Lol, noticed too. I don't remember that happening in any games I've played though.RoonMian said:This and boobs getting bigger and bigger.Me55enger said:Genericism: the last bastion of profit.
I didn't notice until I read people comments about it.erttheking said:What? When you put a massive chested woman in a comic, then make her breasts bigger and bigger to the point where in the end they're around the size of her freaking head, are people not supposed to point it out? I'm pretty sure that was the joke. I mean, I didn't think that it was funny, but you can't blame people for talking about it.Lt. Rocky said:Interesting how a comic showing the cliches in games winds up showing a cliche in gamers. I've lost count of how many people are making note of the girl's chest size.
It makes one wonder: are we as two-dimensional as what we play or are exposed to?
I loved that part in the the first four Super Mario games when Mario decided to call it quits before a tragedy brought him back in. And the parts with his mentor were so touching and profound!Lex Darko said:Funniest part of this comic is that it's true because, most games use a hero's journey structure.
For those that just need examples...
*snip*
Nearly every Super Mario game ever
*snip*
But how could you mock games? They are perfect.Grey Carter said:ONLY YOU CAN SAVE VIDEOGAMES FROM THE SATIRISTS!
Thank you for saying that. I feel so happy now, I'll think I dance!Grey Carter said:Hey, thanks for reading.UsefulPlayer 1 said:I feel like this is the moment you maybe realize you're making fun of games because they are unsophisticated. Which is weird since video games are mostly for, you know, teenager/kids.
Its like demanding more variation in superhero cartoons.
1: It's not really about sophistication as it is satisfying narratives. Most games stick to the Hero's Journey arc because it's a very easy story to tell. What's weird is that many games deviate from that traditional arc in odd ways that make the game less satisfying. A great example of this is introducing an antagonist who harasses the player throughout the game, then having the "main boss" kill them, or killing them offscreen. Games are very good at giving players a sense of achievement, yet their narratives often directly contradict that aim.
2: The average gamer is 30, I think it's time we started demanding more from our entertainment.
3: Just because something is aimed at older kids/teens doesn't mean it has an excuse to be creatively bankrupt. "Young adult" lit is currently making a killing because it treats young readers with respect. I think games should do the same.
knight steel said:T_T.