aaronexus said:
The game is currently sitting at around 20Gb
/thread
Seriously, people read about the 100Gb install, jump to ridiculous conclusions based on outdated information (Surely the audio is uncompressed. Or maybe the game is just poorly optimized overall...) and the result is a massive weepfest.
The game, at this point in time, with the existing content and solutions, weighs in at 20 gigs. This includes small scale space combat simulator (AC is still fighter only iirc, also I don't think you can have more than 1 person in a given craft but I don't actually own the game myself... Yet.) as well as noncombat FPP mode and the ability to control certain systems, such as turrets, in the hangar and on landed medium-sized ships. Full version will include, in addition to that, multiple players per ship, AI controlled hired hands, an FPS combat mode (this was already demonstrated at some point and people complained how the 0G motion looked very wooden. I imagine a large amount of new animations for 0G might get added), massive capital ships with a lot of detail and a massive open world, featuring large celestial bodies, detailed economy and a single player campaign (which takes place before the MP part chronologically, but I'd imagine most of the SP locales will remain available in multiplayer).
Oh and a gimmicky facial recognition system, which will use your webcam to have your avatar's face mimic your real one.
Between that and extra work on the existing modules, I'm actually expecting that remaining 80Gb of Roberts' estimate to be fairly well spent (at the very least, I doubt he expects poor optimization on his own side, so if the code gets compiled poorly, I'd expect a bigger install, actually).
At any rate, I can see how this might smell a bit of the old Molyneux cheese, the game promises a lot and a good number of features has not yet been delivered, but I think there are two important details to consider:
- Peter Molyneux is known equally well for making a couple brilliant, visionary games a long time ago and for overpromising on his projects. Chris Roberts has only earned a reputation for the former, so far.
- The development process of Star Citizen is extremely transparent. RSI offers regular updates, with *several* web video series available to compliment them. Working modules are being constantly being tested by the backers and new modules like the FPS combat and the flight sim (before it actually got released to the backers) are being demonstrated as soon as they're presentable.
All in all, this may well ultimately tank for all I know, but so far, it looks like it's on the right track, so I'll be staying optimistic for the time being, though I AM pretty damn stoked for this game, so it may be a bit of a fanboy effect. Now I just need to upgrade my rig since my net's up to par...
As an afterthought:
I hear RSI is fairly receptive to player input. If you're concerned with install size, register on their forums and request, that they release the installer data as an alternate burnable package when the game ships (Maybe updates too? Dunno.). Then you can just contact someone with an uncapped connection and a burner, pay them for the CD and shipping and get your files quick and dirty while bypassing the cap. I bet it'll be cheaper too, since most companies seem insistent on putting their disks in flashy boxes, a sentiment few disk-burners seem to share, and it'll probably end up being much more convenient (and thus more acceptable) for RSI as well, since this way they won't have to bloat their inhouse shipping department.
Edit: Third point to consider, both Molyneux and Roberts are one trick ponies - one has enjoyed exceptional success with strategy games, god genre in particular, the other with space sims. That does leave me somewhat concerned about the quality of the FPS module, which looked very generic during the presentation, but this is still much more within Roberts' specialty than Fable was within Molyneux's and it's not like Fable turned out all that bad either. Oh and if we're comparing those two guys within their respective fields, I feel it bears mention that I do not consider Roberts to be, in terms of his contribution to the genre, the Molyneux of space sims. That guy, within the scope of his niche, is nothing short of Sid Meier or John Carmack IMO, as he has created many if not most of the defining works of the space sim genre.
Edit2: Proofreading