It's kind of ironic really, before this, the lockstep mantra of the Gaming Reviewer/Game journalist/'look I talk about games online' crowd was that the gaming community DIDN'T take a stand on issues and that they had to do it at some point otherwise things would just keep getting bad. Now we have when it comes down to something that we love and is important...and all they can say is 'NO! IT'S ART! LEAVE IT ALONE!'longboardfan said:Thank you for explaining this point of view. Commercial products don't get to hide behind "its just art, leave me alone."Gigatoast said:Is anyone going to acknowledge that maybe the idea of consumers holding a studio responsible for their actions might be a good thing? This will lead to developers being more inclined to accept real fan-feedback because it proves that we are still a powerful force to be reckoned with, and they'll be less likely to cut corners in places where it matters.
I'm very disappointed in EC for falling into that tired 'artistic integrity' bulls**t. It doesn't apply to a commercial product, and it does not justify a failure to meet the promises made before release, and Bioware will not set a 'dangerous precedent' by fixing their crass mistake, end of story.
Fine, it's Art guys, but there is such a thing as BAD Art, and you don't see that in art Galleries, you see it hidden in garages. Art for Art's sake is a hollow reason for anything, doing something purely for the act of doing something, defending something purely for the sake that it is art cheapens it. Refusing to look at WHAT the Art is saying denies it the status of art, then it is merely a thing, a pointless, useless thing.