ITs ideas like this that and the Reverse-leveling that make me wish I could erase Bob Kotick and put Yahtzee in charge for a few years.
You could have a "Solid Snake optical camo effect" due to heavy rainfall... or you could collectively attempt to transcend your obsession with faces on box artHankMan said:There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?
EVERY SINGLE TARGET in Blood Money has at least one way of making it look like a suicide or an accident. You just didn't find themTemplateResponse said:One thing I always wanted Hitman to include was more freedom to make it look like an accident or even a suicide or something.
Like the first mission in Blood Money, The target sits upstairs playing his Cello, on him he has a revolver, could you not sneak in, press the gun to his head and kill him then leave it in his hand? then before his guards rush in get out the window.
the idea of being completely undetectable is something I would really like to see in a stealth game.
imagine how much more tense Kane and Lynch 2 would have been if it was about escaping undetected from Shanghai rather than gunning down half its population in increasingly stupid scenarios. ESPECIALLY if you had to babysit Lynch!
"There's a bimbo on the cover of my bookEvidencebased said:$10 says... a half-naked chick in no way related to the game play?HankMan said:There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?![]()
Off topic butDJDarque said:If someone made a game with these exact mechanics, I would play it.
Nah, man. Being invisible means you manipulate people. MGS4 had a little bit of fun with this, where if you're cloaked and you mess with a guy, after a while he sometimes just bugs out and faints. It's still a gamebreaker in that game of course, since MGS4 is so shooty, but that's the sort of direction to take it.Trolldor said:Main problem - stealth games are about manipulting your environment. Being invisible simply means you're left to avoiding certain parts - water patches etc. - while all others you can walk freely though. In terms of sound there isn't any new dimension there not already present.