going to be showing off something at E3, and we'll announce what that is shortly before the show."" -http://www.joystiq.com/2011/05/25/esrb-rates-witcher-2-for-xbox-360/
I haven't played it. I played the original Witcher extensively and loved the hell out of it, and we were (I thought) talking about the overall quality of the franchises here. And although I won't dismiss your opinion outright, you give me the impression that you're a little big angry that Witcher 2 isn't completely and exactly what you wanted it to be.Hammeroj said:You give me the awful impression, and I hate to have to say it, of someone who hasn't actually played The Witcher 2 through, or at least for a while, and who's just going off of what one thinks the game is like.
And how often in your mind items should be replaced? You pretty much get 1 end armor 1 end sword recipe per chapter and several minor depending on the materials you happen to have on you and how you handled some of the quests. You can further affect given weapons statistic by using runes/armor enhancements boosting various stats. If you orient on Signs you can stack your swords with +sign effect runes for eg.Hammeroj said:You give me the awful impression, and I hate to have to say it, of someone who hasn't actually played The Witcher 2 through, or at least for a while, and who's just going off of what one thinks the game is like.
Facts of the matter:
1) In terms of items, there's barely any choice in the game at all. They exist on a linear progression of power, with really minor bonuses to the side. Every time you pick up an item, it's either better or worse than what you have. And the even more annoying thing with the itemisation is, the "epics" you'll find - or make[footnote]Which is doubly disappointing. Crafting is near useless.[/footnote] - will be just as quickly discarded as the rares and the magicals.
If you take the talent in alchemy that boosts mutagens they give much bigger boost (something like 200% of initial value), as far as items go, again, how much of it would you like to affect your gameplay. Witcher 2 is not based on character statistics. You don't have strength/dexterity/intelligence here. You have armor, resistances, and damage/crit effect chance.2) Customisation in the forms of mutagens and armor enhancements is also pathetic. The bonuses they give are really, really minuscule. Not to mention you can't even have many of either of those and stack those bonuses to something noticeable.
Again. Spec alchemy. Alchemy becomes god among men. You get +35% to effect and -85% to drawbacks pretty early in a tree. No one, at any point said you have to focus on single tree. No one forces you to put each and every of those 35 points into single specialization, even more so, you shouldn't if you want to be 'optimal'. In my playthroughs i used about 6-7 different potions on regular basis, switching in and out depending on need. Sounds to me like you don't really want to make decisions based on pros and cons. You just want everything to make you stronger without any side effect.3) They gimped alchemy. Fucked it in the ass. Probably because they were trying their hardest to make it as optional as possible. Most of the potions' drawbacks are insane - much outweighing the actual bonuses, and the rest are simply weak as hell. The first potions you'll encounter - swallow (health regen) and cat (vision in the dark) - are the only ones you'll ever come even close to needing.
Quen isn't neither that strong nor that essential as you make it. I rarely used it on my playthrough. Even more so, if you fail to pay attention Quen won't save you because it will be down in 2-3 hits on your back.4) There is no balance in this game. The Quen sign basically wins the game for you. After you realise this, the game becomes a cakewalk, even on hard. Use that and you'll have no problems with anything but the Kayran. The Yrden sign can be used to take a boss from a range from full hp to zero, again, with no difficulty.
Clearly you didn't try to play Alchemy specced. I did my first play through, hard, alchemy focused. The bonuses you get when under effect of 3-4 potions + Mutant adrenaline skill are as competent if not more competent than other trees. Guess if a tree doesn't have I-WIN button it's broken? Because DA was all about picking the I-WIN button. How broken the 2h combat was in DA i don't even bother to elaborate, mage was all about freeze -> shatter combos that made it feel like WoW pvp again, archer tree was crap all the way except final shot and still barely worth even looking at it.5) There are less choices in terms of how you want to play the game. The initial choices of DA:O trump TW2 right there, because there are three, not even counting the specialisations and the amounts of skills you can pick up later on. In TW2, you either specialise in signs or in swordfighting (Alchemy? Hah), both of which have less depth than their counterparts in DA:O.
I disagree. Being adaptable to consoles does not mean being made for consoles. Plus, didn't we hear that argument with DA:O as well? I remember hearing all the time that DA:O sucked because it was ported to consoles thus the RPG genre has died, let's go back to replaying AD&D based games hurray.6) This is sort of to your earlier points, but TW2 is designed for a console through and through. Everything from the inventory to the combat is designed not only with consoles in mind, but specifically for them. There will be no difficulties whatsoever apart from graphics in porting this over to consoles.
For me hardcore stopped being "exactly like BG" ages ago. Sorry. Wan't to talk hardcore old school RPGs go play Ultima series. Because that was hardcore, everything that came later was not by it's standards and even those series did evolve over the course of years, getting streamline din some places to improve the end experience.So yes, DA:O is more hardcore than TW2. However shallow it was, it managed to have more depth than what people are touting as the second coming of the hardcore or the oldschool RPG, of which TW2 is neither.
Bravo keava! A point by point deconstruction the likes of which I haven't seen on the escapist in a long time.Keava said:*MAXIMUM OWNAGE*
Hammeroj said:I... But...Keava said:If you take the talent in alchemy that boosts mutagens they give much bigger boost (something like 200% of initial value), as far as items go, again, how much of it would you like to affect your gameplay. Witcher 2 is not based on character statistics. You don't have strength/dexterity/intelligence here. You have armor, resistances, and damage/crit effect chance.
Noooo!Again. Spec alchemy. Alchemy becomes god among men. You get +35% to effect and -85% to drawbacks pretty early in a tree. No one, at any point said you have to focus on single tree. No one forces you to put each and every of those 35 points into single specialization, even more so, you shouldn't if you want to be 'optimal'. In my playthroughs i used about 6-7 different potions on regular basis, switching in and out depending on need. Sounds to me like you don't really want to make decisions based on pros and cons. You just want everything to make you stronger without any side effect.
Clearly you didn't try to play Alchemy specced. I did my first play through, hard, alchemy focused. The bonuses you get when under effect of 3-4 potions + Mutant adrenaline skill are as competent if not more competent than other trees. Guess if a tree doesn't have I-WIN button it's broken? Because DA was all about picking the I-WIN button. How broken the 2h combat was in DA i don't even bother to elaborate, mage was all about freeze -> shatter combos that made it feel like WoW pvp again, archer tree was crap all the way except final shot and still barely worth even looking at it.